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locale: Add missing translation for Shader Transitions
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1 changed files with 3 additions and 6 deletions
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@ -70,6 +70,9 @@ Shader.Shader.Size="Size"
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Shader.Shader.Size.Width="Width"
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Shader.Shader.Size.Width="Width"
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Shader.Shader.Size.Height="Height"
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Shader.Shader.Size.Height="Height"
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Shader.Parameters="Shader Parameters"
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Shader.Parameters="Shader Parameters"
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Filter.Shader="Shader"
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Source.Shader="Shader"
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Transition.Shader="Shader"
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# Filter - Blur
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# Filter - Blur
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Filter.Blur="Blur"
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Filter.Blur="Blur"
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@ -259,9 +262,6 @@ Filter.SDFEffects.SDF.Scale.Description="Percentage to scale the SDF Texture Siz
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Filter.SDFEffects.SDF.Threshold="SDF Alpha Threshold"
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Filter.SDFEffects.SDF.Threshold="SDF Alpha Threshold"
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Filter.SDFEffects.SDF.Threshold.Description="Minimum opacity value in percent for SDF generation to consider the pixel solid."
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Filter.SDFEffects.SDF.Threshold.Description="Minimum opacity value in percent for SDF generation to consider the pixel solid."
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# Filter - Shader
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Filter.Shader="Shader"
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# Filter - Transform
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# Filter - Transform
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Filter.Transform="3D Transform"
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Filter.Transform="3D Transform"
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Filter.Transform.Camera="Camera"
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Filter.Transform.Camera="Camera"
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@ -345,9 +345,6 @@ Source.Mirror.Scaling.Bounds.FillHeight.Description="Fill to Height will rescale
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Source.Mirror.Scaling.Alignment="Bounds Alignment"
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Source.Mirror.Scaling.Alignment="Bounds Alignment"
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Source.Mirror.Scaling.Alignment.Description="How should the source be aligned within the rendering bounds?"
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Source.Mirror.Scaling.Alignment.Description="How should the source be aligned within the rendering bounds?"
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# Source - Shader
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Source.Shader="Shader"
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# Codec: H264
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# Codec: H264
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Codec.H264="H264"
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Codec.H264="H264"
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Codec.H264.Profile="Profile"
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Codec.H264.Profile="Profile"
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