locale: New Crowdin updates (#558)

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Xaymar 2021-06-09 03:46:52 +02:00 committed by GitHub
parent 7c262ed38b
commit 5071dc0798
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28 changed files with 561 additions and 113 deletions

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@ -60,10 +60,14 @@ UI.Updater.Menu.Channel.Release="النسخة الثابتة "
UI.Updater.Menu.Channel.Testing="النسخة التجريبية" UI.Updater.Menu.Channel.Testing="النسخة التجريبية"
Blur.Type.Box="صندوق" Blur.Type.Box="صندوق"
Blur.Type.BoxLinear="صندوق خطي"
Blur.Type.Gaussian="طمس غاوسي" Blur.Type.Gaussian="طمس غاوسي"
Blur.Type.GaussianLinear="غاوسن خطي"
Blur.Type.DualFiltering="فلترة مزدوجة " Blur.Type.DualFiltering="فلترة مزدوجة "
Blur.Subtype.Area="منطقة كاملة"
Blur.Subtype.Directional="إتجاهي" Blur.Subtype.Directional="إتجاهي"
Blur.Subtype.Rotational="تدويري" Blur.Subtype.Rotational="تدويري"
Blur.Subtype.Zoom="تكبيرية"
MipGenerator="منشئ ميب ماب" MipGenerator="منشئ ميب ماب"
MipGenerator.Point="منشئ نقطة" MipGenerator.Point="منشئ نقطة"
@ -74,16 +78,81 @@ MipGenerator.Bicubic="تكعيبي"
MipGenerator.Lanczos="لانشوز" MipGenerator.Lanczos="لانشوز"
MipGenerator.Intensity="قوة التأثير" MipGenerator.Intensity="قوة التأثير"
Shader="التظليل"
Shader.Refresh="تحديث الإختيارات"
Shader.Shader="خيارات التظليل"
Shader.Shader.File="الملف"
Shader.Shader.Technique="الأسلوب"
Shader.Shader.Size="الحجم"
Shader.Shader.Size.Width="العرض"
Shader.Shader.Size.Height="الطول"
Shader.Shader.Seed="عشوائية التأثير"
Shader.Parameters="خيارات التظليل"
Filter.Shader="التظليل"
Source.Shader="التظليل"
Transition.Shader="التظليل"
Filter.Blur="غشاوة"
Filter.Blur.Type="النوع"
Filter.Blur.Subtype="النوع الفرعي"
Filter.Blur.Size="الحجم"
Filter.Blur.Angle="الزاوية"
Filter.Blur.Center.X="الوسط (X) (النسبة المئوية)"
Filter.Blur.Center.Y="الوسط (Y) (النسبة المئوية)"
Filter.Blur.StepScale="مقياس درجي"
Filter.Blur.StepScale.X="مقياس درجي X"
Filter.Blur.StepScale.Y="مقياس درجي Y"
Filter.Blur.Mask="تطبيق قناع"
Filter.Blur.Mask.Type="نوع القناع"
Filter.Blur.Mask.Type.Region="المنطقة"
Filter.Blur.Mask.Type.Image="بإستخدام صورة"
Filter.Blur.Mask.Type.Source="المصدر"
Filter.Blur.Mask.Region.Left="الزاوية اليسرى"
Filter.Blur.Mask.Region.Top="الزاوية العليا"
Filter.Blur.Mask.Region.Right="الزاوية اليمنى"
Filter.Blur.Mask.Region.Bottom="الزاوية السفلية"
Filter.Blur.Mask.Region.Invert="عكس المنطقة"
Filter.Blur.Mask.Image="قناع بإستخدام صورة"
Filter.Blur.Mask.Source="مصدر القناع"
Filter.Blur.Mask.Color="فلتر القناع"
Filter.Blur.Mask.Alpha="ألفا القناع"
Filter.ColorGrade="تصحيح الألوان"
Filter.ColorGrade.Lift="رفع اللون"
Filter.ColorGrade.Lift.Red="اللون الأحمر"
Filter.ColorGrade.Lift.Green="اللون الأخضر"
Filter.ColorGrade.Lift.Blue="اللون الأزرق"
Filter.ColorGrade.Lift.All="رفع جميع الألوان"
Filter.ColorGrade.Gamma="جاما"
Filter.ColorGrade.Gamma.Red="جاما الأحمر"
Filter.ColorGrade.Gamma.Green="جاما الأخضر"
Filter.ColorGrade.Gamma.Blue="جاما الأزرق"
Filter.ColorGrade.Gamma.All="جاما الألوان"
Filter.ColorGrade.Gain="زيادة الألوان"
Filter.ColorGrade.Gain.Red="اللون الأحمر"
Filter.ColorGrade.Gain.Green="اللون الأخضر"
Filter.ColorGrade.Gain.Blue="اللون الأزرق"
Filter.ColorGrade.Gain.All="جميع الألوان"
Filter.ColorGrade.Offset="إزاحة الألوان"
Filter.ColorGrade.Offset.Red="إزاحة الأحمر"
Filter.ColorGrade.Offset.Green="إزاحة الأخضر"
Filter.ColorGrade.Offset.Blue="إزاحة الأزرق"
Filter.ColorGrade.Offset.All="إزاحة جميع الألوان"
Filter.ColorGrade.Tint="خفة اللون"
Filter.ColorGrade.Tint.Detection="طريقة إكتشاف خفة اللون"
Filter.ColorGrade.Tint.Detection.HSV="قيمة تدرج وإشباع اللون"
Filter.ColorGrade.Tint.Detection.HSL="بإستخدام HSL"
Filter.ColorGrade.Tint.Mode.Linear="خطي" Filter.ColorGrade.Tint.Mode.Linear="خطي"
Filter.NVIDIA.FaceTracking.ROI.Zoom="تكبيرية"
Filter.NVIDIA.FaceTracking.ROI.Offset="إزاحة الألوان"
Filter.Transform.Mipmapping="تمكين ميب ماب" Filter.Transform.Mipmapping="تمكين ميب ماب"
Source.Mirror.Source="المصدر"

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@ -163,13 +163,12 @@ Filter.DynamicMask.Input="Zdroj vstupu"
Filter.DynamicMask.Channel.Value="Základní hodnota" Filter.DynamicMask.Channel.Value="Základní hodnota"
Filter.DynamicMask.Channel.Multiplier="Násobitel" Filter.DynamicMask.Channel.Multiplier="Násobitel"
Filter.Nvidia.FaceTracking="NVIDIA Face Tracking" Filter.NVIDIA.FaceTracking="NVIDIA Sledování Obličeje"
Filter.Nvidia.FaceTracking.ROI="Oblast působení" Filter.NVIDIA.FaceTracking.ROI.Zoom="Přiblížení"
Filter.Nvidia.FaceTracking.ROI.Zoom="Přiblížení" Filter.NVIDIA.FaceTracking.ROI.Offset="Posun"
Filter.NVidia.FaceTracking.ROI.Offset="Kompenzace" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVidia.FaceTracking.ROI.Offset.X="X" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilita"
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilita"
Filter.SDFEffects="SDF efekty" Filter.SDFEffects="SDF efekty"
Filter.SDFEffects.Shadow.Inner="Vnitřní stín" Filter.SDFEffects.Shadow.Inner="Vnitřní stín"

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@ -187,13 +187,13 @@ Filter.DynamicMask.Channel.Value="Basiswert"
Filter.DynamicMask.Channel.Multiplier="Multiplikator" Filter.DynamicMask.Channel.Multiplier="Multiplikator"
Filter.DynamicMask.Channel.Input="%s Eingangswert" Filter.DynamicMask.Channel.Input="%s Eingangswert"
Filter.Nvidia.FaceTracking="NVIDIA-Gesichtsverfolgung" Filter.NVIDIA.FaceTracking="NVIDIA Gesichtsverfolgung"
Filter.Nvidia.FaceTracking.ROI="Interessengebiet" Filter.NVIDIA.FaceTracking.ROI="Interessengebiet"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVidia.FaceTracking.ROI.Offset="Verschiebung" Filter.NVIDIA.FaceTracking.ROI.Offset="Verschiebung"
Filter.NVidia.FaceTracking.ROI.Offset.X="X" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilität" Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilität"
Filter.SDFEffects="SDF Effekte" Filter.SDFEffects="SDF Effekte"
Filter.SDFEffects.Shadow.Inner="Innerer Schatten" Filter.SDFEffects.Shadow.Inner="Innerer Schatten"

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FileType.Image="Image"
FileType.Images="Images"
FileType.Video="Video"
FileType.Videos="Videos"
FileType.Sound="Sound"
FileType.Sounds="Sounds"
FileType.Effect="Effect"
FileType.Effects="Effects"
SourceType.Source="Source"
Blur.Type.Box="Box"
Blur.Type.BoxLinear="Box Linear"
Blur.Type.Gaussian="Gaussian"
Blur.Type.GaussianLinear="Gaussian Linear"
Blur.Type.DualFiltering="Dual Filtering"
Blur.Subtype.Area="Area"
Blur.Subtype.Directional="Directional"
Blur.Subtype.Rotational="Rotational"
Blur.Subtype.Zoom="Zoom"
MipGenerator.Point="Point"
MipGenerator.Linear="Linear"
MipGenerator.Sharpen="Sharpen"
MipGenerator.Smoothen="Smoothen"
MipGenerator.Bicubic="Bicubic"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensity"
Shader.Shader.File="File"
Filter.Blur="Blur"
Filter.Blur.Type="Type"
Filter.Blur.Mask.Type.Source="Source"
Filter.ColorGrade.Tint.Mode.Linear="Linear"
Filter.Displacement="Displacement Mapping"
Filter.Displacement.File="File"
Filter.Displacement.Scale="Scale"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.SDFEffects.Shadow.Inner="Inner Shadow"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Inner Shadow Minimum Distance"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Inner Shadow Maximum Distance"
Filter.SDFEffects.Shadow.Inner.Offset.X="Inner Shadow Offset X"
Filter.SDFEffects.Shadow.Inner.Offset.Y="Inner Shadow Offset Y"
Filter.SDFEffects.Shadow.Inner.Color="Inner Shadow Colour"
Filter.SDFEffects.Shadow.Inner.Alpha="Inner Shadow Alpha"
Filter.SDFEffects.Shadow.Outer="Outer Shadow"
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Outer Shadow Minimum Distance"
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Outer Shadow Maximum Distance"
Filter.SDFEffects.Shadow.Outer.Offset.X="Outer Shadow Offset X"
Filter.SDFEffects.Shadow.Outer.Offset.Y="Outer Shadow Offset Y"
Filter.SDFEffects.Shadow.Outer.Color="Outer Shadow Colour"
Filter.SDFEffects.Shadow.Outer.Alpha="Outer Shadow Alpha"
Filter.SDFEffects.Glow.Outer="Outer Glow"
Filter.SDFEffects.Glow.Outer.Color="Outer Glow Colour"
Filter.SDFEffects.Glow.Outer.Alpha="Outer Glow Alpha"
Filter.SDFEffects.Glow.Outer.Width="Outer Glow Width"
Filter.SDFEffects.Glow.Outer.Sharpness="Outer Glow Sharpness"
Filter.SDFEffects.Glow.Inner="Inner Glow"
Filter.SDFEffects.Glow.Inner.Color="Inner Glow Colour"
Filter.SDFEffects.Glow.Inner.Alpha="Inner Glow Alpha"
Filter.SDFEffects.Glow.Inner.Width="Inner Glow Width"
Filter.SDFEffects.Glow.Inner.Sharpness="Inner Glow Sharpness"
Filter.SDFEffects.Outline="Outline"
Filter.SDFEffects.Outline.Color="Outline Colour"
Filter.SDFEffects.Outline.Alpha="Outline Alpha"
Filter.SDFEffects.Outline.Width="Outline Width"
Filter.SDFEffects.Outline.Offset="Outline Offset"
Filter.Transform.Scale="Scale"
Source.Mirror.Source="Source"

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@ -187,13 +187,13 @@ Filter.DynamicMask.Channel.Value="Valor base"
Filter.DynamicMask.Channel.Multiplier="Multiplicador" Filter.DynamicMask.Channel.Multiplier="Multiplicador"
Filter.DynamicMask.Channel.Input="%s Valor de entrada" Filter.DynamicMask.Channel.Input="%s Valor de entrada"
Filter.Nvidia.FaceTracking="Rastreo facial de NVIDIA" Filter.NVIDIA.FaceTracking="Rastreo facial de NVIDIA"
Filter.Nvidia.FaceTracking.ROI="Punto de Interés" Filter.NVIDIA.FaceTracking.ROI="Regiones de Interés"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVidia.FaceTracking.ROI.Offset="Desplazamiento" Filter.NVIDIA.FaceTracking.ROI.Offset="Desplazamiento"
Filter.NVidia.FaceTracking.ROI.Offset.X="X" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Estabilidad" Filter.NVIDIA.FaceTracking.ROI.Stability="Estabilidad"
Filter.SDFEffects="Efectos SDF" Filter.SDFEffects="Efectos SDF"
Filter.SDFEffects.Shadow.Inner="Sombra Interior" Filter.SDFEffects.Shadow.Inner="Sombra Interior"

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@ -134,10 +134,10 @@ Filter.ColorGrade.Tint.Highlight.Blue="Sinisen Korostus Sävy"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoomaus" Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoomaus"
Filter.NVidia.FaceTracking.ROI.Offset="Siirtymä" Filter.NVIDIA.FaceTracking.ROI.Offset="Siirtymä"
Filter.NVidia.FaceTracking.ROI.Offset.X="X" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.SDFEffects.Glow.Outer.Color="Ulomman Hehkun Väri" Filter.SDFEffects.Glow.Outer.Color="Ulomman Hehkun Väri"
Filter.SDFEffects.Glow.Outer.Alpha="Ulomman Hehkun Läpinäkyvyys" Filter.SDFEffects.Glow.Outer.Alpha="Ulomman Hehkun Läpinäkyvyys"

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@ -187,13 +187,13 @@ Filter.DynamicMask.Channel.Value="Valeur de base"
Filter.DynamicMask.Channel.Multiplier="Multiplicateur" Filter.DynamicMask.Channel.Multiplier="Multiplicateur"
Filter.DynamicMask.Channel.Input="%s Valeur d'entrée" Filter.DynamicMask.Channel.Input="%s Valeur d'entrée"
Filter.Nvidia.FaceTracking="Suivi facial NVIDIA" Filter.NVIDIA.FaceTracking="Suivi de visage NVIDIA"
Filter.Nvidia.FaceTracking.ROI="Zône d'Intérêt" Filter.NVIDIA.FaceTracking.ROI="Région d'intérêt"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVidia.FaceTracking.ROI.Offset="Décalage" Filter.NVIDIA.FaceTracking.ROI.Offset="Décalage"
Filter.NVidia.FaceTracking.ROI.Offset.X="X" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilité" Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilité"
Filter.SDFEffects="Effets FDS" Filter.SDFEffects="Effets FDS"
Filter.SDFEffects.Shadow.Inner="Ombre intérieure" Filter.SDFEffects.Shadow.Inner="Ombre intérieure"

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@ -1,25 +1,72 @@
Advanced="Haladó beállítások"
Channel.Red="Piros"
Channel.Green="Zöld"
Channel.Blue="Kék"
Channel.Alpha="Alfa"
FileType.Image="Kép"
FileType.Images="Képek"
FileType.Video="Videó"
FileType.Videos="Videók"
FileType.Sound="Hang"
FileType.Sounds="Hangok"
FileType.Effect="Effekt"
FileType.Effects="Effektek"
SourceType.Source="Forrás"
SourceType.Scene="Jelenet"
Alignment.Left="Bal"
Alignment.Right="Jobb"
State.Disabled="Kikapcsolva"
State.Enabled="Engedélyezve"
State.Manual="Kézi"
State.Automatic="Automatikus"
State.Default="Alapértelmezett"
UI.Menu="StreamFX"
UI.Menu.Github="Forráskód Github-on"
UI.About.Role.Contributor="Közreműködő"
UI.About.Role.Translator="Fordító"
UI.About.Role.Supporter="Támogató"
UI.About.Version="Verzió:"
UI.Updater.Dialog.Version.Current="Jelenlegi verzió:"
UI.Updater.Dialog.Version.Latest="Legújabb verzió:"
UI.Updater.Dialog.Button.Cancel="Emlékeztess később"
UI.Updater.Menu.CheckForUpdates="Frissítések ellenőrzése"
Shader.Shader.File="Fájl"
Shader.Shader.Size="Méret"
Shader.Shader.Size.Width="Szélesség"
Shader.Shader.Size.Height="Magasság"
Filter.Blur.Type="Típus"
Filter.Blur.Size="Méret"
Filter.Blur.Mask.Type.Image="Kép"
Filter.Blur.Mask.Type.Source="Forrás"
Filter.ColorGrade.Tint.Mode.Linear="Lineáris"
Filter.ColorGrade.Correction.Saturation="Telítettség"
Filter.ColorGrade.Correction.Contrast="Kontraszt"
Filter.Displacement.File="Fájl"
Source.Mirror.Source="Forrás"
FFmpegEncoder.GPU="GPU"
FFmpegEncoder.NVENC.Preset.Default="Alapértelmezett"

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@ -187,13 +187,13 @@ Filter.DynamicMask.Channel.Value="Valore base"
Filter.DynamicMask.Channel.Multiplier="Moltiplicatore" Filter.DynamicMask.Channel.Multiplier="Moltiplicatore"
Filter.DynamicMask.Channel.Input="%s Valore d'Ingresso" Filter.DynamicMask.Channel.Input="%s Valore d'Ingresso"
Filter.Nvidia.FaceTracking="Nvidia Tracciatura Facciale" Filter.NVIDIA.FaceTracking="NVIDIA Face Tracking"
Filter.Nvidia.FaceTracking.ROI="Regione d'interesse" Filter.NVIDIA.FaceTracking.ROI="Regione di interesse"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVidia.FaceTracking.ROI.Offset="Scostamento" Filter.NVIDIA.FaceTracking.ROI.Offset="Scostamento"
Filter.NVidia.FaceTracking.ROI.Offset.X="X" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilità" Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilità"
Filter.SDFEffects="Effetti SDF" Filter.SDFEffects="Effetti SDF"
Filter.SDFEffects.Shadow.Inner="Ombra Interna" Filter.SDFEffects.Shadow.Inner="Ombra Interna"

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@ -143,11 +143,16 @@ Filter.ColorGrade.Offset.Blue="オフセット(青)"
Filter.ColorGrade.Offset.All="オフセット(全体)" Filter.ColorGrade.Offset.All="オフセット(全体)"
Filter.ColorGrade.Tint="色かぶり補正" Filter.ColorGrade.Tint="色かぶり補正"
Filter.ColorGrade.Tint.Detection="回転順序" Filter.ColorGrade.Tint.Detection="回転順序"
Filter.ColorGrade.Tint.Detection.HSV="色相・彩度"
Filter.ColorGrade.Tint.Detection.HSL="色相・彩度・明度"
Filter.ColorGrade.Tint.Detection.YUV.SDR="明度・彩度 (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode="色合い・明度モード"
Filter.ColorGrade.Tint.Mode.Linear="リニア" Filter.ColorGrade.Tint.Mode.Linear="リニア"
Filter.ColorGrade.Tint.Mode.Exp="Exp" Filter.ColorGrade.Tint.Mode.Exp="Exp"
Filter.ColorGrade.Tint.Mode.Exp2="Exp2" Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
Filter.ColorGrade.Tint.Mode.Log="Log" Filter.ColorGrade.Tint.Mode.Log="Log"
Filter.ColorGrade.Tint.Mode.Log10="Log10" Filter.ColorGrade.Tint.Mode.Log10="Log10"
Filter.ColorGrade.Tint.Exponent="色合い・明度 指数"
Filter.ColorGrade.Tint.Shadow.Red="シャドウ (赤)" Filter.ColorGrade.Tint.Shadow.Red="シャドウ (赤)"
Filter.ColorGrade.Tint.Shadow.Green="シャドウ (緑)" Filter.ColorGrade.Tint.Shadow.Green="シャドウ (緑)"
Filter.ColorGrade.Tint.Shadow.Blue="シャドウ (青)" Filter.ColorGrade.Tint.Shadow.Blue="シャドウ (青)"
@ -182,13 +187,13 @@ Filter.DynamicMask.Channel.Value="基本値"
Filter.DynamicMask.Channel.Multiplier="乗算" Filter.DynamicMask.Channel.Multiplier="乗算"
Filter.DynamicMask.Channel.Input="%s 入力値" Filter.DynamicMask.Channel.Input="%s 入力値"
Filter.Nvidia.FaceTracking="NVIDIA フェイストラッキング" Filter.NVIDIA.FaceTracking="NVIDIA フェイストラッキング"
Filter.Nvidia.FaceTracking.ROI="追尾領域" Filter.NVIDIA.FaceTracking.ROI="追尾領域"
Filter.Nvidia.FaceTracking.ROI.Zoom="ズーム" Filter.NVIDIA.FaceTracking.ROI.Zoom="ズーム"
Filter.NVidia.FaceTracking.ROI.Offset="オフセット" Filter.NVIDIA.FaceTracking.ROI.Offset="オフセット"
Filter.NVidia.FaceTracking.ROI.Offset.X="X" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="安定度" Filter.NVIDIA.FaceTracking.ROI.Stability="安定度"
Filter.SDFEffects="SDFエフェクト" Filter.SDFEffects="SDFエフェクト"
Filter.SDFEffects.Shadow.Inner="シャドウ(内側)" Filter.SDFEffects.Shadow.Inner="シャドウ(内側)"
@ -326,6 +331,65 @@ FFmpegEncoder.AMF.RateControl.Limits.BufferSize="バッファサイズ"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="目標ビットレート" FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="目標ビットレート"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="最大ビットレート" FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="最大ビットレート"
FFmpegEncoder.AMF.RateControl.QP="量子化パラメータ" FFmpegEncoder.AMF.RateControl.QP="量子化パラメータ"
FFmpegEncoder.AMF.RateControl.QP.I="I-フレーム QP"
FFmpegEncoder.AMF.RateControl.QP.P="P-フレーム QP"
FFmpegEncoder.AMF.RateControl.QP.B="B-フレーム QP"
FFmpegEncoder.AMF.Other="その他のオプション"
FFmpegEncoder.AMF.Other.BFrames="最大B-フレーム"
FFmpegEncoder.AMF.Other.BFrameReferences="B-フレーム参照"
FFmpegEncoder.AMF.Other.ReferenceFrames="参照フレーム"
FFmpegEncoder.AMF.Other.EnforceHRD="HRD を強制"
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="アクセスユニットデリミター"
FFmpegEncoder.NVENC.Preset="プリセット"
FFmpegEncoder.NVENC.Preset.Default="デフォルト" FFmpegEncoder.NVENC.Preset.Default="デフォルト"
FFmpegEncoder.NVENC.Preset.Slow="Slow"
FFmpegEncoder.NVENC.Preset.Medium="Medium"
FFmpegEncoder.NVENC.Preset.Fast="Fast"
FFmpegEncoder.NVENC.Preset.HighPerformance="High Performance"
FFmpegEncoder.NVENC.Preset.HighQuality="High Quality"
FFmpegEncoder.NVENC.Preset.BluRayDisc="BluRay Disc"
FFmpegEncoder.NVENC.Preset.LowLatency="Low Latency"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Low Latency High Performance"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Low Latency High Quality"
FFmpegEncoder.NVENC.Preset.Lossless="Lossless"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Lossless High Performance"
FFmpegEncoder.NVENC.RateControl="レートコントロールオプション"
FFmpegEncoder.NVENC.RateControl.Mode="モード"
FFmpegEncoder.NVENC.RateControl.Mode.CQP="固定量子化パラメータ"
FFmpegEncoder.NVENC.RateControl.Mode.VBR="可変ビットレート"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="高品質可変ビットレート"
FFmpegEncoder.NVENC.RateControl.Mode.CBR="固定ビットレート"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="高品質固定ビットレート"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="低遅延高品質固定ビットレート"
FFmpegEncoder.NVENC.RateControl.TwoPass="2パス"
FFmpegEncoder.NVENC.RateControl.LookAhead="先読み"
FFmpegEncoder.NVENC.RateControl.AdaptiveI="適応I-フレーム"
FFmpegEncoder.NVENC.RateControl.AdaptiveB="適応B-フレーム"
FFmpegEncoder.NVENC.RateControl.Limits="制限"
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="バッファサイズ"
FFmpegEncoder.NVENC.RateControl.Limits.Quality="目標品質"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="目標ビットレート"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="最大ビットレート"
FFmpegEncoder.NVENC.RateControl.QP="量子化パラメータ"
FFmpegEncoder.NVENC.RateControl.QP.Minimum="最小 QP"
FFmpegEncoder.NVENC.RateControl.QP.Maximum="最大 QP"
FFmpegEncoder.NVENC.RateControl.QP.I="I-フレーム QP"
FFmpegEncoder.NVENC.RateControl.QP.P="P-フレーム QP"
FFmpegEncoder.NVENC.RateControl.QP.B="B-フレーム QP"
FFmpegEncoder.NVENC.AQ="適応量子化"
FFmpegEncoder.NVENC.AQ.Spatial="空間適応量子化"
FFmpegEncoder.NVENC.AQ.Strength="空間適応量子化強度"
FFmpegEncoder.NVENC.AQ.Temporal="時間適応量子化"
FFmpegEncoder.NVENC.Other="その他のオプション"
FFmpegEncoder.NVENC.Other.BFrames="最大B-フレーム"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="B-フレーム参照モード"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="中央B-フレームのみを参照として使用"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="すべてのBフレームを参照として使用"
FFmpegEncoder.NVENC.Other.ZeroLatency="遅延なし"
FFmpegEncoder.NVENC.Other.WeightedPrediction="加重予測"
FFmpegEncoder.NVENC.Other.NonReferencePFrames="非参照P-フレーム"
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="アクセスユニットデリミター"
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="復号画像バッファーサイズ"

View file

@ -92,7 +92,7 @@ Filter.ColorGrade.Tint.Mode.Linear="선형"
Filter.Nvidia.FaceTracking.ROI.Zoom="확대" Filter.NVIDIA.FaceTracking.ROI.Zoom="확대"

View file

@ -124,7 +124,7 @@ Filter.Displacement.File="Bestand"
Filter.Displacement.Scale="Grootte" Filter.Displacement.Scale="Grootte"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.Transform.Scale="Grootte" Filter.Transform.Scale="Grootte"

View file

@ -156,12 +156,9 @@ Filter.DynamicMask.Channel.Value="Baseverdi"
Filter.DynamicMask.Channel.Multiplier="Multiplikator" Filter.DynamicMask.Channel.Multiplier="Multiplikator"
Filter.DynamicMask.Channel.Input="\"Input verdi\"" Filter.DynamicMask.Channel.Input="\"Input verdi\""
Filter.Nvidia.FaceTracking.ROI="Interesseområde" Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVidia.FaceTracking.ROI.Offset="Forskyvning" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilitet"
Filter.SDFEffects.Shadow.Inner="Innerskygge" Filter.SDFEffects.Shadow.Inner="Innerskygge"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Innerskygge maks avstand" Filter.SDFEffects.Shadow.Inner.Range.Maximum="Innerskygge maks avstand"

View file

@ -187,13 +187,10 @@ Filter.DynamicMask.Channel.Value="Wartość bazowa"
Filter.DynamicMask.Channel.Multiplier="Mnożnik" Filter.DynamicMask.Channel.Multiplier="Mnożnik"
Filter.DynamicMask.Channel.Input="Wartość wejściowa %s" Filter.DynamicMask.Channel.Input="Wartość wejściowa %s"
Filter.Nvidia.FaceTracking="Śledzenie twarzy NVIDIA" Filter.NVIDIA.FaceTracking.ROI.Zoom="Powiększenie"
Filter.Nvidia.FaceTracking.ROI="Region obserwacji" Filter.NVIDIA.FaceTracking.ROI.Offset="Przesunięcie koloru"
Filter.Nvidia.FaceTracking.ROI.Zoom="Powiększenie" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVidia.FaceTracking.ROI.Offset="Przesunięcie" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilność"
Filter.SDFEffects="Efekty SDF" Filter.SDFEffects="Efekty SDF"
Filter.SDFEffects.Shadow.Inner="Wewnętrzny cień" Filter.SDFEffects.Shadow.Inner="Wewnętrzny cień"

View file

@ -187,13 +187,10 @@ Filter.DynamicMask.Channel.Value="Valor Base"
Filter.DynamicMask.Channel.Multiplier="Multiplicador" Filter.DynamicMask.Channel.Multiplier="Multiplicador"
Filter.DynamicMask.Channel.Input="Valor de Entrada %s" Filter.DynamicMask.Channel.Input="Valor de Entrada %s"
Filter.Nvidia.FaceTracking="Rastreamento Facial NVIDIA" Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom (Ampliar)"
Filter.Nvidia.FaceTracking.ROI="Região de Interesse" Filter.NVIDIA.FaceTracking.ROI.Offset="Deslocamento"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom (Ampliar)" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVidia.FaceTracking.ROI.Offset="Deslocamento" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Estabilidade"
Filter.SDFEffects="Efeitos SDF" Filter.SDFEffects="Efeitos SDF"
Filter.SDFEffects.Shadow.Inner="Sombra Interna" Filter.SDFEffects.Shadow.Inner="Sombra Interna"

View file

@ -108,10 +108,10 @@ Filter.ColorGrade.Tint.Mode.Linear="Linear"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom" Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVidia.FaceTracking.ROI.Offset="Desvio" Filter.NVIDIA.FaceTracking.ROI.Offset="Desvio"
Filter.NVidia.FaceTracking.ROI.Offset.X="X" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.Transform.Position.X="X" Filter.Transform.Position.X="X"

View file

@ -144,10 +144,10 @@ Filter.ColorGrade.Tint.Mode.Linear="Liniar"
Filter.Nvidia.FaceTracking.ROI.Zoom="Focalizare" Filter.NVIDIA.FaceTracking.ROI.Zoom="Focalizare"
Filter.NVidia.FaceTracking.ROI.Offset="Ofset" Filter.NVIDIA.FaceTracking.ROI.Offset="Ofset"
Filter.NVidia.FaceTracking.ROI.Offset.X="X" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanță minimă Umbră interioară" Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanță minimă Umbră interioară"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distanța maximă a umbrei interioare" Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distanța maximă a umbrei interioare"

View file

@ -187,13 +187,13 @@ Filter.DynamicMask.Channel.Value="Базовое значение"
Filter.DynamicMask.Channel.Multiplier="Множитель" Filter.DynamicMask.Channel.Multiplier="Множитель"
Filter.DynamicMask.Channel.Input="%s Значение" Filter.DynamicMask.Channel.Input="%s Значение"
Filter.Nvidia.FaceTracking="Отслеживание лиц NVIDIA" Filter.NVIDIA.FaceTracking="Отслеживание лиц NVIDIA"
Filter.Nvidia.FaceTracking.ROI="Область интересующего вас объекта" Filter.NVIDIA.FaceTracking.ROI="Область поиска"
Filter.Nvidia.FaceTracking.ROI.Zoom="Приближение" Filter.NVIDIA.FaceTracking.ROI.Zoom="Приближение"
Filter.NVidia.FaceTracking.ROI.Offset="Смещение" Filter.NVIDIA.FaceTracking.ROI.Offset="Смещение"
Filter.NVidia.FaceTracking.ROI.Offset.X="X" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Стабильность" Filter.NVIDIA.FaceTracking.ROI.Stability="Стабильность"
Filter.SDFEffects="SDF Эффекты" Filter.SDFEffects="SDF Эффекты"
Filter.SDFEffects.Shadow.Inner="Внутренняя Тень" Filter.SDFEffects.Shadow.Inner="Внутренняя Тень"

View file

@ -68,11 +68,9 @@ Filter.DynamicMask.Channel="%s แชแนล"
Filter.DynamicMask.Channel.Value="ค่าพื้นฐาน" Filter.DynamicMask.Channel.Value="ค่าพื้นฐาน"
Filter.DynamicMask.Channel.Multiplier="ตัวคูณ" Filter.DynamicMask.Channel.Multiplier="ตัวคูณ"
Filter.Nvidia.FaceTracking.ROI.Zoom="ซูม" Filter.NVIDIA.FaceTracking.ROI.Zoom="ซูม"
Filter.NVidia.FaceTracking.ROI.Offset="Offset" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVidia.FaceTracking.ROI.Offset.X="X" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="ความเสถียร"
Filter.SDFEffects.Shadow.Inner="เงาด้านใน" Filter.SDFEffects.Shadow.Inner="เงาด้านใน"
Filter.SDFEffects.Outline="เส้นกรอบ" Filter.SDFEffects.Outline="เส้นกรอบ"

View file

@ -136,11 +136,9 @@ Filter.DynamicMask.Channel.Value="Temel Değer"
Filter.DynamicMask.Channel.Multiplier="Çarpan" Filter.DynamicMask.Channel.Multiplier="Çarpan"
Filter.DynamicMask.Channel.Input="%s Giriş Değeri" Filter.DynamicMask.Channel.Input="%s Giriş Değeri"
Filter.Nvidia.FaceTracking="NVIDIA Yüz Takibi" Filter.NVIDIA.FaceTracking.ROI.Zoom="Yakınlaştır"
Filter.Nvidia.FaceTracking.ROI.Zoom="Yakınlaştırma" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVidia.FaceTracking.ROI.Offset.X="X" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilite"
Filter.SDFEffects="SDF Efektleri" Filter.SDFEffects="SDF Efektleri"
Filter.SDFEffects.Shadow.Inner="İç Gölge" Filter.SDFEffects.Shadow.Inner="İç Gölge"

View file

@ -187,13 +187,10 @@ Filter.DynamicMask.Channel.Value="基准值"
Filter.DynamicMask.Channel.Multiplier="乘数" Filter.DynamicMask.Channel.Multiplier="乘数"
Filter.DynamicMask.Channel.Input="%s 输入值" Filter.DynamicMask.Channel.Input="%s 输入值"
Filter.Nvidia.FaceTracking="英伟达人脸追踪" Filter.NVIDIA.FaceTracking.ROI.Zoom="缩放"
Filter.Nvidia.FaceTracking.ROI="目标兴趣范围" Filter.NVIDIA.FaceTracking.ROI.Offset="偏移"
Filter.Nvidia.FaceTracking.ROI.Zoom="缩放" Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVidia.FaceTracking.ROI.Offset="偏移" Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="稳定性"
Filter.SDFEffects="SDF 特效" Filter.SDFEffects="SDF 特效"
Filter.SDFEffects.Shadow.Inner="内部阴影" Filter.SDFEffects.Shadow.Inner="内部阴影"

25
data/locale/zh-HK.ini Normal file
View file

@ -0,0 +1,25 @@

View file

@ -1,3 +1,46 @@
Advanced="進階選項"
Manual.Open="開啟說明書"
Channel.Red="紅"
Channel.Green="綠"
Channel.Blue="藍"
Channel.Alpha="阿爾法通道"
FileType.Image="圖片"
FileType.Images="圖片"
FileType.Video="影片"
FileType.Videos="影片"
FileType.Sound="聲音檔"
FileType.Sounds="聲音檔"
FileType.Effect="效果檔"
FileType.Effects="效果檔"
SourceType.Source="來源"
SourceType.Scene="場景"
Alignment.Center="置中對齊"
Alignment.Left="靠左對齊"
Alignment.Right="靠右對齊"
Alignment.Top="上方"
Alignment.Bottom="下方"
State.Disabled="已停用"
State.Enabled="啟動"
State.Manual="手動"
State.Automatic="自動"
State.Default="預設"
UI.Menu="StreamFX"
UI.Menu.Website="瀏覽官方網站"
UI.Menu.Discord="加入我們的 Discord 服務器!"
UI.Menu.Github="GitHub 上的原始碼"
UI.Menu.ReportIssue="回報問題"
UI.Menu.RequestHelp="問作者問題"
UI.Menu.About="關於"
UI.About.Title="關於"
UI.About.Text="<html><head/><body><p>StreamFX 是由 <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>、 <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>、 <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>上的資助者們資助的。 特別感謝 <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a> 上的翻譯員。你們都很棒!</p></body></html>"
UI.About.Role.Contributor="貢獻者"
UI.About.Role.Translator="翻譯員"
@ -16,3 +59,5 @@
FFmpegEncoder.NVENC.Preset.Default="預設"