mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-12-01 07:43:02 +00:00
locale: New Crowdin updates (#558)
This commit is contained in:
parent
7c262ed38b
commit
5071dc0798
28 changed files with 561 additions and 113 deletions
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@ -60,10 +60,14 @@ UI.Updater.Menu.Channel.Release="النسخة الثابتة "
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UI.Updater.Menu.Channel.Testing="النسخة التجريبية"
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UI.Updater.Menu.Channel.Testing="النسخة التجريبية"
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Blur.Type.Box="صندوق"
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Blur.Type.Box="صندوق"
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Blur.Type.BoxLinear="صندوق خطي"
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Blur.Type.Gaussian="طمس غاوسي"
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Blur.Type.Gaussian="طمس غاوسي"
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Blur.Type.GaussianLinear="غاوسن خطي"
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Blur.Type.DualFiltering="فلترة مزدوجة "
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Blur.Type.DualFiltering="فلترة مزدوجة "
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Blur.Subtype.Area="منطقة كاملة"
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Blur.Subtype.Directional="إتجاهي"
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Blur.Subtype.Directional="إتجاهي"
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Blur.Subtype.Rotational="تدويري"
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Blur.Subtype.Rotational="تدويري"
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Blur.Subtype.Zoom="تكبيرية"
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MipGenerator="منشئ ميب ماب"
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MipGenerator="منشئ ميب ماب"
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MipGenerator.Point="منشئ نقطة"
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MipGenerator.Point="منشئ نقطة"
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@ -74,16 +78,81 @@ MipGenerator.Bicubic="تكعيبي"
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MipGenerator.Lanczos="لانشوز"
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MipGenerator.Lanczos="لانشوز"
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MipGenerator.Intensity="قوة التأثير"
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MipGenerator.Intensity="قوة التأثير"
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Shader="التظليل"
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Shader.Refresh="تحديث الإختيارات"
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Shader.Shader="خيارات التظليل"
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Shader.Shader.File="الملف"
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Shader.Shader.Technique="الأسلوب"
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Shader.Shader.Size="الحجم"
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Shader.Shader.Size.Width="العرض"
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Shader.Shader.Size.Height="الطول"
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Shader.Shader.Seed="عشوائية التأثير"
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Shader.Parameters="خيارات التظليل"
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Filter.Shader="التظليل"
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Source.Shader="التظليل"
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Transition.Shader="التظليل"
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Filter.Blur="غشاوة"
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Filter.Blur.Type="النوع"
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Filter.Blur.Subtype="النوع الفرعي"
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Filter.Blur.Size="الحجم"
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Filter.Blur.Angle="الزاوية"
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Filter.Blur.Center.X="الوسط (X) (النسبة المئوية)"
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Filter.Blur.Center.Y="الوسط (Y) (النسبة المئوية)"
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Filter.Blur.StepScale="مقياس درجي"
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Filter.Blur.StepScale.X="مقياس درجي X"
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Filter.Blur.StepScale.Y="مقياس درجي Y"
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Filter.Blur.Mask="تطبيق قناع"
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Filter.Blur.Mask.Type="نوع القناع"
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Filter.Blur.Mask.Type.Region="المنطقة"
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Filter.Blur.Mask.Type.Image="بإستخدام صورة"
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Filter.Blur.Mask.Type.Source="المصدر"
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Filter.Blur.Mask.Region.Left="الزاوية اليسرى"
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Filter.Blur.Mask.Region.Top="الزاوية العليا"
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Filter.Blur.Mask.Region.Right="الزاوية اليمنى"
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Filter.Blur.Mask.Region.Bottom="الزاوية السفلية"
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Filter.Blur.Mask.Region.Invert="عكس المنطقة"
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Filter.Blur.Mask.Image="قناع بإستخدام صورة"
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Filter.Blur.Mask.Source="مصدر القناع"
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Filter.Blur.Mask.Color="فلتر القناع"
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Filter.Blur.Mask.Alpha="ألفا القناع"
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Filter.ColorGrade="تصحيح الألوان"
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Filter.ColorGrade.Lift="رفع اللون"
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Filter.ColorGrade.Lift.Red="اللون الأحمر"
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Filter.ColorGrade.Lift.Green="اللون الأخضر"
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Filter.ColorGrade.Lift.Blue="اللون الأزرق"
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Filter.ColorGrade.Lift.All="رفع جميع الألوان"
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Filter.ColorGrade.Gamma="جاما"
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Filter.ColorGrade.Gamma.Red="جاما الأحمر"
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Filter.ColorGrade.Gamma.Green="جاما الأخضر"
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Filter.ColorGrade.Gamma.Blue="جاما الأزرق"
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Filter.ColorGrade.Gamma.All="جاما الألوان"
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Filter.ColorGrade.Gain="زيادة الألوان"
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Filter.ColorGrade.Gain.Red="اللون الأحمر"
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Filter.ColorGrade.Gain.Green="اللون الأخضر"
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Filter.ColorGrade.Gain.Blue="اللون الأزرق"
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Filter.ColorGrade.Gain.All="جميع الألوان"
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Filter.ColorGrade.Offset="إزاحة الألوان"
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Filter.ColorGrade.Offset.Red="إزاحة الأحمر"
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Filter.ColorGrade.Offset.Green="إزاحة الأخضر"
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Filter.ColorGrade.Offset.Blue="إزاحة الأزرق"
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Filter.ColorGrade.Offset.All="إزاحة جميع الألوان"
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Filter.ColorGrade.Tint="خفة اللون"
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Filter.ColorGrade.Tint.Detection="طريقة إكتشاف خفة اللون"
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Filter.ColorGrade.Tint.Detection.HSV="قيمة تدرج وإشباع اللون"
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Filter.ColorGrade.Tint.Detection.HSL="بإستخدام HSL"
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Filter.ColorGrade.Tint.Mode.Linear="خطي"
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Filter.ColorGrade.Tint.Mode.Linear="خطي"
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Filter.NVIDIA.FaceTracking.ROI.Zoom="تكبيرية"
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Filter.NVIDIA.FaceTracking.ROI.Offset="إزاحة الألوان"
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Filter.Transform.Mipmapping="تمكين ميب ماب"
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Filter.Transform.Mipmapping="تمكين ميب ماب"
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Source.Mirror.Source="المصدر"
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data/locale/bg-BG.ini
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data/locale/bg-BG.ini
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@ -0,0 +1,25 @@
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data/locale/bs-BA.ini
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data/locale/bs-BA.ini
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@ -163,13 +163,12 @@ Filter.DynamicMask.Input="Zdroj vstupu"
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Filter.DynamicMask.Channel.Value="Základní hodnota"
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Filter.DynamicMask.Channel.Value="Základní hodnota"
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Filter.DynamicMask.Channel.Multiplier="Násobitel"
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Filter.DynamicMask.Channel.Multiplier="Násobitel"
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Filter.Nvidia.FaceTracking="NVIDIA Face Tracking"
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Filter.NVIDIA.FaceTracking="NVIDIA Sledování Obličeje"
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Filter.Nvidia.FaceTracking.ROI="Oblast působení"
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Filter.NVIDIA.FaceTracking.ROI.Zoom="Přiblížení"
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Filter.Nvidia.FaceTracking.ROI.Zoom="Přiblížení"
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Filter.NVIDIA.FaceTracking.ROI.Offset="Posun"
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Filter.NVidia.FaceTracking.ROI.Offset="Kompenzace"
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Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
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Filter.NVidia.FaceTracking.ROI.Offset.X="X"
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Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
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Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
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Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilita"
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Filter.Nvidia.FaceTracking.ROI.Stability="Stabilita"
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Filter.SDFEffects="SDF efekty"
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Filter.SDFEffects="SDF efekty"
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Filter.SDFEffects.Shadow.Inner="Vnitřní stín"
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Filter.SDFEffects.Shadow.Inner="Vnitřní stín"
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@ -187,13 +187,13 @@ Filter.DynamicMask.Channel.Value="Basiswert"
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Filter.DynamicMask.Channel.Multiplier="Multiplikator"
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Filter.DynamicMask.Channel.Multiplier="Multiplikator"
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Filter.DynamicMask.Channel.Input="%s Eingangswert"
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Filter.DynamicMask.Channel.Input="%s Eingangswert"
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Filter.Nvidia.FaceTracking="NVIDIA-Gesichtsverfolgung"
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Filter.NVIDIA.FaceTracking="NVIDIA Gesichtsverfolgung"
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Filter.Nvidia.FaceTracking.ROI="Interessengebiet"
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Filter.NVIDIA.FaceTracking.ROI="Interessengebiet"
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Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
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Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
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Filter.NVidia.FaceTracking.ROI.Offset="Verschiebung"
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Filter.NVIDIA.FaceTracking.ROI.Offset="Verschiebung"
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Filter.NVidia.FaceTracking.ROI.Offset.X="X"
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Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
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Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
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Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
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Filter.Nvidia.FaceTracking.ROI.Stability="Stabilität"
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Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilität"
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Filter.SDFEffects="SDF Effekte"
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Filter.SDFEffects="SDF Effekte"
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Filter.SDFEffects.Shadow.Inner="Innerer Schatten"
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Filter.SDFEffects.Shadow.Inner="Innerer Schatten"
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data/locale/en-AU.ini
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data/locale/en-CA.ini
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data/locale/en-GB.ini
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FileType.Image="Image"
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FileType.Images="Images"
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FileType.Video="Video"
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FileType.Videos="Videos"
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FileType.Sound="Sound"
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FileType.Sounds="Sounds"
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FileType.Effect="Effect"
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FileType.Effects="Effects"
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SourceType.Source="Source"
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Blur.Type.Box="Box"
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Blur.Type.BoxLinear="Box Linear"
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Blur.Type.Gaussian="Gaussian"
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Blur.Type.GaussianLinear="Gaussian Linear"
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Blur.Type.DualFiltering="Dual Filtering"
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Blur.Subtype.Area="Area"
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Blur.Subtype.Directional="Directional"
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Blur.Subtype.Rotational="Rotational"
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Blur.Subtype.Zoom="Zoom"
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MipGenerator.Point="Point"
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MipGenerator.Linear="Linear"
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MipGenerator.Sharpen="Sharpen"
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MipGenerator.Smoothen="Smoothen"
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MipGenerator.Bicubic="Bicubic"
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MipGenerator.Lanczos="Lanczos"
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MipGenerator.Intensity="Intensity"
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Shader.Shader.File="File"
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Filter.Blur="Blur"
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Filter.Blur.Type="Type"
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Filter.Blur.Mask.Type.Source="Source"
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Filter.ColorGrade.Tint.Mode.Linear="Linear"
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Filter.Displacement="Displacement Mapping"
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Filter.Displacement.File="File"
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Filter.Displacement.Scale="Scale"
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Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
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Filter.SDFEffects.Shadow.Inner="Inner Shadow"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Inner Shadow Minimum Distance"
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Filter.SDFEffects.Shadow.Inner.Range.Maximum="Inner Shadow Maximum Distance"
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Filter.SDFEffects.Shadow.Inner.Offset.X="Inner Shadow Offset X"
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Filter.SDFEffects.Shadow.Inner.Offset.Y="Inner Shadow Offset Y"
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Filter.SDFEffects.Shadow.Inner.Color="Inner Shadow Colour"
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Filter.SDFEffects.Shadow.Inner.Alpha="Inner Shadow Alpha"
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Filter.SDFEffects.Shadow.Outer="Outer Shadow"
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Filter.SDFEffects.Shadow.Outer.Range.Minimum="Outer Shadow Minimum Distance"
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Filter.SDFEffects.Shadow.Outer.Range.Maximum="Outer Shadow Maximum Distance"
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Filter.SDFEffects.Shadow.Outer.Offset.X="Outer Shadow Offset X"
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Filter.SDFEffects.Shadow.Outer.Offset.Y="Outer Shadow Offset Y"
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Filter.SDFEffects.Shadow.Outer.Color="Outer Shadow Colour"
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Filter.SDFEffects.Shadow.Outer.Alpha="Outer Shadow Alpha"
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Filter.SDFEffects.Glow.Outer="Outer Glow"
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Filter.SDFEffects.Glow.Outer.Color="Outer Glow Colour"
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Filter.SDFEffects.Glow.Outer.Alpha="Outer Glow Alpha"
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Filter.SDFEffects.Glow.Outer.Width="Outer Glow Width"
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Filter.SDFEffects.Glow.Outer.Sharpness="Outer Glow Sharpness"
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Filter.SDFEffects.Glow.Inner="Inner Glow"
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Filter.SDFEffects.Glow.Inner.Color="Inner Glow Colour"
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Filter.SDFEffects.Glow.Inner.Alpha="Inner Glow Alpha"
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Filter.SDFEffects.Glow.Inner.Width="Inner Glow Width"
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Filter.SDFEffects.Glow.Inner.Sharpness="Inner Glow Sharpness"
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Filter.SDFEffects.Outline="Outline"
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Filter.SDFEffects.Outline.Color="Outline Colour"
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Filter.SDFEffects.Outline.Alpha="Outline Alpha"
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Filter.SDFEffects.Outline.Width="Outline Width"
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Filter.SDFEffects.Outline.Offset="Outline Offset"
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Filter.Transform.Scale="Scale"
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Source.Mirror.Source="Source"
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Filter.DynamicMask.Channel.Multiplier="Multiplicador"
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Filter.DynamicMask.Channel.Multiplier="Multiplicador"
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Filter.DynamicMask.Channel.Input="%s Valor de entrada"
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Filter.DynamicMask.Channel.Input="%s Valor de entrada"
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Filter.Nvidia.FaceTracking="Rastreo facial de NVIDIA"
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Filter.NVIDIA.FaceTracking="Rastreo facial de NVIDIA"
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Filter.Nvidia.FaceTracking.ROI="Punto de Interés"
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Filter.NVIDIA.FaceTracking.ROI="Regiones de Interés"
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Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
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Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
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Filter.NVidia.FaceTracking.ROI.Offset="Desplazamiento"
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Filter.NVIDIA.FaceTracking.ROI.Offset="Desplazamiento"
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Filter.NVidia.FaceTracking.ROI.Offset.X="X"
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Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
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Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
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Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
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Filter.Nvidia.FaceTracking.ROI.Stability="Estabilidad"
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Filter.NVIDIA.FaceTracking.ROI.Stability="Estabilidad"
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|
||||||
Filter.SDFEffects="Efectos SDF"
|
Filter.SDFEffects="Efectos SDF"
|
||||||
Filter.SDFEffects.Shadow.Inner="Sombra Interior"
|
Filter.SDFEffects.Shadow.Inner="Sombra Interior"
|
||||||
|
|
|
@ -134,10 +134,10 @@ Filter.ColorGrade.Tint.Highlight.Blue="Sinisen Korostus Sävy"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoomaus"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoomaus"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset="Siirtymä"
|
Filter.NVIDIA.FaceTracking.ROI.Offset="Siirtymä"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
|
|
||||||
Filter.SDFEffects.Glow.Outer.Color="Ulomman Hehkun Väri"
|
Filter.SDFEffects.Glow.Outer.Color="Ulomman Hehkun Väri"
|
||||||
Filter.SDFEffects.Glow.Outer.Alpha="Ulomman Hehkun Läpinäkyvyys"
|
Filter.SDFEffects.Glow.Outer.Alpha="Ulomman Hehkun Läpinäkyvyys"
|
||||||
|
|
|
@ -187,13 +187,13 @@ Filter.DynamicMask.Channel.Value="Valeur de base"
|
||||||
Filter.DynamicMask.Channel.Multiplier="Multiplicateur"
|
Filter.DynamicMask.Channel.Multiplier="Multiplicateur"
|
||||||
Filter.DynamicMask.Channel.Input="%s Valeur d'entrée"
|
Filter.DynamicMask.Channel.Input="%s Valeur d'entrée"
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking="Suivi facial NVIDIA"
|
Filter.NVIDIA.FaceTracking="Suivi de visage NVIDIA"
|
||||||
Filter.Nvidia.FaceTracking.ROI="Zône d'Intérêt"
|
Filter.NVIDIA.FaceTracking.ROI="Région d'intérêt"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset="Décalage"
|
Filter.NVIDIA.FaceTracking.ROI.Offset="Décalage"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilité"
|
Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilité"
|
||||||
|
|
||||||
Filter.SDFEffects="Effets FDS"
|
Filter.SDFEffects="Effets FDS"
|
||||||
Filter.SDFEffects.Shadow.Inner="Ombre intérieure"
|
Filter.SDFEffects.Shadow.Inner="Ombre intérieure"
|
||||||
|
|
25
data/locale/hr-HR.ini
Normal file
25
data/locale/hr-HR.ini
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,25 +1,72 @@
|
||||||
|
Advanced="Haladó beállítások"
|
||||||
|
|
||||||
|
Channel.Red="Piros"
|
||||||
|
Channel.Green="Zöld"
|
||||||
|
Channel.Blue="Kék"
|
||||||
|
Channel.Alpha="Alfa"
|
||||||
|
|
||||||
|
FileType.Image="Kép"
|
||||||
|
FileType.Images="Képek"
|
||||||
|
FileType.Video="Videó"
|
||||||
|
FileType.Videos="Videók"
|
||||||
|
FileType.Sound="Hang"
|
||||||
|
FileType.Sounds="Hangok"
|
||||||
|
FileType.Effect="Effekt"
|
||||||
|
FileType.Effects="Effektek"
|
||||||
|
|
||||||
|
SourceType.Source="Forrás"
|
||||||
|
SourceType.Scene="Jelenet"
|
||||||
|
|
||||||
|
Alignment.Left="Bal"
|
||||||
|
Alignment.Right="Jobb"
|
||||||
|
|
||||||
|
State.Disabled="Kikapcsolva"
|
||||||
|
State.Enabled="Engedélyezve"
|
||||||
|
State.Manual="Kézi"
|
||||||
|
State.Automatic="Automatikus"
|
||||||
|
State.Default="Alapértelmezett"
|
||||||
|
|
||||||
|
UI.Menu="StreamFX"
|
||||||
|
UI.Menu.Github="Forráskód Github-on"
|
||||||
|
UI.About.Role.Contributor="Közreműködő"
|
||||||
|
UI.About.Role.Translator="Fordító"
|
||||||
|
UI.About.Role.Supporter="Támogató"
|
||||||
|
UI.About.Version="Verzió:"
|
||||||
|
|
||||||
|
UI.Updater.Dialog.Version.Current="Jelenlegi verzió:"
|
||||||
|
UI.Updater.Dialog.Version.Latest="Legújabb verzió:"
|
||||||
|
UI.Updater.Dialog.Button.Cancel="Emlékeztess később"
|
||||||
|
UI.Updater.Menu.CheckForUpdates="Frissítések ellenőrzése"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Shader.Shader.File="Fájl"
|
||||||
|
Shader.Shader.Size="Méret"
|
||||||
|
Shader.Shader.Size.Width="Szélesség"
|
||||||
|
Shader.Shader.Size.Height="Magasság"
|
||||||
|
|
||||||
|
Filter.Blur.Type="Típus"
|
||||||
|
Filter.Blur.Size="Méret"
|
||||||
|
Filter.Blur.Mask.Type.Image="Kép"
|
||||||
|
Filter.Blur.Mask.Type.Source="Forrás"
|
||||||
|
|
||||||
|
Filter.ColorGrade.Tint.Mode.Linear="Lineáris"
|
||||||
|
Filter.ColorGrade.Correction.Saturation="Telítettség"
|
||||||
|
Filter.ColorGrade.Correction.Contrast="Kontraszt"
|
||||||
|
|
||||||
|
Filter.Displacement.File="Fájl"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Source.Mirror.Source="Forrás"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
FFmpegEncoder.GPU="GPU"
|
||||||
|
|
||||||
|
|
||||||
|
FFmpegEncoder.NVENC.Preset.Default="Alapértelmezett"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -187,13 +187,13 @@ Filter.DynamicMask.Channel.Value="Valore base"
|
||||||
Filter.DynamicMask.Channel.Multiplier="Moltiplicatore"
|
Filter.DynamicMask.Channel.Multiplier="Moltiplicatore"
|
||||||
Filter.DynamicMask.Channel.Input="%s Valore d'Ingresso"
|
Filter.DynamicMask.Channel.Input="%s Valore d'Ingresso"
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking="Nvidia Tracciatura Facciale"
|
Filter.NVIDIA.FaceTracking="NVIDIA Face Tracking"
|
||||||
Filter.Nvidia.FaceTracking.ROI="Regione d'interesse"
|
Filter.NVIDIA.FaceTracking.ROI="Regione di interesse"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset="Scostamento"
|
Filter.NVIDIA.FaceTracking.ROI.Offset="Scostamento"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilità"
|
Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilità"
|
||||||
|
|
||||||
Filter.SDFEffects="Effetti SDF"
|
Filter.SDFEffects="Effetti SDF"
|
||||||
Filter.SDFEffects.Shadow.Inner="Ombra Interna"
|
Filter.SDFEffects.Shadow.Inner="Ombra Interna"
|
||||||
|
|
|
@ -143,11 +143,16 @@ Filter.ColorGrade.Offset.Blue="オフセット(青)"
|
||||||
Filter.ColorGrade.Offset.All="オフセット(全体)"
|
Filter.ColorGrade.Offset.All="オフセット(全体)"
|
||||||
Filter.ColorGrade.Tint="色かぶり補正"
|
Filter.ColorGrade.Tint="色かぶり補正"
|
||||||
Filter.ColorGrade.Tint.Detection="回転順序"
|
Filter.ColorGrade.Tint.Detection="回転順序"
|
||||||
|
Filter.ColorGrade.Tint.Detection.HSV="色相・彩度"
|
||||||
|
Filter.ColorGrade.Tint.Detection.HSL="色相・彩度・明度"
|
||||||
|
Filter.ColorGrade.Tint.Detection.YUV.SDR="明度・彩度 (BT.709 SDR)"
|
||||||
|
Filter.ColorGrade.Tint.Mode="色合い・明度モード"
|
||||||
Filter.ColorGrade.Tint.Mode.Linear="リニア"
|
Filter.ColorGrade.Tint.Mode.Linear="リニア"
|
||||||
Filter.ColorGrade.Tint.Mode.Exp="Exp"
|
Filter.ColorGrade.Tint.Mode.Exp="Exp"
|
||||||
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
|
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
|
||||||
Filter.ColorGrade.Tint.Mode.Log="Log"
|
Filter.ColorGrade.Tint.Mode.Log="Log"
|
||||||
Filter.ColorGrade.Tint.Mode.Log10="Log10"
|
Filter.ColorGrade.Tint.Mode.Log10="Log10"
|
||||||
|
Filter.ColorGrade.Tint.Exponent="色合い・明度 指数"
|
||||||
Filter.ColorGrade.Tint.Shadow.Red="シャドウ (赤)"
|
Filter.ColorGrade.Tint.Shadow.Red="シャドウ (赤)"
|
||||||
Filter.ColorGrade.Tint.Shadow.Green="シャドウ (緑)"
|
Filter.ColorGrade.Tint.Shadow.Green="シャドウ (緑)"
|
||||||
Filter.ColorGrade.Tint.Shadow.Blue="シャドウ (青)"
|
Filter.ColorGrade.Tint.Shadow.Blue="シャドウ (青)"
|
||||||
|
@ -182,13 +187,13 @@ Filter.DynamicMask.Channel.Value="基本値"
|
||||||
Filter.DynamicMask.Channel.Multiplier="乗算"
|
Filter.DynamicMask.Channel.Multiplier="乗算"
|
||||||
Filter.DynamicMask.Channel.Input="%s 入力値"
|
Filter.DynamicMask.Channel.Input="%s 入力値"
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking="NVIDIA フェイストラッキング"
|
Filter.NVIDIA.FaceTracking="NVIDIA フェイストラッキング"
|
||||||
Filter.Nvidia.FaceTracking.ROI="追尾領域"
|
Filter.NVIDIA.FaceTracking.ROI="追尾領域"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="ズーム"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="ズーム"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset="オフセット"
|
Filter.NVIDIA.FaceTracking.ROI.Offset="オフセット"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Stability="安定度"
|
Filter.NVIDIA.FaceTracking.ROI.Stability="安定度"
|
||||||
|
|
||||||
Filter.SDFEffects="SDFエフェクト"
|
Filter.SDFEffects="SDFエフェクト"
|
||||||
Filter.SDFEffects.Shadow.Inner="シャドウ(内側)"
|
Filter.SDFEffects.Shadow.Inner="シャドウ(内側)"
|
||||||
|
@ -326,6 +331,65 @@ FFmpegEncoder.AMF.RateControl.Limits.BufferSize="バッファサイズ"
|
||||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="目標ビットレート"
|
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="目標ビットレート"
|
||||||
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="最大ビットレート"
|
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="最大ビットレート"
|
||||||
FFmpegEncoder.AMF.RateControl.QP="量子化パラメータ"
|
FFmpegEncoder.AMF.RateControl.QP="量子化パラメータ"
|
||||||
|
FFmpegEncoder.AMF.RateControl.QP.I="I-フレーム QP"
|
||||||
|
FFmpegEncoder.AMF.RateControl.QP.P="P-フレーム QP"
|
||||||
|
FFmpegEncoder.AMF.RateControl.QP.B="B-フレーム QP"
|
||||||
|
FFmpegEncoder.AMF.Other="その他のオプション"
|
||||||
|
FFmpegEncoder.AMF.Other.BFrames="最大B-フレーム"
|
||||||
|
FFmpegEncoder.AMF.Other.BFrameReferences="B-フレーム参照"
|
||||||
|
FFmpegEncoder.AMF.Other.ReferenceFrames="参照フレーム"
|
||||||
|
FFmpegEncoder.AMF.Other.EnforceHRD="HRD を強制"
|
||||||
|
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
|
||||||
|
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="アクセスユニットデリミター"
|
||||||
|
|
||||||
|
FFmpegEncoder.NVENC.Preset="プリセット"
|
||||||
FFmpegEncoder.NVENC.Preset.Default="デフォルト"
|
FFmpegEncoder.NVENC.Preset.Default="デフォルト"
|
||||||
|
FFmpegEncoder.NVENC.Preset.Slow="Slow"
|
||||||
|
FFmpegEncoder.NVENC.Preset.Medium="Medium"
|
||||||
|
FFmpegEncoder.NVENC.Preset.Fast="Fast"
|
||||||
|
FFmpegEncoder.NVENC.Preset.HighPerformance="High Performance"
|
||||||
|
FFmpegEncoder.NVENC.Preset.HighQuality="High Quality"
|
||||||
|
FFmpegEncoder.NVENC.Preset.BluRayDisc="BluRay Disc"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LowLatency="Low Latency"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Low Latency High Performance"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Low Latency High Quality"
|
||||||
|
FFmpegEncoder.NVENC.Preset.Lossless="Lossless"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Lossless High Performance"
|
||||||
|
FFmpegEncoder.NVENC.RateControl="レートコントロールオプション"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode="モード"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CQP="固定量子化パラメータ"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.VBR="可変ビットレート"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="高品質可変ビットレート"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR="固定ビットレート"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="高品質固定ビットレート"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="低遅延高品質固定ビットレート"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.TwoPass="2パス"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.LookAhead="先読み"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.AdaptiveI="適応I-フレーム"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.AdaptiveB="適応B-フレーム"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Limits="制限"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="バッファサイズ"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Limits.Quality="目標品質"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="目標ビットレート"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="最大ビットレート"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.QP="量子化パラメータ"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.QP.Minimum="最小 QP"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.QP.Maximum="最大 QP"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.QP.I="I-フレーム QP"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.QP.P="P-フレーム QP"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.QP.B="B-フレーム QP"
|
||||||
|
FFmpegEncoder.NVENC.AQ="適応量子化"
|
||||||
|
FFmpegEncoder.NVENC.AQ.Spatial="空間適応量子化"
|
||||||
|
FFmpegEncoder.NVENC.AQ.Strength="空間適応量子化強度"
|
||||||
|
FFmpegEncoder.NVENC.AQ.Temporal="時間適応量子化"
|
||||||
|
FFmpegEncoder.NVENC.Other="その他のオプション"
|
||||||
|
FFmpegEncoder.NVENC.Other.BFrames="最大B-フレーム"
|
||||||
|
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="B-フレーム参照モード"
|
||||||
|
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="中央B-フレームのみを参照として使用"
|
||||||
|
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="すべてのBフレームを参照として使用"
|
||||||
|
FFmpegEncoder.NVENC.Other.ZeroLatency="遅延なし"
|
||||||
|
FFmpegEncoder.NVENC.Other.WeightedPrediction="加重予測"
|
||||||
|
FFmpegEncoder.NVENC.Other.NonReferencePFrames="非参照P-フレーム"
|
||||||
|
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="アクセスユニットデリミター"
|
||||||
|
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="復号画像バッファーサイズ"
|
||||||
|
|
||||||
|
|
|
@ -92,7 +92,7 @@ Filter.ColorGrade.Tint.Mode.Linear="선형"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="확대"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="확대"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -124,7 +124,7 @@ Filter.Displacement.File="Bestand"
|
||||||
Filter.Displacement.Scale="Grootte"
|
Filter.Displacement.Scale="Grootte"
|
||||||
|
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
|
||||||
|
|
||||||
|
|
||||||
Filter.Transform.Scale="Grootte"
|
Filter.Transform.Scale="Grootte"
|
||||||
|
|
|
@ -156,12 +156,9 @@ Filter.DynamicMask.Channel.Value="Baseverdi"
|
||||||
Filter.DynamicMask.Channel.Multiplier="Multiplikator"
|
Filter.DynamicMask.Channel.Multiplier="Multiplikator"
|
||||||
Filter.DynamicMask.Channel.Input="\"Input verdi\""
|
Filter.DynamicMask.Channel.Input="\"Input verdi\""
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking.ROI="Interesseområde"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset="Forskyvning"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilitet"
|
|
||||||
|
|
||||||
Filter.SDFEffects.Shadow.Inner="Innerskygge"
|
Filter.SDFEffects.Shadow.Inner="Innerskygge"
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Innerskygge maks avstand"
|
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Innerskygge maks avstand"
|
||||||
|
|
|
@ -187,13 +187,10 @@ Filter.DynamicMask.Channel.Value="Wartość bazowa"
|
||||||
Filter.DynamicMask.Channel.Multiplier="Mnożnik"
|
Filter.DynamicMask.Channel.Multiplier="Mnożnik"
|
||||||
Filter.DynamicMask.Channel.Input="Wartość wejściowa %s"
|
Filter.DynamicMask.Channel.Input="Wartość wejściowa %s"
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking="Śledzenie twarzy NVIDIA"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="Powiększenie"
|
||||||
Filter.Nvidia.FaceTracking.ROI="Region obserwacji"
|
Filter.NVIDIA.FaceTracking.ROI.Offset="Przesunięcie koloru"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Powiększenie"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset="Przesunięcie"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilność"
|
|
||||||
|
|
||||||
Filter.SDFEffects="Efekty SDF"
|
Filter.SDFEffects="Efekty SDF"
|
||||||
Filter.SDFEffects.Shadow.Inner="Wewnętrzny cień"
|
Filter.SDFEffects.Shadow.Inner="Wewnętrzny cień"
|
||||||
|
|
|
@ -187,13 +187,10 @@ Filter.DynamicMask.Channel.Value="Valor Base"
|
||||||
Filter.DynamicMask.Channel.Multiplier="Multiplicador"
|
Filter.DynamicMask.Channel.Multiplier="Multiplicador"
|
||||||
Filter.DynamicMask.Channel.Input="Valor de Entrada %s"
|
Filter.DynamicMask.Channel.Input="Valor de Entrada %s"
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking="Rastreamento Facial NVIDIA"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom (Ampliar)"
|
||||||
Filter.Nvidia.FaceTracking.ROI="Região de Interesse"
|
Filter.NVIDIA.FaceTracking.ROI.Offset="Deslocamento"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom (Ampliar)"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset="Deslocamento"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Stability="Estabilidade"
|
|
||||||
|
|
||||||
Filter.SDFEffects="Efeitos SDF"
|
Filter.SDFEffects="Efeitos SDF"
|
||||||
Filter.SDFEffects.Shadow.Inner="Sombra Interna"
|
Filter.SDFEffects.Shadow.Inner="Sombra Interna"
|
||||||
|
|
|
@ -108,10 +108,10 @@ Filter.ColorGrade.Tint.Mode.Linear="Linear"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset="Desvio"
|
Filter.NVIDIA.FaceTracking.ROI.Offset="Desvio"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
|
|
||||||
|
|
||||||
Filter.Transform.Position.X="X"
|
Filter.Transform.Position.X="X"
|
||||||
|
|
|
@ -144,10 +144,10 @@ Filter.ColorGrade.Tint.Mode.Linear="Liniar"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Focalizare"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="Focalizare"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset="Ofset"
|
Filter.NVIDIA.FaceTracking.ROI.Offset="Ofset"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
|
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanță minimă Umbră interioară"
|
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanță minimă Umbră interioară"
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distanța maximă a umbrei interioare"
|
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distanța maximă a umbrei interioare"
|
||||||
|
|
|
@ -187,13 +187,13 @@ Filter.DynamicMask.Channel.Value="Базовое значение"
|
||||||
Filter.DynamicMask.Channel.Multiplier="Множитель"
|
Filter.DynamicMask.Channel.Multiplier="Множитель"
|
||||||
Filter.DynamicMask.Channel.Input="%s Значение"
|
Filter.DynamicMask.Channel.Input="%s Значение"
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking="Отслеживание лиц NVIDIA"
|
Filter.NVIDIA.FaceTracking="Отслеживание лиц NVIDIA"
|
||||||
Filter.Nvidia.FaceTracking.ROI="Область интересующего вас объекта"
|
Filter.NVIDIA.FaceTracking.ROI="Область поиска"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Приближение"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="Приближение"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset="Смещение"
|
Filter.NVIDIA.FaceTracking.ROI.Offset="Смещение"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Stability="Стабильность"
|
Filter.NVIDIA.FaceTracking.ROI.Stability="Стабильность"
|
||||||
|
|
||||||
Filter.SDFEffects="SDF Эффекты"
|
Filter.SDFEffects="SDF Эффекты"
|
||||||
Filter.SDFEffects.Shadow.Inner="Внутренняя Тень"
|
Filter.SDFEffects.Shadow.Inner="Внутренняя Тень"
|
||||||
|
|
|
@ -68,11 +68,9 @@ Filter.DynamicMask.Channel="%s แชแนล"
|
||||||
Filter.DynamicMask.Channel.Value="ค่าพื้นฐาน"
|
Filter.DynamicMask.Channel.Value="ค่าพื้นฐาน"
|
||||||
Filter.DynamicMask.Channel.Multiplier="ตัวคูณ"
|
Filter.DynamicMask.Channel.Multiplier="ตัวคูณ"
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="ซูม"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="ซูม"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset="Offset"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Stability="ความเสถียร"
|
|
||||||
|
|
||||||
Filter.SDFEffects.Shadow.Inner="เงาด้านใน"
|
Filter.SDFEffects.Shadow.Inner="เงาด้านใน"
|
||||||
Filter.SDFEffects.Outline="เส้นกรอบ"
|
Filter.SDFEffects.Outline="เส้นกรอบ"
|
||||||
|
|
|
@ -136,11 +136,9 @@ Filter.DynamicMask.Channel.Value="Temel Değer"
|
||||||
Filter.DynamicMask.Channel.Multiplier="Çarpan"
|
Filter.DynamicMask.Channel.Multiplier="Çarpan"
|
||||||
Filter.DynamicMask.Channel.Input="%s Giriş Değeri"
|
Filter.DynamicMask.Channel.Input="%s Giriş Değeri"
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking="NVIDIA Yüz Takibi"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="Yakınlaştır"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="Yakınlaştırma"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilite"
|
|
||||||
|
|
||||||
Filter.SDFEffects="SDF Efektleri"
|
Filter.SDFEffects="SDF Efektleri"
|
||||||
Filter.SDFEffects.Shadow.Inner="İç Gölge"
|
Filter.SDFEffects.Shadow.Inner="İç Gölge"
|
||||||
|
|
|
@ -187,13 +187,10 @@ Filter.DynamicMask.Channel.Value="基准值"
|
||||||
Filter.DynamicMask.Channel.Multiplier="乘数"
|
Filter.DynamicMask.Channel.Multiplier="乘数"
|
||||||
Filter.DynamicMask.Channel.Input="%s 输入值"
|
Filter.DynamicMask.Channel.Input="%s 输入值"
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking="英伟达人脸追踪"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="缩放"
|
||||||
Filter.Nvidia.FaceTracking.ROI="目标兴趣范围"
|
Filter.NVIDIA.FaceTracking.ROI.Offset="偏移"
|
||||||
Filter.Nvidia.FaceTracking.ROI.Zoom="缩放"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset="偏移"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
Filter.Nvidia.FaceTracking.ROI.Stability="稳定性"
|
|
||||||
|
|
||||||
Filter.SDFEffects="SDF 特效"
|
Filter.SDFEffects="SDF 特效"
|
||||||
Filter.SDFEffects.Shadow.Inner="内部阴影"
|
Filter.SDFEffects.Shadow.Inner="内部阴影"
|
||||||
|
|
25
data/locale/zh-HK.ini
Normal file
25
data/locale/zh-HK.ini
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,3 +1,46 @@
|
||||||
|
Advanced="進階選項"
|
||||||
|
Manual.Open="開啟說明書"
|
||||||
|
|
||||||
|
Channel.Red="紅"
|
||||||
|
Channel.Green="綠"
|
||||||
|
Channel.Blue="藍"
|
||||||
|
Channel.Alpha="阿爾法通道"
|
||||||
|
|
||||||
|
FileType.Image="圖片"
|
||||||
|
FileType.Images="圖片"
|
||||||
|
FileType.Video="影片"
|
||||||
|
FileType.Videos="影片"
|
||||||
|
FileType.Sound="聲音檔"
|
||||||
|
FileType.Sounds="聲音檔"
|
||||||
|
FileType.Effect="效果檔"
|
||||||
|
FileType.Effects="效果檔"
|
||||||
|
|
||||||
|
SourceType.Source="來源"
|
||||||
|
SourceType.Scene="場景"
|
||||||
|
|
||||||
|
Alignment.Center="置中對齊"
|
||||||
|
Alignment.Left="靠左對齊"
|
||||||
|
Alignment.Right="靠右對齊"
|
||||||
|
Alignment.Top="上方"
|
||||||
|
Alignment.Bottom="下方"
|
||||||
|
|
||||||
|
State.Disabled="已停用"
|
||||||
|
State.Enabled="啟動"
|
||||||
|
State.Manual="手動"
|
||||||
|
State.Automatic="自動"
|
||||||
|
State.Default="預設"
|
||||||
|
|
||||||
|
UI.Menu="StreamFX"
|
||||||
|
UI.Menu.Website="瀏覽官方網站"
|
||||||
|
UI.Menu.Discord="加入我們的 Discord 服務器!"
|
||||||
|
UI.Menu.Github="GitHub 上的原始碼"
|
||||||
|
UI.Menu.ReportIssue="回報問題"
|
||||||
|
UI.Menu.RequestHelp="問作者問題"
|
||||||
|
UI.Menu.About="關於"
|
||||||
|
UI.About.Title="關於"
|
||||||
|
UI.About.Text="<html><head/><body><p>StreamFX 是由 <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>、 <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>、 <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>上的資助者們資助的。 特別感謝 <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a> 上的翻譯員。你們都很棒!</p></body></html>"
|
||||||
|
UI.About.Role.Contributor="貢獻者"
|
||||||
|
UI.About.Role.Translator="翻譯員"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -16,3 +59,5 @@
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
FFmpegEncoder.NVENC.Preset.Default="預設"
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue