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https://github.com/Xaymar/obs-StreamFX
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nvidia-cuda: Improve usage of CUDA resources and functions
Load additional functions from CUDA and add new enumerations to support them: * cuDevicePrimaryCtxSetFlags allows us to sched scheduling mode for the GPU. * cuCtxgetStreamPriorityRange allows us to check which priority levels are supported. * cuStreamCreateWithPriority allows us to create streams with non-default priority. The scheduler mode is now set to yield so that other threads can do work when we hit an eventual stalling problem. Streams can also now be created with higher priority and different flags, if necessary. In most cases this should allow CUDA resources to execute even while the GPU is under heavy load.
This commit is contained in:
parent
97e1846156
commit
4d8ff417e7
6 changed files with 46 additions and 11 deletions
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@ -70,6 +70,9 @@ nvidia::cuda::context::context(std::shared_ptr<::nvidia::cuda::cuda> cuda, ID3D1
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if (cu_result res = _cuda->cuDevicePrimaryCtxRetain(&_ctx, _device); res != cu_result::SUCCESS) {
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throw std::runtime_error("Failed to acquire primary device context.");
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}
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_cuda->cuDevicePrimaryCtxSetFlags(_device, cu_context_flags::SCHEDULER_YIELD);
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_has_device = true;
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}
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#endif
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@ -28,8 +28,8 @@ nvidia::cuda::gstexture::gstexture(std::shared_ptr<nvidia::cuda::cuda> cuda, std
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if (!cuda)
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throw std::invalid_argument("cuda");
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auto gtc = gs::context{};
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int dev_type = gs_get_device_type();
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gs::context gctx;
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int dev_type = gs_get_device_type();
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if (dev_type == GS_DEVICE_OPENGL) {
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// ToDo
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@ -20,9 +20,16 @@
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#include "nvidia-cuda-stream.hpp"
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#include <stdexcept>
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nvidia::cuda::stream::stream(std::shared_ptr<::nvidia::cuda::cuda> cuda) : _cuda(cuda)
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nvidia::cuda::stream::stream(std::shared_ptr<::nvidia::cuda::cuda> cuda, ::nvidia::cuda::cu_stream_flags flags,
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std::int32_t priority)
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: _cuda(cuda)
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{
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nvidia::cuda::cu_result res = _cuda->cuStreamCreate(&_stream, 0);
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nvidia::cuda::cu_result res;
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if (priority == 0) {
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res = _cuda->cuStreamCreate(&_stream, flags);
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} else {
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res = _cuda->cuStreamCreateWithPriority(&_stream, flags, priority);
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}
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switch (res) {
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case nvidia::cuda::cu_result::SUCCESS:
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break;
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@ -27,7 +27,9 @@ namespace nvidia::cuda {
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::nvidia::cuda::cu_stream_t _stream;
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public:
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stream(std::shared_ptr<::nvidia::cuda::cuda> cuda);
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stream(std::shared_ptr<::nvidia::cuda::cuda> cuda,
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::nvidia::cuda::cu_stream_flags flags = ::nvidia::cuda::cu_stream_flags::DEFAULT,
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std::int32_t priority = 0);
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~stream();
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::nvidia::cuda::cu_stream_t get();
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@ -61,10 +61,12 @@ nvidia::cuda::cuda::cuda()
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// Primary Context Management
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CUDA_LOAD_SYMBOL(cuDevicePrimaryCtxRetain);
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CUDA_LOAD_SYMBOL_V2(cuDevicePrimaryCtxRelease);
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CUDA_LOAD_SYMBOL_V2(cuDevicePrimaryCtxSetFlags);
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// Context Management
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CUDA_LOAD_SYMBOL_V2(cuCtxDestroy);
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CUDA_LOAD_SYMBOL(cuCtxGetCurrent);
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CUDA_LOAD_SYMBOL(cuCtxGetStreamPriorityRange);
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CUDA_LOAD_SYMBOL_V2(cuCtxPopCurrent);
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CUDA_LOAD_SYMBOL_V2(cuCtxPushCurrent);
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CUDA_LOAD_SYMBOL(cuCtxSetCurrent);
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@ -93,6 +95,7 @@ nvidia::cuda::cuda::cuda()
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// Stream Managment
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CUDA_LOAD_SYMBOL(cuStreamCreate);
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CUDA_LOAD_SYMBOL(cuStreamCreateWithPriority);
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CUDA_LOAD_SYMBOL_V2(cuStreamDestroy);
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CUDA_LOAD_SYMBOL(cuStreamSynchronize);
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@ -21,6 +21,7 @@
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#include <cstddef>
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#include <functional>
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#include <memory>
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#include "utility.hpp"
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#ifdef WIN32
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#pragma warning(push)
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@ -75,11 +76,26 @@ namespace nvidia::cuda {
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FLOAT = 0b00100000,
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};
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enum class cu_context_flags : std::uint32_t {
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SCHEDULER_AUTO = 0x0,
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SCHEDULER_SPIN = 0x1,
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SCHEDULER_YIELD = 0x2,
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SCHEDULER_BLOCKING_SYNC = 0x4,
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MAP_HOST = 0x8,
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LOCAL_MEMORY_RESIZE_TO_MAXIMUM = 0x10,
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};
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enum class cu_stream_flags : std::uint32_t {
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DEFAULT = 0x0,
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NON_BLOCKING = 0x1,
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};
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typedef void* cu_array_t;
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typedef void* cu_context_t;
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typedef std::uint64_t cu_device_ptr_t;
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typedef void* cu_graphics_resource_t;
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typedef void* cu_stream_t;
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typedef std::int32_t cu_device_t;
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struct cu_memcpy2d_t {
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std::size_t src_x_in_bytes;
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@ -138,10 +154,10 @@ namespace nvidia::cuda {
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// Primary Context Management
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// cuDevicePrimaryCtxGetState
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CUDA_DEFINE_FUNCTION(cuDevicePrimaryCtxRelease, std::int32_t device);
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CUDA_DEFINE_FUNCTION(cuDevicePrimaryCtxRelease, cu_device_t device);
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// cuDevicePrimaryCtxReset_v2
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CUDA_DEFINE_FUNCTION(cuDevicePrimaryCtxRetain, cu_context_t* ctx, std::int32_t device);
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// cuDevicePrimaryCtxSetFlags_v2
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CUDA_DEFINE_FUNCTION(cuDevicePrimaryCtxRetain, cu_context_t* ctx, cu_device_t device);
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CUDA_DEFINE_FUNCTION(cuDevicePrimaryCtxSetFlags, cu_device_t device, cu_context_flags flags);
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// Context Management
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// cuCtxCreate_v2
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@ -153,7 +169,7 @@ namespace nvidia::cuda {
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// cuCtxGetFlags
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// cuCtxGetLimit
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// cuCtxGetSharedMemConfig
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// cuCtxGetStreamPriorityRange
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CUDA_DEFINE_FUNCTION(cuCtxGetStreamPriorityRange, std::int32_t* lowestPriority, std::int32_t* highestPriority);
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CUDA_DEFINE_FUNCTION(cuCtxPopCurrent, cu_context_t* ctx);
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CUDA_DEFINE_FUNCTION(cuCtxPushCurrent, cu_context_t ctx);
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// cuCtxSetCacheConfig
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@ -278,8 +294,9 @@ namespace nvidia::cuda {
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// cuStreamAddCallback
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// cuStreamAttachMemAsync
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// cuStreamBeginCapture_v2
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CUDA_DEFINE_FUNCTION(cuStreamCreate, cu_stream_t* stream, std::uint32_t flags);
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// cuStreamCreateWithPriority
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CUDA_DEFINE_FUNCTION(cuStreamCreate, cu_stream_t* stream, cu_stream_flags flags);
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CUDA_DEFINE_FUNCTION(cuStreamCreateWithPriority, cu_stream_t* stream, cu_stream_flags flags,
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std::int32_t priority);
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CUDA_DEFINE_FUNCTION(cuStreamDestroy, cu_stream_t stream);
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// cuStreamEndCapture
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// cuStreamGetCaptureInfo
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@ -385,3 +402,6 @@ namespace nvidia::cuda {
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#endif
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};
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} // namespace nvidia::cuda
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P_ENABLE_BITMASK_OPERATORS(::nvidia::cuda::cu_context_flags)
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P_ENABLE_BITMASK_OPERATORS(::nvidia::cuda::cu_stream_flags)
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