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https://github.com/Xaymar/obs-StreamFX
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obs/gs/effect: Only add defines to the top level shader
Fixes certain warnings that are caused by duplicate '#define' lines.
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686eebd969
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1 changed files with 4 additions and 4 deletions
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@ -27,11 +27,11 @@
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#define MAX_EFFECT_SIZE 32 * 1024 * 1024 // 32 MiB, big enough for everything.
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static std::string load_file_as_code(std::filesystem::path shader_file)
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static std::string load_file_as_code(std::filesystem::path shader_file, bool is_top_level = true)
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{
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std::stringstream shader_stream;
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std::filesystem::path shader_path = std::filesystem::absolute(shader_file);
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std::filesystem::path shader_root = shader_path.parent_path();
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std::filesystem::path shader_root = std::filesystem::path(shader_path).remove_filename();
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// Ensure it meets size limits.
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uintmax_t size = std::filesystem::file_size(shader_path);
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@ -46,7 +46,7 @@ static std::string load_file_as_code(std::filesystem::path shader_file)
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}
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// Push Graphics API to shader.
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{
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if (is_top_level) {
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auto gctx = streamfx::obs::gs::context();
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switch (gs_get_device_type()) {
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case GS_DEVICE_DIRECT3D_11:
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@ -87,7 +87,7 @@ static std::string load_file_as_code(std::filesystem::path shader_file)
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include_path = shader_root / include_str;
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}
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line = load_file_as_code(include_path);
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line = load_file_as_code(include_path, false);
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}
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shader_stream << line << std::endl;
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