source-shader: Update to new gfx::shader::shader

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2019-12-18 06:38:34 +01:00
parent e6220b18f6
commit 47dba25052
2 changed files with 88 additions and 266 deletions

View File

@ -23,279 +23,97 @@
#include "utility.hpp"
#define ST "Source.Shader"
#define ST_WIDTH ST ".Width"
#define ST_HEIGHT ST ".Height"
static std::shared_ptr<source::shader::shader_factory> factory_instance = nullptr;
void source::shader::shader_factory::initialize()
{
factory_instance = std::make_shared<source::shader::shader_factory>();
}
void source::shader::shader_factory::finalize()
{
factory_instance.reset();
}
std::shared_ptr<source::shader::shader_factory> source::shader::shader_factory::get()
{
return factory_instance;
}
static void get_defaults(obs_data_t* data)
{
obs_data_set_default_int(data, ST_WIDTH, 1920);
obs_data_set_default_int(data, ST_HEIGHT, 1080);
obs_data_set_default_string(data, S_SHADER_FILE, obs_module_file("shaders/source/example.effect"));
obs_data_set_default_string(data, S_SHADER_TECHNIQUE, "Draw");
}
source::shader::shader_factory::shader_factory()
{
memset(&_source_info, 0, sizeof(obs_source_info));
_source_info.id = "obs-stream-effects-source-shader";
_source_info.type = OBS_SOURCE_TYPE_INPUT;
_source_info.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW;
_source_info.get_name = [](void*) { return D_TRANSLATE(ST); };
_source_info.get_defaults = get_defaults;
_source_info.create = [](obs_data_t* data, obs_source_t* self) {
try {
return static_cast<void*>(new source::shader::shader_instance(data, self));
} catch (const std::exception& ex) {
P_LOG_ERROR("<source-shader> Failed to create source, error: %s", ex.what());
} catch (...) {
P_LOG_ERROR("<source-shader> Failed to create source.");
}
return static_cast<void*>(nullptr);
};
_source_info.destroy = [](void* ptr) {
try {
delete reinterpret_cast<source::shader::shader_instance*>(ptr);
} catch (const std::exception& ex) {
P_LOG_ERROR("<source-shader> Failed to delete source, error: %s", ex.what());
} catch (...) {
P_LOG_ERROR("<source-shader> Failed to delete source.");
}
};
_source_info.get_properties = [](void* ptr) {
obs_properties_t* pr = obs_properties_create();
try {
if (ptr)
reinterpret_cast<source::shader::shader_instance*>(ptr)->properties(pr);
} catch (const std::exception& ex) {
P_LOG_ERROR("<source-shader> Failed to retrieve options, error: %s", ex.what());
} catch (...) {
P_LOG_ERROR("<source-shader> Failed to retrieve options.");
}
return pr;
};
_source_info.get_width = [](void* ptr) {
try {
if (ptr)
return reinterpret_cast<source::shader::shader_instance*>(ptr)->width();
} catch (const std::exception& ex) {
P_LOG_ERROR("<source-shader> Failed to retrieve width, error: %s", ex.what());
} catch (...) {
P_LOG_ERROR("<source-shader> Failed to retrieve width.");
}
return uint32_t(0);
};
_source_info.get_height = [](void* ptr) {
try {
if (ptr)
return reinterpret_cast<source::shader::shader_instance*>(ptr)->height();
} catch (const std::exception& ex) {
P_LOG_ERROR("<source-shader> Failed to retrieve height, error: %s", ex.what());
} catch (...) {
P_LOG_ERROR("<source-shader> Failed to retrieve height.");
}
return uint32_t(0);
};
_source_info.load = [](void* ptr, obs_data_t* data) {
try {
if (ptr)
reinterpret_cast<source::shader::shader_instance*>(ptr)->load(data);
} catch (const std::exception& ex) {
P_LOG_ERROR("<source-shader> Failed to load, error: %s", ex.what());
} catch (...) {
P_LOG_ERROR("<source-shader> Failed to load.");
}
};
_source_info.update = [](void* ptr, obs_data_t* data) {
try {
if (ptr)
reinterpret_cast<source::shader::shader_instance*>(ptr)->update(data);
} catch (const std::exception& ex) {
P_LOG_ERROR("<source-shader> Failed to update, error: %s", ex.what());
} catch (...) {
P_LOG_ERROR("<source-shader> Failed to update.");
}
};
_source_info.activate = [](void* ptr) {
try {
if (ptr)
reinterpret_cast<source::shader::shader_instance*>(ptr)->activate();
} catch (const std::exception& ex) {
P_LOG_ERROR("<source-shader> Failed to activate, error: %s", ex.what());
} catch (...) {
P_LOG_ERROR("<source-shader> Failed to activate.");
}
};
_source_info.deactivate = [](void* ptr) {
try {
if (ptr)
reinterpret_cast<source::shader::shader_instance*>(ptr)->deactivate();
} catch (const std::exception& ex) {
P_LOG_ERROR("<source-shader> Failed to deactivate, error: %s", ex.what());
} catch (...) {
P_LOG_ERROR("<source-shader> Failed to deactivate.");
}
};
_source_info.video_tick = [](void* ptr, float_t time) {
try {
if (ptr)
reinterpret_cast<source::shader::shader_instance*>(ptr)->video_tick(time);
} catch (const std::exception& ex) {
P_LOG_ERROR("<source-shader> Failed to tick, error: %s", ex.what());
} catch (...) {
P_LOG_ERROR("<source-shader> Failed to tick.");
}
};
_source_info.video_render = [](void* ptr, gs_effect_t* effect) {
try {
if (ptr)
reinterpret_cast<source::shader::shader_instance*>(ptr)->video_render(effect);
} catch (const std::exception& ex) {
P_LOG_ERROR("<source-shader> Failed to render, error: %s", ex.what());
} catch (...) {
P_LOG_ERROR("<source-shader> Failed to render.");
}
};
_source_info.enum_active_sources = [](void* ptr, obs_source_enum_proc_t enum_callback, void* param) {
try {
if (ptr)
reinterpret_cast<source::shader::shader_instance*>(ptr)->enum_active_sources(enum_callback, param);
} catch (const std::exception& ex) {
P_LOG_ERROR("<source-shader> Failed to enumerate sources, error: %s", ex.what());
} catch (...) {
P_LOG_ERROR("<source-shader> Failed to enumerate sources.");
}
};
obs_register_source(&_source_info);
}
source::shader::shader_factory::~shader_factory() {}
source::shader::shader_instance::shader_instance(obs_data_t* data, obs_source_t* self)
: _self(self), _active(true), _width(0), _height(0)
: obs::source_instance(data, self), _is_main(false)
{
_fx = std::make_shared<gfx::effect_source::effect_source>(self);
_fx->set_valid_property_cb(std::bind(&source::shader::shader_instance::valid_param, this, std::placeholders::_1));
_fx->set_override_cb(std::bind(&source::shader::shader_instance::override_param, this, std::placeholders::_1));
_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
_fx = std::make_shared<gfx::shader::shader>(self, gfx::shader::shader_mode::Source);
update(data);
}
source::shader::shader_instance::~shader_instance() {}
uint32_t source::shader::shader_instance::width()
uint32_t source::shader::shader_instance::get_width()
{
return _width;
return _fx->width();
}
uint32_t source::shader::shader_instance::height()
uint32_t source::shader::shader_instance::get_height()
{
return _height;
return _fx->height();
}
void source::shader::shader_instance::properties(obs_properties_t* props)
{
obs_properties_add_int(props, ST_WIDTH, D_TRANSLATE(ST_WIDTH), 1, 32768, 1);
obs_properties_add_int(props, ST_HEIGHT, D_TRANSLATE(ST_HEIGHT), 1, 32768, 1);
_fx->properties(props);
}
void source::shader::shader_instance::load(obs_data_t* data)
{
update(data);
_fx->update(data);
}
void source::shader::shader_instance::update(obs_data_t* data)
{
_width = static_cast<uint32_t>(obs_data_get_int(data, ST_WIDTH));
_height = static_cast<uint32_t>(obs_data_get_int(data, ST_HEIGHT));
_fx->update(data);
}
void source::shader::shader_instance::activate()
{
_active = true;
}
void source::shader::shader_instance::deactivate()
{
_active = false;
}
bool source::shader::shader_instance::valid_param(std::shared_ptr<gs::effect_parameter> param)
{
return true;
}
void source::shader::shader_instance::override_param(std::shared_ptr<gs::effect> effect) {}
void source::shader::shader_instance::enum_active_sources(obs_source_enum_proc_t r, void* p)
{
_fx->enum_active_sources(r, p);
}
void source::shader::shader_instance::video_tick(float_t sec_since_last)
{
if (_fx->tick(sec_since_last)) {
obs_data_t* data = obs_source_get_settings(_self);
update(data);
_fx->update(data);
obs_data_release(data);
}
_rt_updated = false;
_is_main = true;
}
void source::shader::shader_instance::video_render(gs_effect_t* effect)
{
// Grab initial values.
gs_effect_t* effect_default = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
// Skip filter if anything is wrong.
if (!_active || !_width || !_height || !effect_default) {
obs_source_skip_video_filter(_self);
if (!_fx) {
return;
}
if (!_rt_updated) {
try {
auto op = _rt->render(_width, _height);
_fx->render();
} catch (...) {
}
_rt_tex = _rt->get_texture();
_rt_updated = true;
if (_is_main) { // Dirty hack to only take the value from the first render, which usually is the main view.
gs_rect vect;
gs_get_viewport(&vect);
_fx->set_size(static_cast<uint32_t>(vect.cx), static_cast<uint32_t>(vect.cy));
_is_main = false;
}
if (!_rt_tex)
return;
gs_effect_t* ef = effect ? effect : effect_default;
if (gs_eparam_t* prm = gs_effect_get_param_by_name(ef, "image"))
gs_effect_set_texture(prm, _rt_tex->get_object());
while (gs_effect_loop(ef, "Draw")) {
gs_draw_sprite(nullptr, 0, _width, _height);
}
_fx->render();
}
std::shared_ptr<source::shader::shader_factory> source::shader::shader_factory::factory_instance = nullptr;
source::shader::shader_factory::shader_factory()
{
_info.id = "obs-stream-effects-source-shader";
_info.type = OBS_SOURCE_TYPE_INPUT;
_info.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW;
finish_setup();
}
source::shader::shader_factory::~shader_factory() {}
const char* source::shader::shader_factory::get_name()
{
return D_TRANSLATE(ST);
}
void source::shader::shader_factory::get_defaults2(obs_data_t* data) {}
obs_properties_t* source::shader::shader_factory::get_properties2(source::shader::shader_instance* data)
{
auto pr = obs_properties_create();
obs_properties_set_param(pr, data, nullptr);
if (data) {
reinterpret_cast<shader_instance*>(data)->properties(pr);
}
return pr;
}

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@ -19,8 +19,9 @@
#pragma once
#include "gfx/gfx-effect-source.hpp"
#include "gfx/shader/gfx-shader.hpp"
#include "obs/gs/gs-rendertarget.hpp"
#include "obs/obs-source-factory.hpp"
#include "plugin.hpp"
extern "C" {
@ -29,53 +30,56 @@ extern "C" {
namespace source {
namespace shader {
class shader_factory {
obs_source_info _source_info;
class shader_instance : public obs::source_instance {
std::shared_ptr<gfx::shader::shader> _fx;
public: // Singleton
static void initialize();
static void finalize();
static std::shared_ptr<shader_factory> get();
public:
shader_factory();
~shader_factory();
};
class shader_instance {
obs_source_t* _self;
bool _active;
uint32_t _width, _height;
std::shared_ptr<gs::rendertarget> _rt;
bool _rt_updated;
std::shared_ptr<gs::texture> _rt_tex;
std::shared_ptr<gfx::effect_source::effect_source> _fx;
bool _is_main;
public:
shader_instance(obs_data_t* data, obs_source_t* self);
~shader_instance();
virtual ~shader_instance();
uint32_t width();
uint32_t height();
virtual uint32_t get_width() override;
virtual uint32_t get_height() override;
void properties(obs_properties_t* props);
void load(obs_data_t* data);
void update(obs_data_t* data);
virtual void load(obs_data_t* data) override;
virtual void update(obs_data_t* data) override;
void activate();
void deactivate();
virtual void video_tick(float_t sec_since_last) override;
virtual void video_render(gs_effect_t* effect) override;
};
bool valid_param(std::shared_ptr<gs::effect_parameter> param);
void override_param(std::shared_ptr<gs::effect> effect);
class shader_factory
: public obs::source_factory<source::shader::shader_factory, source::shader::shader_instance> {
static std::shared_ptr<source::shader::shader_factory> factory_instance;
void enum_active_sources(obs_source_enum_proc_t, void*);
public: // Singleton
static void initialize()
{
factory_instance = std::make_shared<source::shader::shader_factory>();
}
void video_tick(float_t sec_since_last);
void video_render(gs_effect_t* effect);
static void finalize()
{
factory_instance.reset();
}
static std::shared_ptr<shader_factory> get()
{
return factory_instance;
}
public:
shader_factory();
virtual ~shader_factory();
virtual const char* get_name() override;
virtual void get_defaults2(obs_data_t* data) override;
virtual obs_properties_t* get_properties2(source::shader::shader_instance* data) override;
};
} // namespace shader
} // namespace source