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gs-vertexbuffer: Do not assign uv layers that do not exist
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@ -278,7 +278,7 @@ const gs::vertex gs::vertex_buffer::at(uint32_t idx)
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}
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gs::vertex vtx(&m_positions[idx], &m_normals[idx], &m_tangents[idx], &m_colors[idx], nullptr);
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for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
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for (size_t n = 0; n < m_layers; n++) {
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vtx.uv[n] = &m_uvs[n][idx];
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}
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return vtx;
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