virtual-greenscreen: Check if NVIDIA component is available

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2023-09-30 05:34:04 +02:00 committed by Xaymar
parent afcd5dfea9
commit 3239f5e5b9
3 changed files with 33 additions and 18 deletions

View file

@ -6,4 +6,19 @@ cmake_minimum_required(VERSION 3.26)
project("Virtual Greenscreen")
list(APPEND CMAKE_MESSAGE_INDENT "[${PROJECT_NAME}] ")
streamfx_add_component("Virtual Greenscreen")
streamfx_add_component(${PROJECT_NAME}
RESOLVER streamfx_virtual_greenscreen_resolver
)
streamfx_add_component_dependency("NVIDIA" OPTIONAL)
function(streamfx_virtual_greenscreen_resolver)
# Providers
#- NVIDIA
streamfx_enabled_component("NVIDIA" T_CHECK)
if(T_CHECK)
target_compile_definitions(${COMPONENT_TARGET}
ENABLE_NVIDIA
)
endif()
endfunction()

View file

@ -30,7 +30,7 @@
#define ST_I18N_PROVIDER ST_I18N "." ST_KEY_PROVIDER
#define ST_I18N_PROVIDER_NVIDIA_GREENSCREEN ST_I18N_PROVIDER ".NVIDIA.Greenscreen"
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
#define ST_KEY_NVIDIA_GREENSCREEN "NVIDIA.Greenscreen"
#define ST_I18N_NVIDIA_GREENSCREEN ST_I18N "." ST_KEY_NVIDIA_GREENSCREEN
#define ST_KEY_NVIDIA_GREENSCREEN_MODE ST_KEY_NVIDIA_GREENSCREEN ".Mode"
@ -132,7 +132,7 @@ virtual_greenscreen_instance::~virtual_greenscreen_instance()
// TODO: Make this asynchronous.
switch (_provider) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
nvvfxgs_unload();
break;
@ -168,7 +168,7 @@ void virtual_greenscreen_instance::update(obs_data_t* data)
std::unique_lock<std::mutex> ul(_provider_lock);
switch (_provider) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
nvvfxgs_update(data);
break;
@ -182,7 +182,7 @@ void virtual_greenscreen_instance::update(obs_data_t* data)
void streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::properties(obs_properties_t* properties)
{
switch (_provider_ui) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
nvvfxgs_properties(properties);
break;
@ -214,7 +214,7 @@ void virtual_greenscreen_instance::video_tick(float time)
std::unique_lock<std::mutex> ul(_provider_lock);
switch (_provider) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
nvvfxgs_size();
break;
@ -302,7 +302,7 @@ void virtual_greenscreen_instance::video_render(gs_effect_t* effect)
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_convert, "Process"};
#endif
switch (_provider) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
nvvfxgs_process(_output_color, _output_alpha);
break;
@ -394,7 +394,7 @@ void streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::task_s
try {
// Unload the previous provider.
switch (spd->provider) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
nvvfxgs_unload();
break;
@ -405,7 +405,7 @@ void streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::task_s
// Load the new provider.
switch (_provider) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
nvvfxgs_load();
{
@ -430,7 +430,7 @@ void streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::task_s
}
}
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
void streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::nvvfxgs_load()
{
_nvidia_fx = std::make_shared<::streamfx::nvidia::vfx::greenscreen>();
@ -492,7 +492,7 @@ virtual_greenscreen_factory::virtual_greenscreen_factory()
bool any_available = false;
// 1. Try and load any configured providers.
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
try {
// Load CVImage and Video Effects SDK.
_nvcuda = ::streamfx::nvidia::cuda::obs::get();
@ -539,7 +539,7 @@ void virtual_greenscreen_factory::get_defaults2(obs_data_t* data)
{
obs_data_set_default_int(data, ST_KEY_PROVIDER, static_cast<int64_t>(virtual_greenscreen_provider::AUTOMATIC));
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
obs_data_set_default_int(data, ST_KEY_NVIDIA_GREENSCREEN_MODE, static_cast<int64_t>(::streamfx::nvidia::vfx::greenscreen_mode::QUALITY));
#endif
}
@ -605,7 +605,7 @@ bool virtual_greenscreen_factory::on_manual_open(obs_properties_t* props, obs_pr
bool streamfx::filter::virtual_greenscreen::virtual_greenscreen_factory::is_provider_available(virtual_greenscreen_provider provider)
{
switch (provider) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
return _nvidia_available;
#endif

View file

@ -16,7 +16,7 @@
#include <mutex>
#include "warning-enable.hpp"
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
#include "nvidia/vfx/nvidia-vfx-greenscreen.hpp"
#endif
@ -49,7 +49,7 @@ namespace streamfx::filter::virtual_greenscreen {
std::shared_ptr<::streamfx::obs::gs::texture> _output_alpha;
bool _dirty;
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
std::shared_ptr<::streamfx::nvidia::vfx::greenscreen> _nvidia_fx;
#endif
@ -72,7 +72,7 @@ namespace streamfx::filter::virtual_greenscreen {
void switch_provider(virtual_greenscreen_provider provider);
void task_switch_provider(util::threadpool::task_data_t data);
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
void nvvfxgs_load();
void nvvfxgs_unload();
void nvvfxgs_size();
@ -83,7 +83,7 @@ namespace streamfx::filter::virtual_greenscreen {
};
class virtual_greenscreen_factory : public ::streamfx::obs::source_factory<::streamfx::filter::virtual_greenscreen::virtual_greenscreen_factory, ::streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance> {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#ifdef ENABLE_NVIDIA
bool _nvidia_available;
std::shared_ptr<::streamfx::nvidia::cuda::obs> _nvcuda;
std::shared_ptr<::streamfx::nvidia::cv::cv> _nvcvi;