mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-12-29 11:01:23 +00:00
gfx/debug: Helper class to handle common debug rendering
This commit is contained in:
parent
e4b15d0f73
commit
28fa127ead
5 changed files with 386 additions and 6 deletions
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@ -1156,6 +1156,8 @@ list(APPEND PROJECT_PRIVATE_SOURCE
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"source/util/util-platform.cpp"
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"source/util/util-platform.cpp"
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"source/util/util-threadpool.cpp"
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"source/util/util-threadpool.cpp"
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"source/util/util-threadpool.hpp"
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"source/util/util-threadpool.hpp"
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"source/gfx/gfx-debug.hpp"
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"source/gfx/gfx-debug.cpp"
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"source/gfx/gfx-source-texture.hpp"
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"source/gfx/gfx-source-texture.hpp"
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"source/gfx/gfx-source-texture.cpp"
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"source/gfx/gfx-source-texture.cpp"
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"source/obs/gs/gs-helper.hpp"
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"source/obs/gs/gs-helper.hpp"
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@ -50,6 +50,11 @@ struct VertexData {
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float4 pos : POSITION;
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float4 pos : POSITION;
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float2 uv : TEXCOORD0;
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float2 uv : TEXCOORD0;
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};
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};
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struct VertexColorData {
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float4 pos : POSITION;
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float4 clr : COLOR;
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float2 uv : TEXCOORD0;
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};
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Vertex Shaders
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// Vertex Shaders
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@ -58,6 +63,10 @@ VertexData DefaultVertexShader(VertexData vtx) {
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vtx.pos = mul(float4(vtx.pos.xyz, 1.0), ViewProj);
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vtx.pos = mul(float4(vtx.pos.xyz, 1.0), ViewProj);
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return vtx;
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return vtx;
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};
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};
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VertexColorData ColorVertexShader(VertexColorData vtx) {
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vtx.pos = mul(float4(vtx.pos.xyz, 1.0), ViewProj);
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return vtx;
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};
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Color Conversion
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// Color Conversion
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@ -8,12 +8,12 @@ uniform texture2D InputB<
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>;
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>;
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Technique: Draw
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// Technique: Texture
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Parameters:
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// Parameters:
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// - InputA: RGBA Texture
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// - InputA: RGBA Texture
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float4 PSDraw(VertexData vtx) : TARGET {
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float4 PSTexture(VertexData vtx) : TARGET {
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return InputA.Sample(BlankSampler, vtx.uv);
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return InputA.Sample(BlankSampler, vtx.uv);
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};
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};
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@ -22,17 +22,44 @@ technique Draw
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pass
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pass
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{
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{
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vertex_shader = DefaultVertexShader(vtx);
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vertex_shader = DefaultVertexShader(vtx);
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pixel_shader = PSDraw(vtx);
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pixel_shader = PSTexture(vtx);
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};
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};
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technique Texture
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{
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pass
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{
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vertex_shader = DefaultVertexShader(vtx);
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pixel_shader = PSTexture(vtx);
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};
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};
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};
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};
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Technique: Draw
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// Technique: TextureColor
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Parameters:
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// Parameters:
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// - InputA: RGBA Texture
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// - InputA: RGBA Texture
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float4 PSDrawPremultiplied(VertexData vtx) : TARGET {
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float4 PSTextureColor(VertexColorData vtx) : TARGET {
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return InputA.Sample(BlankSampler, vtx.uv) * vtx.clr;
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};
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technique TextureColor
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{
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pass
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{
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vertex_shader = ColorVertexShader(vtx);
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pixel_shader = PSTextureColor(vtx);
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};
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};
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//------------------------------------------------------------------------------
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// Technique: Texture Premultiplied
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//------------------------------------------------------------------------------
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// Parameters:
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// - InputA: RGBA Texture
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float4 PSTexturePremultiplied(VertexData vtx) : TARGET {
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float4 rgba = InputA.Sample(BlankSampler, vtx.uv);
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float4 rgba = InputA.Sample(BlankSampler, vtx.uv);
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rgba.rgb /= rgba.a > (1. / 1024.) ? rgba.a : 1.0;
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rgba.rgb /= rgba.a > (1. / 1024.) ? rgba.a : 1.0;
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return rgba;
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return rgba;
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@ -43,7 +70,15 @@ technique DrawPremultiplied
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pass
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pass
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{
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{
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vertex_shader = DefaultVertexShader(vtx);
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vertex_shader = DefaultVertexShader(vtx);
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pixel_shader = PSDrawPremultiplied(vtx);
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pixel_shader = PSTexturePremultiplied(vtx);
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};
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};
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technique TexturePremultiplied
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{
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pass
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{
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vertex_shader = DefaultVertexShader(vtx);
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pixel_shader = PSTexturePremultiplied(vtx);
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};
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};
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};
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};
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@ -69,3 +104,21 @@ technique RestoreAlpha
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pixel_shader = PSRestoreAlpha(vtx);
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pixel_shader = PSRestoreAlpha(vtx);
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};
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};
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};
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};
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//------------------------------------------------------------------------------
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// Technique: Color
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//------------------------------------------------------------------------------
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// Parameters:
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float4 PSColor(VertexColorData vtx) : TARGET {
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return vtx.clr;
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};
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technique Color
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{
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pass
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{
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vertex_shader = ColorVertexShader(vtx);
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pixel_shader = PSColor(vtx);
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};
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};
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266
source/gfx/gfx-debug.cpp
Normal file
266
source/gfx/gfx-debug.cpp
Normal file
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@ -0,0 +1,266 @@
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// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "gfx-debug.hpp"
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#include <mutex>
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#include "graphics/matrix4.h"
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#include "obs/gs/gs-helper.hpp"
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#include "plugin.hpp"
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#include "util/util-logging.hpp"
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#ifdef _DEBUG
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#define ST_PREFIX "<%s> "
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#define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#else
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#define ST_PREFIX "<gfx::debug> "
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#define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
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#define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
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#define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
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#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
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#endif
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std::shared_ptr<streamfx::gfx::debug> streamfx::gfx::debug::get()
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{
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static std::weak_ptr<streamfx::gfx::debug> instance;
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static std::mutex lock;
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std::unique_lock<std::mutex> ul(lock);
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if (instance.expired()) {
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auto hard_instance = std::shared_ptr<streamfx::gfx::debug>(new streamfx::gfx::debug());
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instance = hard_instance;
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return hard_instance;
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}
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return instance.lock();
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}
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streamfx::gfx::debug::debug()
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{
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{
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std::filesystem::path file = ::streamfx::data_file_path("effects/standard.effect");
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try {
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_effect = std::make_shared<::streamfx::obs::gs::effect>(file);
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} catch (...) {
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D_LOG_ERROR("Failed to load '%s'.", file.generic_u8string().c_str());
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}
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}
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}
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streamfx::gfx::debug::~debug()
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{
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obs::gs::context gctx{};
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_point_vb.reset();
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_line_vb.reset();
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_arrow_vb.reset();
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_quad_vb.reset();
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}
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void streamfx::gfx::debug::draw_point(float x, float y, uint32_t color)
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{
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obs::gs::context gctx{};
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if (!_point_vb) {
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_point_vb = std::make_shared<obs::gs::vertex_buffer>(1u, 1u);
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}
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{
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auto vtx = _point_vb->at(0);
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vec3_set(vtx.position, x, y, 0.);
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*vtx.color = color;
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}
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gs_load_indexbuffer(nullptr);
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gs_load_vertexbuffer(_point_vb->update(true));
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while (gs_effect_loop(_effect->get_object(), "Color")) {
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gs_draw(GS_POINTS, 0, 1);
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}
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gs_load_vertexbuffer(nullptr);
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}
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void streamfx::gfx::debug::draw_line(float x, float y, float x2, float y2, uint32_t color /*= 0xFFFFFFFF*/)
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{
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obs::gs::context gctx{};
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if (!_line_vb) {
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_line_vb = std::make_shared<obs::gs::vertex_buffer>(2u, 1u);
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}
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{
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auto vtx = _line_vb->at(0);
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vec3_set(vtx.position, x, y, 0.);
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*vtx.color = color;
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}
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{
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auto vtx = _line_vb->at(1);
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vec3_set(vtx.position, x2, y2, 0.);
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*vtx.color = color;
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}
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gs_load_indexbuffer(nullptr);
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gs_load_vertexbuffer(_line_vb->update(true));
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while (gs_effect_loop(_effect->get_object(), "Color")) {
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gs_draw(GS_LINES, 0, 2);
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}
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gs_load_vertexbuffer(nullptr);
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}
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void streamfx::gfx::debug::draw_arrow(float x, float y, float x2, float y2, float w /*= 0.*/,
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uint32_t color /*= 0xFFFFFFFF*/)
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{
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obs::gs::context gctx{};
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if (!_arrow_vb) {
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_arrow_vb = std::make_shared<obs::gs::vertex_buffer>(5u, 1u);
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}
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float dx = x2 - x;
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float dy = y2 - y;
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float ang = atan2(-dx, dy);
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float len = sqrt(dx * dx + dy * dy);
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if (abs(w) <= 1) {
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w = len / 3.;
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}
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matrix4 rotator;
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matrix4_identity(&rotator);
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matrix4_rotate_aa4f(&rotator, &rotator, 0, 0, 1, ang);
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vec3 offset;
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vec3_set(&offset, x, y, 0.);
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{
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auto vtx = _arrow_vb->at(0);
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vec3_set(vtx.position, 0, 0, 0.);
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vec3_transform(vtx.position, vtx.position, &rotator);
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vec3_add(vtx.position, vtx.position, &offset);
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*vtx.color = color;
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}
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{
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auto vtx = _arrow_vb->at(1);
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vec3_set(vtx.position, 0, len, 0.);
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vec3_transform(vtx.position, vtx.position, &rotator);
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vec3_add(vtx.position, vtx.position, &offset);
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*vtx.color = color;
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}
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{
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auto vtx = _arrow_vb->at(2);
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vec3_set(vtx.position, -w, len - w, 0.);
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vec3_transform(vtx.position, vtx.position, &rotator);
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vec3_add(vtx.position, vtx.position, &offset);
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*vtx.color = color;
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}
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{
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auto vtx = _arrow_vb->at(3);
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vec3_set(vtx.position, w, len - w, 0.);
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vec3_transform(vtx.position, vtx.position, &rotator);
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vec3_add(vtx.position, vtx.position, &offset);
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*vtx.color = color;
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}
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{
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auto vtx = _arrow_vb->at(4);
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vec3_set(vtx.position, 0, len, 0.);
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vec3_transform(vtx.position, vtx.position, &rotator);
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vec3_add(vtx.position, vtx.position, &offset);
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*vtx.color = color;
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}
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gs_load_indexbuffer(nullptr);
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gs_load_vertexbuffer(_arrow_vb->update(true));
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while (gs_effect_loop(_effect->get_object(), "Color")) {
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gs_draw(GS_LINESTRIP, 0, 5);
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}
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gs_load_vertexbuffer(nullptr);
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}
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void streamfx::gfx::debug::draw_rectangle(float x, float y, float w, float h, bool frame,
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uint32_t color /*= 0xFFFFFFFF*/)
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{
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obs::gs::context gctx{};
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if (!_quad_vb) {
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_quad_vb = std::make_shared<obs::gs::vertex_buffer>(5u, 1u);
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}
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if (frame) {
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{
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auto vtx = _quad_vb->at(0);
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vec3_set(vtx.position, x, y, 0.);
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*vtx.color = color;
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}
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{
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auto vtx = _quad_vb->at(1);
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vec3_set(vtx.position, x + w, y, 0.);
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*vtx.color = color;
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}
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{
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auto vtx = _quad_vb->at(2);
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vec3_set(vtx.position, x + w, y + h, 0.);
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*vtx.color = color;
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}
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{
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auto vtx = _quad_vb->at(3);
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vec3_set(vtx.position, x, y + h, 0.);
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*vtx.color = color;
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}
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{
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auto vtx = _quad_vb->at(4);
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vec3_set(vtx.position, x, y, 0.);
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*vtx.color = color;
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}
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gs_load_indexbuffer(nullptr);
|
||||||
|
gs_load_vertexbuffer(_quad_vb->update(true));
|
||||||
|
while (gs_effect_loop(_effect->get_object(), "Color")) {
|
||||||
|
gs_draw(GS_LINESTRIP, 0, 5);
|
||||||
|
}
|
||||||
|
gs_load_vertexbuffer(nullptr);
|
||||||
|
} else {
|
||||||
|
{
|
||||||
|
auto vtx = _quad_vb->at(0);
|
||||||
|
vec3_set(vtx.position, x, y, 0.);
|
||||||
|
*vtx.color = color;
|
||||||
|
}
|
||||||
|
{
|
||||||
|
auto vtx = _quad_vb->at(1);
|
||||||
|
vec3_set(vtx.position, x + w, y, 0.);
|
||||||
|
*vtx.color = color;
|
||||||
|
}
|
||||||
|
{
|
||||||
|
auto vtx = _quad_vb->at(2);
|
||||||
|
vec3_set(vtx.position, x, y + h, 0.);
|
||||||
|
*vtx.color = color;
|
||||||
|
}
|
||||||
|
{
|
||||||
|
auto vtx = _quad_vb->at(3);
|
||||||
|
vec3_set(vtx.position, x + w, y + h, 0.);
|
||||||
|
*vtx.color = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
gs_load_indexbuffer(nullptr);
|
||||||
|
gs_load_vertexbuffer(_quad_vb->update(true));
|
||||||
|
while (gs_effect_loop(_effect->get_object(), "Color")) {
|
||||||
|
gs_draw(GS_TRISTRIP, 0, 4);
|
||||||
|
}
|
||||||
|
gs_load_vertexbuffer(nullptr);
|
||||||
|
}
|
||||||
|
}
|
50
source/gfx/gfx-debug.hpp
Normal file
50
source/gfx/gfx-debug.hpp
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files (the "Software"), to deal
|
||||||
|
// in the Software without restriction, including without limitation the rights
|
||||||
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
// copies of the Software, and to permit persons to whom the Software is
|
||||||
|
// furnished to do so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in all
|
||||||
|
// copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
// SOFTWARE.
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include "obs/gs/gs-effect.hpp"
|
||||||
|
#include "obs/gs/gs-vertexbuffer.hpp"
|
||||||
|
|
||||||
|
namespace streamfx::gfx {
|
||||||
|
class debug {
|
||||||
|
std::shared_ptr<::streamfx::obs::gs::effect> _effect;
|
||||||
|
std::shared_ptr<::streamfx::obs::gs::vertex_buffer> _point_vb;
|
||||||
|
std::shared_ptr<::streamfx::obs::gs::vertex_buffer> _line_vb;
|
||||||
|
std::shared_ptr<::streamfx::obs::gs::vertex_buffer> _arrow_vb;
|
||||||
|
std::shared_ptr<::streamfx::obs::gs::vertex_buffer> _quad_vb;
|
||||||
|
|
||||||
|
public /* Singleton */:
|
||||||
|
static std::shared_ptr<streamfx::gfx::debug> get();
|
||||||
|
|
||||||
|
private:
|
||||||
|
debug();
|
||||||
|
|
||||||
|
public:
|
||||||
|
~debug();
|
||||||
|
|
||||||
|
void draw_point(float x, float y, uint32_t color = 0xFFFFFFFF);
|
||||||
|
|
||||||
|
void draw_line(float x, float y, float x2, float y2, uint32_t color = 0xFFFFFFFF);
|
||||||
|
|
||||||
|
void draw_arrow(float x, float y, float x2, float y2, float w = 0., uint32_t color = 0xFFFFFFFF);
|
||||||
|
|
||||||
|
void draw_rectangle(float x, float y, float w, float h, bool frame, uint32_t color = 0xFFFFFFFF);
|
||||||
|
};
|
||||||
|
} // namespace streamfx::gfx
|
Loading…
Reference in a new issue