gfx-shader-param: Add support for automatic parameters

Allows other parameters to be a seed to these parameters.
This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2019-12-25 10:14:04 +01:00
parent 907216f143
commit 1902d005e9
4 changed files with 30 additions and 2 deletions

View file

@ -190,6 +190,9 @@ void gfx::shader::bool_parameter::defaults(obs_data_t* settings)
void gfx::shader::bool_parameter::properties(obs_properties_t* props, obs_data_t* settings) void gfx::shader::bool_parameter::properties(obs_properties_t* props, obs_data_t* settings)
{ {
if (!is_visible())
return;
// TODO: Support for bool[] // TODO: Support for bool[]
if (get_size() == 1) { if (get_size() == 1) {
auto p = obs_properties_add_list(props, get_key().c_str(), get_name().c_str(), OBS_COMBO_TYPE_LIST, auto p = obs_properties_add_list(props, get_key().c_str(), get_name().c_str(), OBS_COMBO_TYPE_LIST,
@ -203,6 +206,9 @@ void gfx::shader::bool_parameter::properties(obs_properties_t* props, obs_data_t
void gfx::shader::bool_parameter::update(obs_data_t* settings) void gfx::shader::bool_parameter::update(obs_data_t* settings)
{ {
if (is_automatic())
return;
// TODO: Support for bool[] // TODO: Support for bool[]
if (get_size() == 1) { if (get_size() == 1) {
_data[0] = static_cast<bool>(obs_data_get_int(settings, get_key().c_str())); _data[0] = static_cast<bool>(obs_data_get_int(settings, get_key().c_str()));
@ -286,6 +292,9 @@ static inline obs_property_t* build_float_property(gfx::shader::basic_field_type
void gfx::shader::float_parameter::properties(obs_properties_t* props, obs_data_t* settings) void gfx::shader::float_parameter::properties(obs_properties_t* props, obs_data_t* settings)
{ {
if (!is_visible())
return;
auto grp = obs_properties_create(); auto grp = obs_properties_create();
if (get_size() == 1) { if (get_size() == 1) {
auto p = build_float_property(_field_type, props, _keys[0].c_str(), _names[0].c_str(), _min[0].f32, _max[0].f32, auto p = build_float_property(_field_type, props, _keys[0].c_str(), _names[0].c_str(), _min[0].f32, _max[0].f32,
@ -316,6 +325,9 @@ void gfx::shader::float_parameter::update(obs_data_t* settings)
void gfx::shader::float_parameter::assign() void gfx::shader::float_parameter::assign()
{ {
if (is_automatic())
return;
get_parameter().set_value(_data.data(), get_size()); get_parameter().set_value(_data.data(), get_size());
} }

View file

@ -22,6 +22,7 @@
#define ANNO_ORDER "order" #define ANNO_ORDER "order"
#define ANNO_VISIBILITY "visible" #define ANNO_VISIBILITY "visible"
#define ANNO_AUTOMATIC "automatic"
#define ANNO_NAME "name" #define ANNO_NAME "name"
#define ANNO_DESCRIPTION "description" #define ANNO_DESCRIPTION "description"
#define ANNO_TYPE "type" #define ANNO_TYPE "type"
@ -118,6 +119,14 @@ gfx::shader::parameter::parameter(gs::effect_parameter param, std::string key_pr
_name = (_key); _name = (_key);
} }
// Read Order
if (auto anno = _param.get_annotation(ANNO_VISIBILITY); anno) {
_visible = anno.get_default_bool();
}
if (auto anno = _param.get_annotation(ANNO_AUTOMATIC); anno) {
_automatic = anno.get_default_bool();
}
// Read Order // Read Order
if (auto anno = _param.get_annotation(ANNO_ORDER); anno) { if (auto anno = _param.get_annotation(ANNO_ORDER); anno) {
_order = anno.get_default_int(); _order = anno.get_default_int();
@ -196,6 +205,11 @@ bool gfx::shader::parameter::is_visible()
return true; return true;
} }
bool gfx::shader::parameter::is_automatic()
{
return _automatic;
}
bool gfx::shader::parameter::has_name() bool gfx::shader::parameter::has_name()
{ {
return _name.length() > 0; return _name.length() > 0;

View file

@ -75,6 +75,7 @@ namespace gfx {
// Visibility, name and description. // Visibility, name and description.
bool _visible; bool _visible;
bool _automatic;
std::string _name; std::string _name;
std::string _description; std::string _description;
@ -104,6 +105,8 @@ namespace gfx {
bool is_visible(); bool is_visible();
bool is_automatic();
bool has_name(); bool has_name();
const std::string& get_name(); const std::string& get_name();

View file

@ -243,8 +243,7 @@ bool gfx::shader::shader::on_properties_modified(obs_properties_t* props, obs_pr
// Rebuild new parameters. // Rebuild new parameters.
for (auto kv : _shader_params) { for (auto kv : _shader_params) {
if (kv.second->is_visible()) kv.second->properties(grp, data);
kv.second->properties(grp, data);
kv.second->defaults(data); kv.second->defaults(data);
kv.second->update(data); kv.second->update(data);
} }