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https://github.com/Xaymar/obs-StreamFX
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filter/nvidia-face-tracking: Update to new CUDA code
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fc05b3e4d2
commit
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1 changed files with 8 additions and 9 deletions
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@ -21,7 +21,7 @@
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#include <algorithm>
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#include <filesystem>
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#include <util/platform.h>
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#include "nvidia/cuda/nvidia-cuda-context-stack.hpp"
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#include "nvidia/cuda/nvidia-cuda-context.hpp"
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#include "obs/gs/gs-helper.hpp"
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#include "obs/obs-tools.hpp"
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@ -76,8 +76,8 @@ face_tracking_instance::face_tracking_instance(obs_data_t* settings, obs_source_
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auto gctx = gs::context{};
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_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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_geometry = std::make_shared<gs::vertex_buffer>(uint32_t(4), uint8_t(1));
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auto cctx = std::make_shared<::nvidia::cuda::context_stack>(_cuda, _cuda_ctx);
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_cuda_stream = std::make_shared<::nvidia::cuda::stream>(_cuda, ::nvidia::cuda::stream_flags::NON_BLOCKING, 0);
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auto cctx = std::make_shared<::nvidia::cuda::context_stack>(_cuda_ctx);
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_cuda_stream = std::make_shared<::nvidia::cuda::stream>(::nvidia::cuda::stream_flags::NON_BLOCKING, 0);
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}
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{ // Asynchronously load Face Tracking.
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@ -138,7 +138,7 @@ void face_tracking_instance::async_initialize(std::shared_ptr<void> ptr)
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// Update the current CUDA context for working.
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gs::context gctx;
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auto cctx = std::make_shared<::nvidia::cuda::context_stack>(_cuda, _cuda_ctx);
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auto cctx = std::make_shared<::nvidia::cuda::context_stack>(_cuda_ctx);
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// Create Face Detection feature.
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{
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@ -266,7 +266,7 @@ void face_tracking_instance::async_track(std::shared_ptr<void> ptr)
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gs::context gctx{};
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// Update the current CUDA context for working.
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auto cctx = std::make_shared<::nvidia::cuda::context_stack>(_cuda, _cuda_ctx);
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auto cctx = std::make_shared<::nvidia::cuda::context_stack>(_cuda_ctx);
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// Refresh any now broken buffers.
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if (!_ar_texture_cuda_fresh) {
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@ -277,8 +277,8 @@ void face_tracking_instance::async_track(std::shared_ptr<void> ptr)
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#endif
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// Assign new texture and allocate new memory.
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std::size_t pitch = _ar_texture->get_width() * 4ul;
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_ar_texture_cuda = std::make_shared<::nvidia::cuda::gstexture>(_cuda, _ar_texture);
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_ar_texture_cuda_mem = std::make_shared<::nvidia::cuda::memory>(_cuda, pitch * _ar_texture->get_height());
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_ar_texture_cuda = std::make_shared<::nvidia::cuda::gstexture>(_ar_texture);
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_ar_texture_cuda_mem = std::make_shared<::nvidia::cuda::memory>(pitch * _ar_texture->get_height());
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_ar_library->image_init(&_ar_image, static_cast<unsigned int>(_ar_texture->get_width()),
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static_cast<unsigned int>(_ar_texture->get_height()), static_cast<int>(pitch),
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reinterpret_cast<void*>(_ar_texture_cuda_mem->get()), NVCV_RGBA, NVCV_U8,
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@ -614,8 +614,7 @@ face_tracking_factory::face_tracking_factory()
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auto gctx = gs::context{};
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#ifdef WIN32
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if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
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_cuda_ctx =
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std::make_shared<::nvidia::cuda::context>(_cuda, reinterpret_cast<ID3D11Device*>(gs_get_device_obj()));
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_cuda_ctx = std::make_shared<::nvidia::cuda::context>(reinterpret_cast<ID3D11Device*>(gs_get_device_obj()));
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}
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#endif
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if (gs_get_device_type() == GS_DEVICE_OPENGL) {
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