diff --git a/source/filters/filter-blur.cpp b/source/filters/filter-blur.cpp index d1a51b89..64cded44 100644 --- a/source/filters/filter-blur.cpp +++ b/source/filters/filter-blur.cpp @@ -547,6 +547,7 @@ filter::blur::blur_factory::blur_factory() _info.type = OBS_SOURCE_TYPE_FILTER; _info.output_flags = OBS_SOURCE_VIDEO; + set_resolution_enabled(false); finish_setup(); } diff --git a/source/filters/filter-color-grade.cpp b/source/filters/filter-color-grade.cpp index e1d70d20..8f96a3e8 100644 --- a/source/filters/filter-color-grade.cpp +++ b/source/filters/filter-color-grade.cpp @@ -79,8 +79,6 @@ filter::color_grade::color_grade_instance::~color_grade_instance() {} filter::color_grade::color_grade_instance::color_grade_instance(obs_data_t* data, obs_source_t* self) : obs::source_instance(data, self) { - update(data); - { char* file = obs_module_file("effects/color-grade.effect"); if (file) { @@ -110,6 +108,8 @@ filter::color_grade::color_grade_instance::color_grade_instance(obs_data_t* data } _tex_grade = _rt_grade->get_texture(); } + + update(data); } float_t fix_gamma_value(double_t v) @@ -260,7 +260,8 @@ filter::color_grade::color_grade_factory::color_grade_factory() _info.id = "obs-stream-effects-filter-color-grade"; _info.type = OBS_SOURCE_TYPE_FILTER; _info.output_flags = OBS_SOURCE_VIDEO; - + + set_resolution_enabled(false); finish_setup(); } diff --git a/source/filters/filter-displacement.cpp b/source/filters/filter-displacement.cpp index bf932d39..bbad9237 100644 --- a/source/filters/filter-displacement.cpp +++ b/source/filters/filter-displacement.cpp @@ -38,6 +38,8 @@ filter::displacement::displacement_instance::displacement_instance(obs_data_t* d } _effect = gs::effect::create(effect); + + update(data); } filter::displacement::displacement_instance::~displacement_instance() @@ -126,7 +128,8 @@ filter::displacement::displacement_factory::displacement_factory() _info.id = "obs-stream-effects-filter-displacement"; _info.type = OBS_SOURCE_TYPE_FILTER; _info.output_flags = OBS_SOURCE_VIDEO; - + + set_resolution_enabled(false); finish_setup(); } diff --git a/source/filters/filter-dynamic-mask.cpp b/source/filters/filter-dynamic-mask.cpp index 54ea2def..d7d6dd55 100644 --- a/source/filters/filter-dynamic-mask.cpp +++ b/source/filters/filter-dynamic-mask.cpp @@ -53,21 +53,21 @@ filter::dynamic_mask::dynamic_mask_instance::dynamic_mask_instance(obs_data_t* s : obs::source_instance(settings, self), _have_filter_texture(false), _have_input_texture(false), _have_final_texture(false), _precalc(), _effect() { - this->_filter_rt = std::make_shared(GS_RGBA, GS_ZS_NONE); - this->_final_rt = std::make_shared(GS_RGBA, GS_ZS_NONE); + _filter_rt = std::make_shared(GS_RGBA, GS_ZS_NONE); + _final_rt = std::make_shared(GS_RGBA, GS_ZS_NONE); { char* file = obs_module_file("effects/channel-mask.effect"); try { - this->_effect = gs::effect::create(file); + _effect = gs::effect::create(file); } catch (const std::exception& ex) { P_LOG_ERROR("Loading channel mask effect failed with error(s):\n%s", ex.what()); } - assert(this->_effect != nullptr); + assert(_effect != nullptr); bfree(file); } - this->update(settings); + update(settings); } filter::dynamic_mask::dynamic_mask_instance::~dynamic_mask_instance() {} @@ -76,49 +76,49 @@ void filter::dynamic_mask::dynamic_mask_instance::update(obs_data_t* settings) { // Update source. try { - this->_input = std::make_shared(obs_data_get_string(settings, ST_INPUT)); - this->_input_capture = std::make_shared(this->_input, _self); - this->_input->events.rename += std::bind(&filter::dynamic_mask::dynamic_mask_instance::input_renamed, this, - std::placeholders::_1, std::placeholders::_2, std::placeholders::_3); + _input = std::make_shared(obs_data_get_string(settings, ST_INPUT)); + _input_capture = std::make_shared(_input, _self); + _input->events.rename += std::bind(&filter::dynamic_mask::dynamic_mask_instance::input_renamed, this, + std::placeholders::_1, std::placeholders::_2, std::placeholders::_3); } catch (...) { - this->_input.reset(); - this->_input_capture.reset(); - this->_input_texture.reset(); + _input.reset(); + _input_capture.reset(); + _input_texture.reset(); } // Update data store for (auto kv1 : channel_translations) { - auto found = this->_channels.find(kv1.first); - if (found == this->_channels.end()) { - this->_channels.insert({kv1.first, channel_data()}); - found = this->_channels.find(kv1.first); - if (found == this->_channels.end()) { - assert(found != this->_channels.end()); + auto found = _channels.find(kv1.first); + if (found == _channels.end()) { + _channels.insert({kv1.first, channel_data()}); + found = _channels.find(kv1.first); + if (found == _channels.end()) { + assert(found != _channels.end()); throw std::runtime_error("Unable to insert element into data _store."); } } std::string chv_key = std::string(ST_CHANNEL_VALUE) + "." + kv1.second; found->second.value = static_cast(obs_data_get_double(settings, chv_key.c_str())); - this->_precalc.base.ptr[static_cast(kv1.first)] = found->second.value; + _precalc.base.ptr[static_cast(kv1.first)] = found->second.value; std::string chm_key = std::string(ST_CHANNEL_MULTIPLIER) + "." + kv1.second; found->second.scale = static_cast(obs_data_get_double(settings, chm_key.c_str())); - this->_precalc.scale.ptr[static_cast(kv1.first)] = found->second.scale; + _precalc.scale.ptr[static_cast(kv1.first)] = found->second.scale; vec4* ch = &_precalc.matrix.x; switch (kv1.first) { case channel::Red: - ch = &this->_precalc.matrix.x; + ch = &_precalc.matrix.x; break; case channel::Green: - ch = &this->_precalc.matrix.y; + ch = &_precalc.matrix.y; break; case channel::Blue: - ch = &this->_precalc.matrix.z; + ch = &_precalc.matrix.z; break; case channel::Alpha: - ch = &this->_precalc.matrix.t; + ch = &_precalc.matrix.t; break; default: break; @@ -140,17 +140,17 @@ void filter::dynamic_mask::dynamic_mask_instance::load(obs_data_t* settings) void filter::dynamic_mask::dynamic_mask_instance::save(obs_data_t* settings) { - if (this->_input) { - obs_data_set_string(settings, ST_INPUT, obs_source_get_name(this->_input->get())); + if (_input) { + obs_data_set_string(settings, ST_INPUT, obs_source_get_name(_input->get())); } for (auto kv1 : channel_translations) { - auto found = this->_channels.find(kv1.first); - if (found == this->_channels.end()) { - this->_channels.insert({kv1.first, channel_data()}); - found = this->_channels.find(kv1.first); - if (found == this->_channels.end()) { - assert(found != this->_channels.end()); + auto found = _channels.find(kv1.first); + if (found == _channels.end()) { + _channels.insert({kv1.first, channel_data()}); + found = _channels.find(kv1.first); + if (found == _channels.end()) { + assert(found != _channels.end()); throw std::runtime_error("Unable to insert element into data _store."); } } @@ -212,8 +212,8 @@ void filter::dynamic_mask::dynamic_mask_instance::video_tick(float) void filter::dynamic_mask::dynamic_mask_instance::video_render(gs_effect_t* in_effect) { - obs_source_t* parent = obs_filter_get_parent(this->_self); - obs_source_t* target = obs_filter_get_target(this->_self); + obs_source_t* parent = obs_filter_get_parent(_self); + obs_source_t* target = obs_filter_get_target(_self); uint32_t width = obs_source_get_base_width(target); uint32_t height = obs_source_get_base_height(target); @@ -229,8 +229,8 @@ void filter::dynamic_mask::dynamic_mask_instance::video_render(gs_effect_t* in_e try { // Capture filter and input if (!_have_filter_texture) { - if (obs_source_process_filter_begin(this->_self, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) { - auto op = this->_filter_rt->render(width, height); + if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) { + auto op = _filter_rt->render(width, height); gs_blend_state_push(); gs_reset_blend_state(); @@ -249,26 +249,26 @@ void filter::dynamic_mask::dynamic_mask_instance::video_render(gs_effect_t* in_e gs_stencil_op(GS_STENCIL_BOTH, GS_KEEP, GS_KEEP, GS_KEEP); gs_ortho(0, (float)width, 0, (float)height, -1., 1.); - obs_source_process_filter_end(this->_self, default_effect, width, height); + obs_source_process_filter_end(_self, default_effect, width, height); gs_blend_state_pop(); } else { throw std::runtime_error("Failed to render filter."); } - this->_filter_texture = this->_filter_rt->get_texture(); - this->_have_filter_texture = true; + _filter_texture = _filter_rt->get_texture(); + _have_filter_texture = true; } if (!_have_input_texture) { - this->_input_texture = this->_input_capture->render(_input->width(), _input->height()); - this->_have_input_texture = true; + _input_texture = _input_capture->render(_input->width(), _input->height()); + _have_input_texture = true; } // Draw source - if (!this->_have_final_texture) { + if (!_have_final_texture) { { - auto op = this->_final_rt->render(width, height); + auto op = _final_rt->render(width, height); gs_blend_state_push(); gs_reset_blend_state(); @@ -287,12 +287,12 @@ void filter::dynamic_mask::dynamic_mask_instance::video_render(gs_effect_t* in_e gs_stencil_op(GS_STENCIL_BOTH, GS_KEEP, GS_KEEP, GS_KEEP); gs_ortho(0, (float)width, 0, (float)height, -1., 1.); - _effect.get_parameter("pMaskInputA").set_texture(this->_filter_texture); - _effect.get_parameter("pMaskInputB").set_texture(this->_input_texture); + _effect.get_parameter("pMaskInputA").set_texture(_filter_texture); + _effect.get_parameter("pMaskInputB").set_texture(_input_texture); - _effect.get_parameter("pMaskBase").set_float4(this->_precalc.base); - _effect.get_parameter("pMaskMatrix").set_matrix(this->_precalc.matrix); - _effect.get_parameter("pMaskMultiplier").set_float4(this->_precalc.scale); + _effect.get_parameter("pMaskBase").set_float4(_precalc.base); + _effect.get_parameter("pMaskMatrix").set_matrix(_precalc.matrix); + _effect.get_parameter("pMaskMultiplier").set_float4(_precalc.scale); while (gs_effect_loop(_effect.get(), "Mask")) { gs_draw_sprite(0, 0, width, height); @@ -301,21 +301,20 @@ void filter::dynamic_mask::dynamic_mask_instance::video_render(gs_effect_t* in_e gs_blend_state_pop(); } - this->_final_texture = this->_final_rt->get_texture(); - this->_have_final_texture = true; + _final_texture = _final_rt->get_texture(); + _have_final_texture = true; } } catch (...) { - obs_source_skip_video_filter(this->_self); + obs_source_skip_video_filter(_self); return; } if (!_have_filter_texture || !_have_input_texture || !_have_final_texture) { - obs_source_skip_video_filter(this->_self); + obs_source_skip_video_filter(_self); return; } - if (!this->_filter_texture->get_object() || !this->_input_texture->get_object() - || !this->_final_texture->get_object()) { - obs_source_skip_video_filter(this->_self); + if (!_filter_texture->get_object() || !_input_texture->get_object() || !_final_texture->get_object()) { + obs_source_skip_video_filter(_self); return; } @@ -334,11 +333,11 @@ void filter::dynamic_mask::dynamic_mask_instance::video_render(gs_effect_t* in_e gs_effect_t* final_effect = in_effect ? in_effect : default_effect; gs_eparam_t* param = gs_effect_get_param_by_name(final_effect, "image"); if (!param) { - P_LOG_ERROR(" Failed to set image param.", obs_source_get_name(this->_self)); - obs_source_skip_video_filter(this->_self); + P_LOG_ERROR(" Failed to set image param.", obs_source_get_name(_self)); + obs_source_skip_video_filter(_self); return; } else { - gs_effect_set_texture(param, this->_final_texture->get_object()); + gs_effect_set_texture(param, _final_texture->get_object()); } while (gs_effect_loop(final_effect, "Draw")) { gs_draw_sprite(0, 0, width, height); @@ -352,6 +351,7 @@ filter::dynamic_mask::dynamic_mask_factory::dynamic_mask_factory() _info.type = OBS_SOURCE_TYPE_FILTER; _info.output_flags = OBS_SOURCE_VIDEO; + set_resolution_enabled(false); finish_setup(); } diff --git a/source/filters/filter-sdf-effects.cpp b/source/filters/filter-sdf-effects.cpp index e16acfda..c1547a05 100644 --- a/source/filters/filter-sdf-effects.cpp +++ b/source/filters/filter-sdf-effects.cpp @@ -82,13 +82,12 @@ filter::sdf_effects::sdf_effects_instance::sdf_effects_instance(obs_data_t* sett auto gctx = gs::context(); vec4 transparent = {0}; - this->_source_rt = std::make_shared(GS_RGBA, GS_ZS_NONE); - this->_sdf_write = std::make_shared(GS_RGBA32F, GS_ZS_NONE); - this->_sdf_read = std::make_shared(GS_RGBA32F, GS_ZS_NONE); - this->_output_rt = std::make_shared(GS_RGBA, GS_ZS_NONE); + _source_rt = std::make_shared(GS_RGBA, GS_ZS_NONE); + _sdf_write = std::make_shared(GS_RGBA32F, GS_ZS_NONE); + _sdf_read = std::make_shared(GS_RGBA32F, GS_ZS_NONE); + _output_rt = std::make_shared(GS_RGBA, GS_ZS_NONE); - std::shared_ptr initialize_rts[] = {this->_source_rt, this->_sdf_write, this->_sdf_read, - this->_output_rt}; + std::shared_ptr initialize_rts[] = {_source_rt, _sdf_write, _sdf_read, _output_rt}; for (auto rt : initialize_rts) { auto op = rt->render(1, 1); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &transparent, 0, 0); @@ -113,6 +112,7 @@ filter::sdf_effects::sdf_effects_instance::sdf_effects_instance(obs_data_t* sett bfree(path); } } + update(settings); } @@ -121,7 +121,7 @@ filter::sdf_effects::sdf_effects_instance::~sdf_effects_instance() {} void filter::sdf_effects::sdf_effects_instance::update(obs_data_t* data) { { - this->_outer_shadow = + _outer_shadow = obs_data_get_bool(data, ST_SHADOW_OUTER) && (obs_data_get_double(data, ST_SHADOW_OUTER_ALPHA) >= std::numeric_limits::epsilon()); { @@ -133,20 +133,20 @@ void filter::sdf_effects::sdf_effects_instance::update(obs_data_t* data) uint8_t channel[4]; cs c; }; - color = uint32_t(obs_data_get_int(data, ST_SHADOW_OUTER_COLOR)); - this->_outer_shadow_color.x = float_t(c.r / 255.0); - this->_outer_shadow_color.y = float_t(c.g / 255.0); - this->_outer_shadow_color.z = float_t(c.b / 255.0); - this->_outer_shadow_color.w = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_ALPHA) / 100.0); + color = uint32_t(obs_data_get_int(data, ST_SHADOW_OUTER_COLOR)); + _outer_shadow_color.x = float_t(c.r / 255.0); + _outer_shadow_color.y = float_t(c.g / 255.0); + _outer_shadow_color.z = float_t(c.b / 255.0); + _outer_shadow_color.w = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_ALPHA) / 100.0); } - this->_outer_shadow_range_min = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_RANGE_MINIMUM)); - this->_outer_shadow_range_max = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_RANGE_MAXIMUM)); - this->_outer_shadow_offset_x = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_OFFSET_X)); - this->_outer_shadow_offset_y = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_OFFSET_Y)); + _outer_shadow_range_min = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_RANGE_MINIMUM)); + _outer_shadow_range_max = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_RANGE_MAXIMUM)); + _outer_shadow_offset_x = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_OFFSET_X)); + _outer_shadow_offset_y = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_OFFSET_Y)); } { - this->_inner_shadow = + _inner_shadow = obs_data_get_bool(data, ST_SHADOW_INNER) && (obs_data_get_double(data, ST_SHADOW_INNER_ALPHA) >= std::numeric_limits::epsilon()); { @@ -158,22 +158,21 @@ void filter::sdf_effects::sdf_effects_instance::update(obs_data_t* data) uint8_t channel[4]; cs c; }; - color = uint32_t(obs_data_get_int(data, ST_SHADOW_INNER_COLOR)); - this->_inner_shadow_color.x = float_t(c.r / 255.0); - this->_inner_shadow_color.y = float_t(c.g / 255.0); - this->_inner_shadow_color.z = float_t(c.b / 255.0); - this->_inner_shadow_color.w = float_t(obs_data_get_double(data, ST_SHADOW_INNER_ALPHA) / 100.0); + color = uint32_t(obs_data_get_int(data, ST_SHADOW_INNER_COLOR)); + _inner_shadow_color.x = float_t(c.r / 255.0); + _inner_shadow_color.y = float_t(c.g / 255.0); + _inner_shadow_color.z = float_t(c.b / 255.0); + _inner_shadow_color.w = float_t(obs_data_get_double(data, ST_SHADOW_INNER_ALPHA) / 100.0); } - this->_inner_shadow_range_min = float_t(obs_data_get_double(data, ST_SHADOW_INNER_RANGE_MINIMUM)); - this->_inner_shadow_range_max = float_t(obs_data_get_double(data, ST_SHADOW_INNER_RANGE_MAXIMUM)); - this->_inner_shadow_offset_x = float_t(obs_data_get_double(data, ST_SHADOW_INNER_OFFSET_X)); - this->_inner_shadow_offset_y = float_t(obs_data_get_double(data, ST_SHADOW_INNER_OFFSET_Y)); + _inner_shadow_range_min = float_t(obs_data_get_double(data, ST_SHADOW_INNER_RANGE_MINIMUM)); + _inner_shadow_range_max = float_t(obs_data_get_double(data, ST_SHADOW_INNER_RANGE_MAXIMUM)); + _inner_shadow_offset_x = float_t(obs_data_get_double(data, ST_SHADOW_INNER_OFFSET_X)); + _inner_shadow_offset_y = float_t(obs_data_get_double(data, ST_SHADOW_INNER_OFFSET_Y)); } { - this->_outer_glow = - obs_data_get_bool(data, ST_GLOW_OUTER) - && (obs_data_get_double(data, ST_GLOW_OUTER_ALPHA) >= std::numeric_limits::epsilon()); + _outer_glow = obs_data_get_bool(data, ST_GLOW_OUTER) + && (obs_data_get_double(data, ST_GLOW_OUTER_ALPHA) >= std::numeric_limits::epsilon()); { struct cs { uint8_t r, g, b, a; @@ -183,24 +182,23 @@ void filter::sdf_effects::sdf_effects_instance::update(obs_data_t* data) uint8_t channel[4]; cs c; }; - color = uint32_t(obs_data_get_int(data, ST_GLOW_OUTER_COLOR)); - this->_outer_glow_color.x = float_t(c.r / 255.0); - this->_outer_glow_color.y = float_t(c.g / 255.0); - this->_outer_glow_color.z = float_t(c.b / 255.0); - this->_outer_glow_color.w = float_t(obs_data_get_double(data, ST_GLOW_OUTER_ALPHA) / 100.0); + color = uint32_t(obs_data_get_int(data, ST_GLOW_OUTER_COLOR)); + _outer_glow_color.x = float_t(c.r / 255.0); + _outer_glow_color.y = float_t(c.g / 255.0); + _outer_glow_color.z = float_t(c.b / 255.0); + _outer_glow_color.w = float_t(obs_data_get_double(data, ST_GLOW_OUTER_ALPHA) / 100.0); } - this->_outer_glow_width = float_t(obs_data_get_double(data, ST_GLOW_OUTER_WIDTH)); - this->_outer_glow_sharpness = float_t(obs_data_get_double(data, ST_GLOW_OUTER_SHARPNESS) / 100.0); - this->_outer_glow_sharpness_inv = float_t(1.0f / (1.0f - this->_outer_glow_sharpness)); - if (this->_outer_glow_sharpness >= (1.0f - std::numeric_limits::epsilon())) { - this->_outer_glow_sharpness = 1.0f - std::numeric_limits::epsilon(); + _outer_glow_width = float_t(obs_data_get_double(data, ST_GLOW_OUTER_WIDTH)); + _outer_glow_sharpness = float_t(obs_data_get_double(data, ST_GLOW_OUTER_SHARPNESS) / 100.0); + _outer_glow_sharpness_inv = float_t(1.0f / (1.0f - _outer_glow_sharpness)); + if (_outer_glow_sharpness >= (1.0f - std::numeric_limits::epsilon())) { + _outer_glow_sharpness = 1.0f - std::numeric_limits::epsilon(); } } { - this->_inner_glow = - obs_data_get_bool(data, ST_GLOW_INNER) - && (obs_data_get_double(data, ST_GLOW_INNER_ALPHA) >= std::numeric_limits::epsilon()); + _inner_glow = obs_data_get_bool(data, ST_GLOW_INNER) + && (obs_data_get_double(data, ST_GLOW_INNER_ALPHA) >= std::numeric_limits::epsilon()); { struct cs { uint8_t r, g, b, a; @@ -210,23 +208,23 @@ void filter::sdf_effects::sdf_effects_instance::update(obs_data_t* data) uint8_t channel[4]; cs c; }; - color = uint32_t(obs_data_get_int(data, ST_GLOW_INNER_COLOR)); - this->_inner_glow_color.x = float_t(c.r / 255.0); - this->_inner_glow_color.y = float_t(c.g / 255.0); - this->_inner_glow_color.z = float_t(c.b / 255.0); - this->_inner_glow_color.w = float_t(obs_data_get_double(data, ST_GLOW_INNER_ALPHA) / 100.0); + color = uint32_t(obs_data_get_int(data, ST_GLOW_INNER_COLOR)); + _inner_glow_color.x = float_t(c.r / 255.0); + _inner_glow_color.y = float_t(c.g / 255.0); + _inner_glow_color.z = float_t(c.b / 255.0); + _inner_glow_color.w = float_t(obs_data_get_double(data, ST_GLOW_INNER_ALPHA) / 100.0); } - this->_inner_glow_width = float_t(obs_data_get_double(data, ST_GLOW_INNER_WIDTH)); - this->_inner_glow_sharpness = float_t(obs_data_get_double(data, ST_GLOW_INNER_SHARPNESS) / 100.0); - this->_inner_glow_sharpness_inv = float_t(1.0f / (1.0f - this->_inner_glow_sharpness)); - if (this->_inner_glow_sharpness >= (1.0f - std::numeric_limits::epsilon())) { - this->_inner_glow_sharpness = 1.0f - std::numeric_limits::epsilon(); + _inner_glow_width = float_t(obs_data_get_double(data, ST_GLOW_INNER_WIDTH)); + _inner_glow_sharpness = float_t(obs_data_get_double(data, ST_GLOW_INNER_SHARPNESS) / 100.0); + _inner_glow_sharpness_inv = float_t(1.0f / (1.0f - _inner_glow_sharpness)); + if (_inner_glow_sharpness >= (1.0f - std::numeric_limits::epsilon())) { + _inner_glow_sharpness = 1.0f - std::numeric_limits::epsilon(); } } { - this->_outline = obs_data_get_bool(data, ST_OUTLINE) - && (obs_data_get_double(data, ST_OUTLINE_ALPHA) >= std::numeric_limits::epsilon()); + _outline = obs_data_get_bool(data, ST_OUTLINE) + && (obs_data_get_double(data, ST_OUTLINE_ALPHA) >= std::numeric_limits::epsilon()); { struct cs { uint8_t r, g, b, a; @@ -236,23 +234,23 @@ void filter::sdf_effects::sdf_effects_instance::update(obs_data_t* data) uint8_t channel[4]; cs c; }; - color = uint32_t(obs_data_get_int(data, ST_OUTLINE_COLOR)); - this->_outline_color.x = float_t(c.r / 255.0); - this->_outline_color.y = float_t(c.g / 255.0); - this->_outline_color.z = float_t(c.b / 255.0); - this->_outline_color.w = float_t(obs_data_get_double(data, ST_OUTLINE_ALPHA) / 100.0); + color = uint32_t(obs_data_get_int(data, ST_OUTLINE_COLOR)); + _outline_color.x = float_t(c.r / 255.0); + _outline_color.y = float_t(c.g / 255.0); + _outline_color.z = float_t(c.b / 255.0); + _outline_color.w = float_t(obs_data_get_double(data, ST_OUTLINE_ALPHA) / 100.0); } - this->_outline_width = float_t(obs_data_get_double(data, ST_OUTLINE_WIDTH)); - this->_outline_offset = float_t(obs_data_get_double(data, ST_OUTLINE_OFFSET)); - this->_outline_sharpness = float_t(obs_data_get_double(data, ST_OUTLINE_SHARPNESS) / 100.0); - this->_outline_sharpness_inv = float_t(1.0f / (1.0f - this->_outline_sharpness)); - if (this->_outline_sharpness >= (1.0f - std::numeric_limits::epsilon())) { - this->_outline_sharpness = 1.0f - std::numeric_limits::epsilon(); + _outline_width = float_t(obs_data_get_double(data, ST_OUTLINE_WIDTH)); + _outline_offset = float_t(obs_data_get_double(data, ST_OUTLINE_OFFSET)); + _outline_sharpness = float_t(obs_data_get_double(data, ST_OUTLINE_SHARPNESS) / 100.0); + _outline_sharpness_inv = float_t(1.0f / (1.0f - _outline_sharpness)); + if (_outline_sharpness >= (1.0f - std::numeric_limits::epsilon())) { + _outline_sharpness = 1.0f - std::numeric_limits::epsilon(); } } - this->_sdf_scale = double_t(obs_data_get_double(data, ST_SDF_SCALE) / 100.0); - this->_sdf_threshold = float_t(obs_data_get_double(data, ST_SDF_THRESHOLD) / 100.0); + _sdf_scale = double_t(obs_data_get_double(data, ST_SDF_SCALE) / 100.0); + _sdf_threshold = float_t(obs_data_get_double(data, ST_SDF_THRESHOLD) / 100.0); } void filter::sdf_effects::sdf_effects_instance::load(obs_data_t* settings) @@ -267,7 +265,7 @@ void filter::sdf_effects::sdf_effects_instance::video_tick(float) // Figure out the actual source size. do { - obs_source_t* target = obs_filter_get_target(this->_self); + obs_source_t* target = obs_filter_get_target(_self); if (target == nullptr) { break; } @@ -277,21 +275,21 @@ void filter::sdf_effects::sdf_effects_instance::video_tick(float) height = obs_source_get_height(target); } while (false); - this->_source_rendered = false; - this->_output_rendered = false; + _source_rendered = false; + _output_rendered = false; } void filter::sdf_effects::sdf_effects_instance::video_render(gs_effect_t* effect) { - obs_source_t* parent = obs_filter_get_parent(this->_self); - obs_source_t* target = obs_filter_get_target(this->_self); + obs_source_t* parent = obs_filter_get_parent(_self); + obs_source_t* target = obs_filter_get_target(_self); uint32_t baseW = obs_source_get_base_width(target); uint32_t baseH = obs_source_get_base_height(target); gs_effect_t* final_effect = effect ? effect : obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT); gs_effect_t* default_effect = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT); - if (!this->_self || !parent || !target || !baseW || !baseH || !final_effect) { - obs_source_skip_video_filter(this->_self); + if (!_self || !parent || !target || !baseW || !baseH || !final_effect) { + obs_source_skip_video_filter(_self); return; } @@ -314,28 +312,28 @@ void filter::sdf_effects::sdf_effects_instance::video_render(gs_effect_t* effect gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS); gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO); - if (!this->_source_rendered) { + if (!_source_rendered) { // Store input texture. { auto op = _source_rt->render(baseW, baseH); gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0); - if (obs_source_process_filter_begin(this->_self, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) { - obs_source_process_filter_end(this->_self, final_effect, baseW, baseH); + if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) { + obs_source_process_filter_end(_self, final_effect, baseW, baseH); } else { throw std::runtime_error("failed to process source"); } } - this->_source_rt->get_texture(this->_source_texture); - if (!this->_source_texture) { + _source_rt->get_texture(_source_texture); + if (!_source_texture) { throw std::runtime_error("failed to draw source"); } // Generate SDF Buffers { - this->_sdf_read->get_texture(this->_sdf_texture); - if (!this->_sdf_texture) { + _sdf_read->get_texture(_sdf_texture); + if (!_sdf_texture) { throw std::runtime_error("SDF Backbuffer empty"); } @@ -355,41 +353,41 @@ void filter::sdf_effects::sdf_effects_instance::video_render(gs_effect_t* effect } { - auto op = this->_sdf_write->render(uint32_t(sdfW), uint32_t(sdfH)); + auto op = _sdf_write->render(uint32_t(sdfW), uint32_t(sdfH)); gs_ortho(0, (float)sdfW, 0, (float)sdfH, -1, 1); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0); - _sdf_producer_effect.get_parameter("_image").set_texture(this->_source_texture); + _sdf_producer_effect.get_parameter("_image").set_texture(_source_texture); _sdf_producer_effect.get_parameter("_size").set_float2(float_t(sdfW), float_t(sdfH)); - _sdf_producer_effect.get_parameter("_sdf").set_texture(this->_sdf_texture); - _sdf_producer_effect.get_parameter("_threshold").set_float(this->_sdf_threshold); + _sdf_producer_effect.get_parameter("_sdf").set_texture(_sdf_texture); + _sdf_producer_effect.get_parameter("_threshold").set_float(_sdf_threshold); while (gs_effect_loop(_sdf_producer_effect.get_object(), "Draw")) { - gs_draw_sprite(this->_sdf_texture->get_object(), 0, uint32_t(sdfW), uint32_t(sdfH)); + gs_draw_sprite(_sdf_texture->get_object(), 0, uint32_t(sdfW), uint32_t(sdfH)); } } - std::swap(this->_sdf_read, this->_sdf_write); - this->_sdf_read->get_texture(this->_sdf_texture); - if (!this->_sdf_texture) { + std::swap(_sdf_read, _sdf_write); + _sdf_read->get_texture(_sdf_texture); + if (!_sdf_texture) { throw std::runtime_error("SDF Backbuffer empty"); } } - this->_source_rendered = true; + _source_rendered = true; } gs_blend_state_pop(); } catch (...) { gs_blend_state_pop(); - obs_source_skip_video_filter(this->_self); + obs_source_skip_video_filter(_self); return; } - if (!this->_output_rendered) { - this->_output_texture = this->_source_texture; + if (!_output_rendered) { + _output_texture = _source_texture; if (!_sdf_consumer_effect) { - obs_source_skip_video_filter(this->_self); + obs_source_skip_video_filter(_self); return; } @@ -409,14 +407,14 @@ void filter::sdf_effects::sdf_effects_instance::video_render(gs_effect_t* effect // Optimized Render path. try { - auto op = this->_output_rt->render(baseW, baseH); + auto op = _output_rt->render(baseW, baseH); gs_ortho(0, 1, 0, 1, 0, 1); gs_enable_blending(false); gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO); auto param = gs_effect_get_param_by_name(default_effect, "image"); if (param) { - gs_effect_set_texture(param, this->_output_texture->get_object()); + gs_effect_set_texture(param, _output_texture->get_object()); } while (gs_effect_loop(default_effect, "Draw")) { gs_draw_sprite(0, 0, 1, 1); @@ -424,67 +422,65 @@ void filter::sdf_effects::sdf_effects_instance::video_render(gs_effect_t* effect gs_enable_blending(true); gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA, GS_BLEND_ONE, GS_BLEND_ONE); - if (this->_outer_shadow) { - _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(this->_sdf_texture); - _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(this->_sdf_threshold); - _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(this->_source_texture->get_object()); - _sdf_consumer_effect.get_parameter("pShadowColor").set_float4(this->_outer_shadow_color); - _sdf_consumer_effect.get_parameter("pShadowMin").set_float(this->_outer_shadow_range_min); - _sdf_consumer_effect.get_parameter("pShadowMax").set_float(this->_outer_shadow_range_max); + if (_outer_shadow) { + _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture); + _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold); + _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object()); + _sdf_consumer_effect.get_parameter("pShadowColor").set_float4(_outer_shadow_color); + _sdf_consumer_effect.get_parameter("pShadowMin").set_float(_outer_shadow_range_min); + _sdf_consumer_effect.get_parameter("pShadowMax").set_float(_outer_shadow_range_max); _sdf_consumer_effect.get_parameter("pShadowOffset") - .set_float2(this->_outer_shadow_offset_x / float_t(baseW), - this->_outer_shadow_offset_y / float_t(baseH)); + .set_float2(_outer_shadow_offset_x / float_t(baseW), _outer_shadow_offset_y / float_t(baseH)); while (gs_effect_loop(_sdf_consumer_effect.get_object(), "ShadowOuter")) { gs_draw_sprite(0, 0, 1, 1); } } - if (this->_inner_shadow) { - _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(this->_sdf_texture); - _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(this->_sdf_threshold); - _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(this->_source_texture->get_object()); - _sdf_consumer_effect.get_parameter("pShadowColor").set_float4(this->_inner_shadow_color); - _sdf_consumer_effect.get_parameter("pShadowMin").set_float(this->_inner_shadow_range_min); - _sdf_consumer_effect.get_parameter("pShadowMax").set_float(this->_inner_shadow_range_max); + if (_inner_shadow) { + _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture); + _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold); + _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object()); + _sdf_consumer_effect.get_parameter("pShadowColor").set_float4(_inner_shadow_color); + _sdf_consumer_effect.get_parameter("pShadowMin").set_float(_inner_shadow_range_min); + _sdf_consumer_effect.get_parameter("pShadowMax").set_float(_inner_shadow_range_max); _sdf_consumer_effect.get_parameter("pShadowOffset") - .set_float2(this->_inner_shadow_offset_x / float_t(baseW), - this->_inner_shadow_offset_y / float_t(baseH)); + .set_float2(_inner_shadow_offset_x / float_t(baseW), _inner_shadow_offset_y / float_t(baseH)); while (gs_effect_loop(_sdf_consumer_effect.get_object(), "ShadowInner")) { gs_draw_sprite(0, 0, 1, 1); } } - if (this->_outer_glow) { - _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(this->_sdf_texture); - _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(this->_sdf_threshold); - _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(this->_source_texture->get_object()); - _sdf_consumer_effect.get_parameter("pGlowColor").set_float4(this->_outer_glow_color); - _sdf_consumer_effect.get_parameter("pGlowWidth").set_float(this->_outer_glow_width); - _sdf_consumer_effect.get_parameter("pGlowSharpness").set_float(this->_outer_glow_sharpness); - _sdf_consumer_effect.get_parameter("pGlowSharpnessInverse").set_float(this->_outer_glow_sharpness_inv); + if (_outer_glow) { + _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture); + _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold); + _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object()); + _sdf_consumer_effect.get_parameter("pGlowColor").set_float4(_outer_glow_color); + _sdf_consumer_effect.get_parameter("pGlowWidth").set_float(_outer_glow_width); + _sdf_consumer_effect.get_parameter("pGlowSharpness").set_float(_outer_glow_sharpness); + _sdf_consumer_effect.get_parameter("pGlowSharpnessInverse").set_float(_outer_glow_sharpness_inv); while (gs_effect_loop(_sdf_consumer_effect.get_object(), "GlowOuter")) { gs_draw_sprite(0, 0, 1, 1); } } - if (this->_inner_glow) { - _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(this->_sdf_texture); - _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(this->_sdf_threshold); - _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(this->_source_texture->get_object()); - _sdf_consumer_effect.get_parameter("pGlowColor").set_float4(this->_inner_glow_color); - _sdf_consumer_effect.get_parameter("pGlowWidth").set_float(this->_inner_glow_width); - _sdf_consumer_effect.get_parameter("pGlowSharpness").set_float(this->_inner_glow_sharpness); - _sdf_consumer_effect.get_parameter("pGlowSharpnessInverse").set_float(this->_inner_glow_sharpness_inv); + if (_inner_glow) { + _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture); + _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold); + _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object()); + _sdf_consumer_effect.get_parameter("pGlowColor").set_float4(_inner_glow_color); + _sdf_consumer_effect.get_parameter("pGlowWidth").set_float(_inner_glow_width); + _sdf_consumer_effect.get_parameter("pGlowSharpness").set_float(_inner_glow_sharpness); + _sdf_consumer_effect.get_parameter("pGlowSharpnessInverse").set_float(_inner_glow_sharpness_inv); while (gs_effect_loop(_sdf_consumer_effect.get_object(), "GlowInner")) { gs_draw_sprite(0, 0, 1, 1); } } - if (this->_outline) { - _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(this->_sdf_texture); - _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(this->_sdf_threshold); - _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(this->_source_texture->get_object()); - _sdf_consumer_effect.get_parameter("pOutlineColor").set_float4(this->_outline_color); - _sdf_consumer_effect.get_parameter("pOutlineWidth").set_float(this->_outline_width); - _sdf_consumer_effect.get_parameter("pOutlineOffset").set_float(this->_outline_offset); - _sdf_consumer_effect.get_parameter("pOutlineSharpness").set_float(this->_outline_sharpness); - _sdf_consumer_effect.get_parameter("pOutlineSharpnessInverse").set_float(this->_outline_sharpness_inv); + if (_outline) { + _sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture); + _sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold); + _sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object()); + _sdf_consumer_effect.get_parameter("pOutlineColor").set_float4(_outline_color); + _sdf_consumer_effect.get_parameter("pOutlineWidth").set_float(_outline_width); + _sdf_consumer_effect.get_parameter("pOutlineOffset").set_float(_outline_offset); + _sdf_consumer_effect.get_parameter("pOutlineSharpness").set_float(_outline_sharpness); + _sdf_consumer_effect.get_parameter("pOutlineSharpnessInverse").set_float(_outline_sharpness_inv); while (gs_effect_loop(_sdf_consumer_effect.get_object(), "Outline")) { gs_draw_sprite(0, 0, 1, 1); } @@ -492,20 +488,20 @@ void filter::sdf_effects::sdf_effects_instance::video_render(gs_effect_t* effect } catch (...) { } - this->_output_rt->get_texture(this->_output_texture); + _output_rt->get_texture(_output_texture); gs_blend_state_pop(); - this->_output_rendered = true; + _output_rendered = true; } - if (!this->_output_texture) { - obs_source_skip_video_filter(this->_self); + if (!_output_texture) { + obs_source_skip_video_filter(_self); return; } gs_eparam_t* ep = gs_effect_get_param_by_name(final_effect, "image"); if (ep) { - gs_effect_set_texture(ep, this->_output_texture->get_object()); + gs_effect_set_texture(ep, _output_texture->get_object()); } while (gs_effect_loop(final_effect, "Draw")) { gs_draw_sprite(0, 0, baseW, baseH); @@ -518,6 +514,7 @@ filter::sdf_effects::sdf_effects_factory::sdf_effects_factory() _info.type = OBS_SOURCE_TYPE_FILTER; _info.output_flags = OBS_SOURCE_VIDEO; + set_resolution_enabled(false); finish_setup(); } diff --git a/source/filters/filter-transform.cpp b/source/filters/filter-transform.cpp index b4956f73..e49445ba 100644 --- a/source/filters/filter-transform.cpp +++ b/source/filters/filter-transform.cpp @@ -405,6 +405,7 @@ filter::transform::transform_factory::transform_factory() _info.type = OBS_SOURCE_TYPE_FILTER; _info.output_flags = OBS_SOURCE_VIDEO; + set_resolution_enabled(false); finish_setup(); } diff --git a/source/sources/source-mirror.cpp b/source/sources/source-mirror.cpp index 8ece4aa6..d55d5f5e 100644 --- a/source/sources/source-mirror.cpp +++ b/source/sources/source-mirror.cpp @@ -120,6 +120,8 @@ source::mirror::mirror_instance::mirror_instance(obs_data_t* settings, obs_sourc // Spawn Audio Thread /// ToDo: Use ThreadPool for this? _audio_thread = std::thread(std::bind(&source::mirror::mirror_instance::audio_output_cb, this)); + + update(settings); } source::mirror::mirror_instance::~mirror_instance()