obs/gs/mipmapper: Add support for OpenGL

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2021-11-09 11:34:27 +01:00
parent 655ff6e367
commit 10ec6a7ad2
2 changed files with 250 additions and 131 deletions

View file

@ -18,10 +18,12 @@
*/ */
#include "gs-mipmapper.hpp" #include "gs-mipmapper.hpp"
#include <sstream>
#include <stdexcept> #include <stdexcept>
#include "obs/gs/gs-helper.hpp" #include "obs/gs/gs-helper.hpp"
#include "plugin.hpp" #include "plugin.hpp"
// Direct3D 11
#ifdef _WIN32 #ifdef _WIN32
#ifdef _MSC_VER #ifdef _MSC_VER
#pragma warning(push) #pragma warning(push)
@ -36,9 +38,163 @@
#endif #endif
#endif #endif
// OpenGL
#include "glad/gl.h"
#ifdef _WIN32
struct d3d_info {
ID3D11Device* device = nullptr;
ID3D11DeviceContext* context = nullptr;
ID3D11Resource* source = nullptr;
ID3D11Resource* target = nullptr;
};
void d3d_initialize(d3d_info& info, std::shared_ptr<streamfx::obs::gs::texture> source,
std::shared_ptr<streamfx::obs::gs::texture> target)
{
info.source = reinterpret_cast<ID3D11Resource*>(gs_texture_get_obj(source->get_object()));
info.target = reinterpret_cast<ID3D11Resource*>(gs_texture_get_obj(target->get_object()));
info.device = reinterpret_cast<ID3D11Device*>(gs_get_device_obj());
info.device->GetImmediateContext(&info.context);
}
void d3d_copy_subregion(d3d_info& info, std::shared_ptr<streamfx::obs::gs::texture> source, uint32_t mip_level,
uint32_t width, uint32_t height)
{
D3D11_BOX box = {0, 0, 0, width, height, 1};
info.context->CopySubresourceRegion(info.target, mip_level, 0, 0, 0, info.source, 0, &box);
}
#endif
struct opengl_info {
GLuint source = 0;
GLuint target = 0;
GLuint fbo = 0;
};
std::string opengl_translate_error(GLenum error)
{
#define TRANSLATE_CASE(X) \
case X: \
return #X;
switch (error) {
TRANSLATE_CASE(GL_NO_ERROR);
TRANSLATE_CASE(GL_INVALID_ENUM);
TRANSLATE_CASE(GL_INVALID_VALUE);
TRANSLATE_CASE(GL_INVALID_OPERATION);
TRANSLATE_CASE(GL_STACK_OVERFLOW);
TRANSLATE_CASE(GL_STACK_UNDERFLOW);
TRANSLATE_CASE(GL_OUT_OF_MEMORY);
TRANSLATE_CASE(GL_INVALID_FRAMEBUFFER_OPERATION);
}
return std::to_string(error);
#undef TRANSLATE_CASE
}
std::string opengl_translate_framebuffer_status(GLenum error)
{
#define TRANSLATE_CASE(X) \
case X: \
return #X;
switch (error) {
TRANSLATE_CASE(GL_FRAMEBUFFER_COMPLETE);
TRANSLATE_CASE(GL_FRAMEBUFFER_UNDEFINED);
TRANSLATE_CASE(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
TRANSLATE_CASE(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
TRANSLATE_CASE(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
TRANSLATE_CASE(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
TRANSLATE_CASE(GL_FRAMEBUFFER_UNSUPPORTED);
TRANSLATE_CASE(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
TRANSLATE_CASE(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS);
}
return std::to_string(error);
#undef TRANSLATE_CASE
}
#define D_OPENGL_CHECK_ERROR(FUNCTION) \
if (auto err = glGetError(); err != GL_NO_ERROR) { \
std::stringstream sstr; \
sstr << opengl_translate_error(err) << " = " << FUNCTION; \
throw std::runtime_error(sstr.str()); \
}
#define D_OPENGL_CHECK_FRAMEBUFFERSTATUS(BUFFER, FUNCTION) \
if (auto err = glCheckFramebufferStatus(BUFFER); err != GL_FRAMEBUFFER_COMPLETE) { \
std::stringstream sstr; \
sstr << opengl_translate_framebuffer_status(err) << " = " << FUNCTION; \
throw std::runtime_error(sstr.str()); \
}
void opengl_initialize(opengl_info& info, std::shared_ptr<streamfx::obs::gs::texture> source,
std::shared_ptr<streamfx::obs::gs::texture> target)
{
info.source = *reinterpret_cast<GLuint*>(gs_texture_get_obj(source->get_object()));
info.target = *reinterpret_cast<GLuint*>(gs_texture_get_obj(target->get_object()));
glGenFramebuffers(1, &info.fbo);
}
void opengl_finalize(opengl_info& info)
{
glDeleteFramebuffers(1, &info.fbo);
}
void opengl_copy_subregion(opengl_info& info, std::shared_ptr<streamfx::obs::gs::texture> source_tex,
uint32_t mip_level, uint32_t width, uint32_t height)
{
GLuint source = *reinterpret_cast<GLuint*>(gs_texture_get_obj(source_tex->get_object()));
// Source -> Texture Unit 0, Read Color Framebuffer
glActiveTexture(GL_TEXTURE0);
D_OPENGL_CHECK_ERROR("glActiveTexture(GL_TEXTURE0);");
glBindTexture(GL_TEXTURE_2D, source);
D_OPENGL_CHECK_ERROR("glBindTexture(GL_TEXTURE_2D, origin);");
glBindFramebuffer(GL_READ_FRAMEBUFFER, info.fbo);
D_OPENGL_CHECK_ERROR("glBindFramebuffer(GL_READ_FRAMEBUFFER, info.fbo);");
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, source,
0); // Origin is a render target, not a texture
D_OPENGL_CHECK_ERROR(
"glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, origin, mip_level);");
D_OPENGL_CHECK_FRAMEBUFFERSTATUS(
GL_READ_FRAMEBUFFER,
"glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, origin, mip_level);");
// Target -> Texture Unit 1
glActiveTexture(GL_TEXTURE1);
D_OPENGL_CHECK_ERROR("glActiveTexture(GL_TEXTURE1);");
glBindTexture(GL_TEXTURE_2D, info.target);
D_OPENGL_CHECK_ERROR("glBindTexture(GL_TEXTURE_2D, info.target);");
// Copy Data
glCopyTexSubImage2D(GL_TEXTURE_2D, mip_level, 0, 0, 0, 0, width, height);
D_OPENGL_CHECK_ERROR("glCopyTexSubImage2D(GL_TEXTURE_2D, mip_level, 0, 0, 0, 0, width, height);");
// Target -/-> Texture Unit 1
glActiveTexture(GL_TEXTURE1);
D_OPENGL_CHECK_ERROR("glActiveTexture(GL_TEXTURE1);");
glBindTexture(GL_TEXTURE_2D, 0);
D_OPENGL_CHECK_ERROR("glBindTexture(GL_TEXTURE_2D, 0);");
// Source -/-> Texture Unit 0, Read Color Framebuffer
glActiveTexture(GL_TEXTURE0);
D_OPENGL_CHECK_ERROR("glActiveTexture(GL_TEXTURE0);");
glBindTexture(GL_TEXTURE_2D, 0);
D_OPENGL_CHECK_ERROR("glBindTexture(GL_TEXTURE_2D, 0);");
glBindFramebuffer(GL_READ_FRAMEBUFFER, info.fbo);
D_OPENGL_CHECK_ERROR("glBindFramebuffer(GL_READ_FRAMEBUFFER, info.fbo);");
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
D_OPENGL_CHECK_ERROR("glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);");
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
D_OPENGL_CHECK_ERROR("glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);");
}
streamfx::obs::gs::mipmapper::~mipmapper() streamfx::obs::gs::mipmapper::~mipmapper()
{ {
_vb.reset();
_rt.reset(); _rt.reset();
_effect.reset(); _effect.reset();
} }
@ -47,32 +203,6 @@ streamfx::obs::gs::mipmapper::mipmapper()
{ {
auto gctx = streamfx::obs::gs::context(); auto gctx = streamfx::obs::gs::context();
_vb = std::make_unique<streamfx::obs::gs::vertex_buffer>(uint32_t(3u), uint8_t(1u));
{
auto vtx = _vb->at(0);
vtx.position->x = 0;
vtx.position->y = 0;
vtx.uv[0]->x = 0;
vtx.uv[0]->y = 0;
}
{
auto vtx = _vb->at(1);
vtx.position->x = 0.;
vtx.position->y = 2.;
vtx.uv[0]->x = 0.;
vtx.uv[0]->y = 2.;
}
{
auto vtx = _vb->at(2);
vtx.position->x = 2.;
vtx.position->y = 0.;
vtx.uv[0]->x = 2.;
vtx.uv[0]->y = 0.;
}
_vb->update();
{ {
auto file = streamfx::data_file_path("effects/mipgen.effect"); auto file = streamfx::data_file_path("effects/mipgen.effect");
try { try {
@ -83,6 +213,11 @@ streamfx::obs::gs::mipmapper::mipmapper()
} }
} }
uint32_t streamfx::obs::gs::mipmapper::calculate_max_mip_level(uint32_t width, uint32_t height)
{
return static_cast<uint32_t>(1 + std::lroundl(floor(log2(std::max<GLint>(width, height)))));
}
void streamfx::obs::gs::mipmapper::rebuild(std::shared_ptr<streamfx::obs::gs::texture> source, void streamfx::obs::gs::mipmapper::rebuild(std::shared_ptr<streamfx::obs::gs::texture> source,
std::shared_ptr<streamfx::obs::gs::texture> target) std::shared_ptr<streamfx::obs::gs::texture> target)
{ {
@ -90,7 +225,7 @@ void streamfx::obs::gs::mipmapper::rebuild(std::shared_ptr<streamfx::obs::gs::te
if (!source || !target) if (!source || !target)
return; // Do nothing if source or target are missing. return; // Do nothing if source or target are missing.
if (!_vb || !_effect) if (!_effect)
return; // Do nothing if the necessary data failed to load. return; // Do nothing if the necessary data failed to load.
// Ensure texture sizes match // Ensure texture sizes match
@ -117,29 +252,23 @@ void streamfx::obs::gs::mipmapper::rebuild(std::shared_ptr<streamfx::obs::gs::te
_rt = std::make_unique<streamfx::obs::gs::rendertarget>(source->get_color_format(), GS_ZS_NONE); _rt = std::make_unique<streamfx::obs::gs::rendertarget>(source->get_color_format(), GS_ZS_NONE);
} }
// Grab API related information. // Initialize API Handlers.
opengl_info oglinfo;
if (gs_get_device_type() == GS_DEVICE_OPENGL) {
opengl_initialize(oglinfo, source, target);
}
#ifdef _WIN32 #ifdef _WIN32
ID3D11Device* d3d_device = nullptr; d3d_info d3dinfo;
ID3D11DeviceContext* d3d_context = nullptr;
ID3D11Resource* d3d_source = nullptr;
ID3D11Resource* d3d_target = nullptr;
if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) { if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
d3d_source = reinterpret_cast<ID3D11Resource*>(gs_texture_get_obj(source->get_object())); d3d_initialize(d3dinfo, source, target);
d3d_target = reinterpret_cast<ID3D11Resource*>(gs_texture_get_obj(target->get_object()));
d3d_device = reinterpret_cast<ID3D11Device*>(gs_get_device_obj());
d3d_device->GetImmediateContext(&d3d_context);
} }
#endif #endif
if (gs_get_device_type() == GS_DEVICE_OPENGL) {
// FixMe! Implement OpenGL
}
// Use different methods for different types of textures. // Use different methods for different types of textures.
if (source->get_type() == streamfx::obs::gs::texture::type::Normal) { if (source->get_type() == streamfx::obs::gs::texture::type::Normal) {
while (true) {
uint32_t width = source->get_width(); uint32_t width = source->get_width();
uint32_t height = source->get_height(); uint32_t height = source->get_height();
size_t max_mip_level = 1; size_t max_mip_level = calculate_max_mip_level(width, height);
{ {
#ifdef ENABLE_PROFILING #ifdef ENABLE_PROFILING
@ -147,27 +276,17 @@ void streamfx::obs::gs::mipmapper::rebuild(std::shared_ptr<streamfx::obs::gs::te
"Mip Level %" PRId64 "", 0); "Mip Level %" PRId64 "", 0);
#endif #endif
// Retrieve maximum mip map level.
#ifdef _WIN32 #ifdef _WIN32
if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) { if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
{ // Retrieve maximum mip map level. d3d_copy_subregion(d3dinfo, source, 0, width, height);
D3D11_TEXTURE2D_DESC td;
static_cast<ID3D11Texture2D*>(d3d_target)->GetDesc(&td);
max_mip_level = td.MipLevels;
}
// Copy mip level 0 across textures.
d3d_context->CopySubresourceRegion(d3d_target, 0, 0, 0, 0, d3d_source, 0, nullptr);
} }
#endif #endif
if (gs_get_device_type() == GS_DEVICE_OPENGL) { if (gs_get_device_type() == GS_DEVICE_OPENGL) {
// FixMe! Implement OpenGL opengl_copy_subregion(oglinfo, source, 0, width, height);
} }
} }
// Do we even need to do anything here?
if (max_mip_level == 1)
break;
// Render each mip map level. // Render each mip map level.
for (size_t mip = 1; mip < max_mip_level; mip++) { for (size_t mip = 1; mip < max_mip_level; mip++) {
#ifdef ENABLE_PROFILING #ifdef ENABLE_PROFILING
@ -181,8 +300,6 @@ void streamfx::obs::gs::mipmapper::rebuild(std::shared_ptr<streamfx::obs::gs::te
float_t iheight = 1.f / static_cast<float_t>(cheight); float_t iheight = 1.f / static_cast<float_t>(cheight);
// Set up rendering state. // Set up rendering state.
gs_load_vertexbuffer(_vb->update(false));
gs_load_indexbuffer(nullptr);
gs_blend_state_push(); gs_blend_state_push();
gs_reset_blend_state(); gs_reset_blend_state();
gs_enable_blending(false); gs_enable_blending(false);
@ -204,35 +321,36 @@ void streamfx::obs::gs::mipmapper::rebuild(std::shared_ptr<streamfx::obs::gs::te
_effect.get_parameter("imageTexel").set_float2(iwidth, iheight); _effect.get_parameter("imageTexel").set_float2(iwidth, iheight);
_effect.get_parameter("level").set_int(int32_t(mip - 1)); _effect.get_parameter("level").set_int(int32_t(mip - 1));
while (gs_effect_loop(_effect.get_object(), "Draw")) { while (gs_effect_loop(_effect.get_object(), "Draw")) {
gs_draw(gs_draw_mode::GS_TRIS, 0, _vb->size()); streamfx::gs_draw_fullscreen_tri();
} }
} catch (...) { } catch (...) {
} }
// Clean up rendering state. // Clean up rendering state.
gs_load_indexbuffer(nullptr);
gs_load_vertexbuffer(nullptr);
gs_blend_state_pop(); gs_blend_state_pop();
// Copy from the render target to the target mip level. // Copy from the render target to the target mip level.
#ifdef _WIN32 #ifdef _WIN32
if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) { if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
ID3D11Texture2D* rtt = d3d_copy_subregion(d3dinfo, _rt->get_texture(), mip, cwidth, cheight);
reinterpret_cast<ID3D11Texture2D*>(gs_texture_get_obj(_rt->get_texture()->get_object()));
uint32_t level = uint32_t(D3D11CalcSubresource(UINT(mip), 0, UINT(max_mip_level)));
D3D11_BOX box = {0, 0, 0, cwidth, cheight, 1};
d3d_context->CopySubresourceRegion(d3d_target, level, 0, 0, 0, rtt, 0, &box);
} }
#endif #endif
if (gs_get_device_type() == GS_DEVICE_OPENGL) { if (gs_get_device_type() == GS_DEVICE_OPENGL) {
// FixMe! Implement OpenGL opengl_copy_subregion(oglinfo, _rt->get_texture(), mip, cwidth, cheight);
} }
} }
break;
}
} else { } else {
throw std::runtime_error("Texture type is not supported by mipmapping yet."); throw std::runtime_error("Only 2D Textures support Mip-mapping.");
} }
// Finalize API handlers.
if (gs_get_device_type() == GS_DEVICE_OPENGL) {
opengl_finalize(oglinfo);
}
#ifdef _WIN32
if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
//d3d_finalize(d3dinfo);
}
#endif
} }

View file

@ -38,7 +38,6 @@
namespace streamfx::obs::gs { namespace streamfx::obs::gs {
class mipmapper { class mipmapper {
std::unique_ptr<streamfx::obs::gs::vertex_buffer> _vb;
std::unique_ptr<streamfx::obs::gs::rendertarget> _rt; std::unique_ptr<streamfx::obs::gs::rendertarget> _rt;
streamfx::obs::gs::effect _effect; streamfx::obs::gs::effect _effect;
@ -46,6 +45,8 @@ namespace streamfx::obs::gs {
~mipmapper(); ~mipmapper();
mipmapper(); mipmapper();
uint32_t calculate_max_mip_level(uint32_t width, uint32_t height);
void rebuild(std::shared_ptr<streamfx::obs::gs::texture> source, void rebuild(std::shared_ptr<streamfx::obs::gs::texture> source,
std::shared_ptr<streamfx::obs::gs::texture> target); std::shared_ptr<streamfx::obs::gs::texture> target);
}; };