gfx-effect-source: Complete rewrite from scratch

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2019-08-07 12:42:25 +02:00
parent 6bf99ed52b
commit 1092dc1de1
2 changed files with 255 additions and 688 deletions

View file

@ -23,611 +23,228 @@
#include <sys/stat.h>
#include "strings.hpp"
// OBS
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4201)
#endif
#include <util/platform.h>
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#define ST "Shader"
#define ST_FILE "Shader.File"
bool gfx::effect_source::property_type_modified(void*, obs_properties_t* props, obs_property_t*, obs_data_t* sett)
gfx::effect_source::parameter::parameter(std::shared_ptr<gs::effect> effect, std::string name)
: effect(effect), name(name), description(""), formulae(""), visible(true)
{
switch (static_cast<InputTypes>(obs_data_get_int(sett, D_TYPE))) {
if (!effect)
throw std::invalid_argument("effect");
if (!effect->has_parameter(name))
throw std::invalid_argument("name");
param = effect->get_parameter(name);
if (param->has_annotation("description", gs::effect_parameter::type::String)) {
param->get_annotation("description")->get_default_string(description);
}
if (param->has_annotation("formulae", gs::effect_parameter::type::String)) {
param->get_annotation("formulae")->get_default_string(formulae);
}
if (param->has_annotation("visible", gs::effect_parameter::type::Boolean)) {
param->get_annotation("visible")->get_default_bool(visible);
} else {
visible = true;
}
}
gfx::effect_source::bool_parameter::bool_parameter(std::shared_ptr<gs::effect> effect, std::string name)
: parameter(effect, name)
{
if (param->get_type() != gs::effect_parameter::type::Boolean)
throw std::bad_cast();
param->get_default_bool(value);
}
gfx::effect_source::value_parameter::value_parameter(std::shared_ptr<gs::effect> effect, std::string name)
: parameter(effect, name)
{
std::shared_ptr<gs::effect_parameter> min = param->get_annotation("minimum");
std::shared_ptr<gs::effect_parameter> max = param->get_annotation("maximum");
switch (param->get_type()) {
case gs::effect_parameter::type::Float:
param->get_default_float(value.f[0]);
if (min)
min->get_default_float(minimum.f[0]);
if (max)
max->get_default_float(maximum.f[0]);
break;
case gs::effect_parameter::type::Float2:
param->get_default_float2(value.f[0], value.f[1]);
if (min)
min->get_default_float2(minimum.f[0], minimum.f[1]);
if (max)
max->get_default_float2(maximum.f[0], maximum.f[1]);
break;
case gs::effect_parameter::type::Float3:
param->get_default_float3(value.f[0], value.f[1], value.f[2]);
if (min)
min->get_default_float3(minimum.f[0], minimum.f[1], minimum.f[2]);
if (max)
max->get_default_float3(maximum.f[0], maximum.f[1], maximum.f[2]);
break;
case gs::effect_parameter::type::Float4:
param->get_default_float4(value.f[0], value.f[1], value.f[2], value.f[3]);
if (min)
min->get_default_float4(minimum.f[0], minimum.f[1], minimum.f[2], minimum.f[3]);
if (max)
max->get_default_float4(maximum.f[0], maximum.f[1], maximum.f[2], maximum.f[3]);
break;
case gs::effect_parameter::type::Integer:
param->get_default_int(value.i[0]);
if (min)
min->get_default_int(minimum.i[0]);
if (max)
max->get_default_int(maximum.i[0]);
break;
case gs::effect_parameter::type::Integer2:
param->get_default_int2(value.i[0], value.i[1]);
if (min)
min->get_default_int2(minimum.i[0], minimum.i[1]);
if (max)
max->get_default_int2(maximum.i[0], maximum.i[1]);
break;
case gs::effect_parameter::type::Integer3:
param->get_default_int3(value.i[0], value.i[1], value.i[2]);
if (min)
min->get_default_int3(minimum.i[0], minimum.i[1], minimum.i[2]);
if (max)
max->get_default_int3(maximum.i[0], maximum.i[1], maximum.i[2]);
break;
case gs::effect_parameter::type::Integer4:
param->get_default_int4(value.i[0], value.i[1], value.i[2], value.i[3]);
if (min)
min->get_default_int4(minimum.i[0], minimum.i[1], minimum.i[2], minimum.i[3]);
if (max)
max->get_default_int4(maximum.i[0], maximum.i[1], maximum.i[2], maximum.i[3]);
break;
default:
case InputTypes::Text:
obs_property_set_visible(obs_properties_get(props, D_INPUT_TEXT), true);
obs_property_set_visible(obs_properties_get(props, D_INPUT_FILE), false);
break;
case InputTypes::File:
obs_property_set_visible(obs_properties_get(props, D_INPUT_TEXT), false);
obs_property_set_visible(obs_properties_get(props, D_INPUT_FILE), true);
break;
throw std::bad_cast();
}
return true;
}
bool gfx::effect_source::property_input_modified(void* obj, obs_properties_t*, obs_property_t*, obs_data_t* sett)
gfx::effect_source::matrix_parameter::matrix_parameter(std::shared_ptr<gs::effect> effect, std::string name)
: parameter(effect, name)
{
const char* text = nullptr;
const char* file = nullptr;
std::shared_ptr<gs::effect_parameter> min = param->get_annotation("minimum");
std::shared_ptr<gs::effect_parameter> max = param->get_annotation("maximum");
switch ((InputTypes)obs_data_get_int(sett, D_TYPE)) {
default:
case InputTypes::Text:
text = obs_data_get_string(sett, D_INPUT_TEXT);
break;
case InputTypes::File:
file = obs_data_get_string(sett, D_INPUT_FILE);
break;
param->get_default_matrix(value);
if (min)
min->get_default_matrix(minimum);
if (max)
max->get_default_matrix(maximum);
}
gfx::effect_source::string_parameter::string_parameter(std::shared_ptr<gs::effect> effect, std::string name)
: parameter(effect, name)
{
param->get_default_string(value);
}
gfx::effect_source::texture_parameter::texture_parameter(std::shared_ptr<gs::effect> effect, std::string name)
: parameter(effect, name)
{}
void gfx::effect_source::shader_instance::load_file(std::string file)
{
_params.clear();
_effect.reset();
_file = file;
struct stat st;
if (!os_stat(_file.c_str(), &st)) {
_last_size = 0;
_last_modify_time = 0;
_last_create_time = 0;
throw std::system_error(std::error_code(ENOENT, std::system_category()), file.c_str());
} else {
_last_size = st.st_size;
_last_modify_time = st.st_mtime;
_last_create_time = st.st_ctime;
}
return reinterpret_cast<gfx::effect_source*>(obj)->test_for_updates(text, file);
}
_effect = gs::effect::create(file);
auto prms = _effect->get_parameters();
for (auto prm : prms) {
param_ident_t identity;
identity.first = prm->get_type();
identity.second = prm->get_name();
std::shared_ptr<parameter> parameter;
void gfx::effect_source::fill_source_list(obs_property_t* prop)
{
obs_enum_sources(
[](void* ptr, obs_source_t* src) {
obs_property_t* pro = (obs_property_t*)ptr;
const char* sname = obs_source_get_name(src);
obs_property_list_add_string(pro, sname, sname);
return true;
},
prop);
}
switch (prm->get_type()) {
case gs::effect_parameter::type::Boolean:
parameter = std::make_shared<bool_parameter>(_effect, prm->get_name());
break;
case gs::effect_parameter::type::Float:
case gs::effect_parameter::type::Float2:
case gs::effect_parameter::type::Float3:
case gs::effect_parameter::type::Float4:
case gs::effect_parameter::type::Integer:
case gs::effect_parameter::type::Integer2:
case gs::effect_parameter::type::Integer3:
case gs::effect_parameter::type::Integer4:
parameter = std::make_shared<value_parameter>(_effect, prm->get_name());
break;
case gs::effect_parameter::type::Matrix:
parameter = std::make_shared<matrix_parameter>(_effect, prm->get_name());
break;
case gs::effect_parameter::type::String:
parameter = std::make_shared<string_parameter>(_effect, prm->get_name());
break;
case gs::effect_parameter::type::Texture:
parameter = std::make_shared<texture_parameter>(_effect, prm->get_name());
break;
}
bool gfx::effect_source::property_texture_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop,
obs_data_t* sett)
{
texture_parameter* tpm = reinterpret_cast<texture_parameter*>(priv);
int64_t v = obs_data_get_int(sett, obs_property_name(prop));
if (v == 0) { // File
obs_property_set_visible(obs_properties_get(props, tpm->ui.names[1]), true);
obs_property_set_visible(obs_properties_get(props, tpm->ui.names[2]), false);
} else { // Source
obs_property_set_visible(obs_properties_get(props, tpm->ui.names[1]), false);
obs_property_set_visible(obs_properties_get(props, tpm->ui.names[2]), true);
_params.emplace(identity, parameter);
}
return true;
}
bool gfx::effect_source::property_texture_input_modified(void*, obs_properties_t*, obs_property_t*, obs_data_t*)
gfx::effect_source::shader_instance::shader_instance(std::string file)
: _last_check(0), _last_size(0), _last_modify_time(0), _last_create_time(0)
{
return false;
load_file(file);
}
gfx::effect_source::effect_source(obs_data_t*, obs_source_t* owner)
gfx::effect_source::shader_instance::~shader_instance() {}
void gfx::effect_source::shader_instance::tick(float_t time)
{
m_source = owner;
m_timeExisting = 0;
m_timeActive = 0;
_last_check += time;
if (_last_check >= 0.5f) {
_last_check -= 0.5f;
bool changed = false;
m_quadBuffer = std::make_shared<gs::vertex_buffer>(4);
m_quadBuffer->set_uv_layers(1);
auto vtx = m_quadBuffer->at(0);
vec3_set(vtx.position, 0, 0, 0);
vec4_set(vtx.uv[0], 0, 0, 0, 0);
vtx = m_quadBuffer->at(2);
vec3_set(vtx.position, 1, 0, 0);
vec4_set(vtx.uv[0], 1, 0, 0, 0);
vtx = m_quadBuffer->at(1);
vec3_set(vtx.position, 0, 1, 0);
vec4_set(vtx.uv[0], 0, 1, 0, 0);
vtx = m_quadBuffer->at(3);
vec3_set(vtx.position, 1, 1, 0);
vec4_set(vtx.uv[0], 1, 1, 0, 0);
m_quadBuffer->update(true);
}
gfx::effect_source::~effect_source()
{
m_quadBuffer = nullptr;
}
void gfx::effect_source::get_properties(obs_properties_t* properties)
{
obs_property_t* p = nullptr;
p = obs_properties_add_list(properties, D_TYPE, D_TRANSLATE(T_TYPE), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(T_TYPE)));
obs_property_list_add_int(p, D_TRANSLATE(T_TYPE_TEXT), (long long)InputTypes::Text);
obs_property_list_add_int(p, D_TRANSLATE(T_TYPE_FILE), (long long)InputTypes::File);
obs_property_set_modified_callback2(p, property_type_modified, this);
p = obs_properties_add_text(properties, D_INPUT_TEXT, D_TRANSLATE(T_INPUT_TEXT), OBS_TEXT_MULTILINE);
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(T_INPUT_TEXT)));
obs_property_set_modified_callback2(p, property_input_modified, this);
{
char* tmp_path = obs_module_file(m_defaultShaderPath.c_str());
p = obs_properties_add_path(
properties, D_INPUT_FILE, D_TRANSLATE(T_INPUT_FILE), OBS_PATH_FILE,
"Any (*._effect *.shader *.hlsl);;Effect (*._effect);;Shader (*.shader);;DirectX (*.hlsl)", tmp_path);
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(T_INPUT_FILE)));
obs_property_set_modified_callback2(p, property_input_modified, this);
bfree(tmp_path);
}
// ToDo: Place updated properties here or somewhere else?
for (auto prm : m_parameters) {
if (prm.first.second == gs::effect_parameter::type::Boolean) {
obs_properties_add_bool(properties, prm.second->ui.names[0], prm.second->ui.descs[0]);
} else if (prm.first.second >= gs::effect_parameter::type::Integer
&& prm.first.second <= gs::effect_parameter::type::Integer4) {
size_t cnt =
static_cast<size_t>(prm.first.second) - static_cast<size_t>(gs::effect_parameter::type::Integer);
for (size_t idx = 0; idx <= cnt; idx++) {
obs_properties_add_int(properties, prm.second->ui.names[idx], prm.second->ui.descs[idx], INT_MIN,
INT_MAX, 1);
}
} else if (prm.first.second >= gs::effect_parameter::type::Float
&& prm.first.second <= gs::effect_parameter::type::Float4) {
size_t cnt = static_cast<size_t>(prm.first.second) - static_cast<size_t>(gs::effect_parameter::type::Float);
for (size_t idx = 0; idx <= cnt; idx++) {
obs_properties_add_float(properties, prm.second->ui.names[idx], prm.second->ui.descs[idx], -DBL_MAX,
DBL_MAX, 0.01);
}
} else if (prm.first.second == gs::effect_parameter::type::Texture) {
// Switch between File and Source Input
p = obs_properties_add_list(properties, prm.second->ui.names[0], prm.second->ui.descs[0],
obs_combo_type::OBS_COMBO_TYPE_LIST, obs_combo_format::OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, D_TRANSLATE(D_DESC(T_TEXTURE_TYPE)));
obs_property_set_modified_callback2(p, property_texture_type_modified, prm.second.get());
obs_property_list_add_int(p, D_TRANSLATE(T_TEXTURE_TYPE_FILE), 0);
obs_property_list_add_int(p, D_TRANSLATE(T_TEXTURE_TYPE_SOURCE), 1);
// Texture Path
char* defaultPath = obs_module_file("");
p = obs_properties_add_path(properties, prm.second->ui.names[1], prm.second->ui.descs[1],
obs_path_type::OBS_PATH_FILE, "Images (*.bmp *.jpeg *.jpg *.png *.tga *.tiff)",
defaultPath);
obs_property_set_modified_callback2(p, property_texture_input_modified, prm.second.get());
bfree(defaultPath);
// Source Name
p = obs_properties_add_list(properties, prm.second->ui.names[2], prm.second->ui.descs[2],
obs_combo_type::OBS_COMBO_TYPE_LIST, obs_combo_format::OBS_COMBO_FORMAT_STRING);
obs_property_set_modified_callback2(p, property_texture_input_modified, prm.second.get());
fill_source_list(p);
struct stat st;
if (os_stat(_file.c_str(), &st)) {
changed =
(_last_size != st.st_size) || (_last_modify_time != st.st_mtime) || (_last_create_time != st.st_ctime);
}
if (changed) {
load_file(_file);
}
}
}
void gfx::effect_source::get_defaults(obs_data_t* data)
void gfx::effect_source::shader_instance::render(std::string technique)
{
obs_data_set_default_int(data, D_TYPE, static_cast<long long>(InputTypes::Text));
obs_data_set_default_string(data, D_INPUT_TEXT, "");
obs_data_set_default_string(data, D_INPUT_FILE, "");
}
void gfx::effect_source::update(obs_data_t* data)
{
obs_data_addref(data);
// Update Shader
InputTypes input_type = static_cast<InputTypes>(obs_data_get_int(data, D_TYPE));
if (input_type == InputTypes::Text) {
const char* text = obs_data_get_string(data, D_INPUT_TEXT);
test_for_updates(text, nullptr);
} else if (input_type == InputTypes::File) {
const char* path = obs_data_get_string(data, D_INPUT_FILE);
test_for_updates(nullptr, path);
}
update_parameters(data);
obs_data_release(data);
}
bool gfx::effect_source::test_for_updates(const char* text, const char* path)
{
bool is_shader_different = false;
if (text != nullptr) {
if (text != m_shader.text) {
m_shader.text = text;
is_shader_different = true;
}
if (is_shader_different) {
try {
m_shader.effect = std::make_unique<gs::effect>(m_shader.text, "Text");
} catch (...) {
m_shader.effect = nullptr;
}
}
} else if (path != nullptr) {
if (path != this->m_shader.path) {
this->m_shader.path = path;
this->m_shader.file_info.time_updated = 0;
this->m_shader.file_info.time_create = 0;
this->m_shader.file_info.time_modified = 0;
this->m_shader.file_info.file_size = 0;
is_shader_different = true;
}
// If the update timer is 0 or less, grab new file information.
if (m_shader.file_info.time_updated <= 0) {
struct stat stats;
if (os_stat(m_shader.path.c_str(), &stats) == 0) {
m_shader.file_info.modified = (m_shader.file_info.time_create != stats.st_ctime)
| (m_shader.file_info.time_modified != stats.st_mtime)
| (m_shader.file_info.file_size != static_cast<size_t>(stats.st_size));
// Mark shader as different if the file was changed.
is_shader_different = is_shader_different | m_shader.file_info.modified;
// Update own information
m_shader.file_info.time_create = stats.st_ctime;
m_shader.file_info.time_modified = stats.st_mtime;
m_shader.file_info.file_size = static_cast<size_t>(stats.st_size);
}
// Increment timer so that the next check is a reasonable timespan away.
m_shader.file_info.time_updated += 0.1f;
}
if (is_shader_different || m_shader.file_info.modified) {
// gs_effect_create_from_file caches results, which is bad for us.
std::vector<char> content;
std::ifstream fs(m_shader.path.c_str(), std::ios::binary);
if (fs.good()) {
size_t beg = static_cast<size_t>(fs.tellg());
fs.seekg(0, std::ios::end);
size_t sz = size_t(fs.tellg()) - beg;
content.resize(sz + 1);
fs.seekg(0, std::ios::beg);
fs.read(content.data(), static_cast<std::streamsize>(sz));
fs.close();
content[sz] = '\0';
try {
m_shader.effect = std::make_unique<gs::effect>(std::string(content.data()), m_shader.path);
} catch (...) {
m_shader.effect = nullptr;
}
}
}
}
// If the shader is different, rebuild the parameter list.
if (is_shader_different) {
if (m_shader.effect) {
// ToDo: Figure out if a recycling approach would work.
// Might improve stability in low memory situations.
std::map<paramident_t, std::shared_ptr<parameter>> new_params;
auto effect_param_list = m_shader.effect->get_parameters();
for (auto effect_param : effect_param_list) {
paramident_t ident;
ident.first = effect_param.get_name();
ident.second = effect_param.get_type();
if (is_special_parameter(ident.first, ident.second))
continue;
auto entry = m_parameters.find(ident);
if (entry != m_parameters.end()) {
entry->second->param = std::make_shared<gs::effect_parameter>(effect_param);
new_params.insert_or_assign(ident, entry->second);
m_parameters.erase(entry);
} else {
std::shared_ptr<parameter> param;
if (ident.second == gs::effect_parameter::type::Boolean) {
std::shared_ptr<bool_parameter> nparam = std::make_shared<bool_parameter>();
std::string ui_name, ui_desc;
ui_name = ident.first;
ui_desc = ident.first;
nparam->ui.buffer.resize(ui_name.size() + 1 + ui_desc.size() + 1);
memset(nparam->ui.buffer.data(), 0, nparam->ui.buffer.size());
memcpy(nparam->ui.buffer.data(), ui_name.c_str(), ui_name.size());
memcpy(nparam->ui.buffer.data() + ui_name.size() + 1, ui_desc.c_str(), ui_desc.size());
nparam->ui.names.resize(1);
nparam->ui.names[0] = nparam->ui.buffer.data();
nparam->ui.descs.resize(1);
nparam->ui.descs[0] = nparam->ui.buffer.data() + ui_name.size() + 1;
param = std::dynamic_pointer_cast<parameter>(nparam);
} else if (ident.second >= gs::effect_parameter::type::Integer
&& ident.second <= gs::effect_parameter::type::Integer4) {
std::shared_ptr<int_parameter> nparam = std::make_shared<int_parameter>();
size_t cnt = (size_t)ident.second - (size_t)gs::effect_parameter::type::Integer;
std::string ui_name[4], ui_desc[4];
size_t bufsize = 0;
if (cnt > 0) {
for (size_t idx = 0; idx <= cnt; idx++) {
ui_name[idx] = ident.first + (char)(48 + idx);
ui_desc[idx] = ident.first + "[" + (char)(48 + idx) + "]";
bufsize += ui_name[idx].size() + 1;
bufsize += ui_desc[idx].size() + 1;
}
} else {
ui_name[0] = ident.first;
ui_desc[0] = ident.first;
bufsize += ui_name[0].size() + 1;
bufsize += ui_desc[0].size() + 1;
}
nparam->ui.names.resize(cnt + 1);
nparam->ui.descs.resize(cnt + 1);
nparam->ui.buffer.resize(bufsize);
memset(nparam->ui.buffer.data(), 0, bufsize);
size_t off = 0;
for (size_t idx = 0; idx <= cnt; idx++) {
memcpy(nparam->ui.buffer.data() + off, ui_name[idx].c_str(), ui_name[idx].size());
nparam->ui.names[idx] = nparam->ui.buffer.data() + off;
off += ui_name[idx].size() + 1;
memcpy(nparam->ui.buffer.data() + off, ui_desc[idx].c_str(), ui_desc[idx].size());
nparam->ui.descs[idx] = nparam->ui.buffer.data() + off;
off += ui_desc[idx].size() + 1;
}
param = std::dynamic_pointer_cast<parameter>(nparam);
} else if (ident.second >= gs::effect_parameter::type::Float
&& ident.second <= gs::effect_parameter::type::Float4) {
std::shared_ptr<float_parameter> nparam = std::make_shared<float_parameter>();
size_t cnt = (size_t)ident.second - (size_t)gs::effect_parameter::type::Float;
std::string ui_name[4], ui_desc[4];
size_t bufsize = 0;
if (cnt > 0) {
for (size_t idx = 0; idx <= cnt; idx++) {
ui_name[idx] = ident.first + (char)(48 + idx);
ui_desc[idx] = ident.first + "[" + (char)(48 + idx) + "]";
bufsize += ui_name[idx].size() + 1;
bufsize += ui_desc[idx].size() + 1;
}
} else {
ui_name[0] = ident.first;
ui_desc[0] = ident.first;
bufsize += ui_name[0].size() + 1;
bufsize += ui_desc[0].size() + 1;
}
nparam->ui.names.resize(cnt + 1);
nparam->ui.descs.resize(cnt + 1);
nparam->ui.buffer.resize(bufsize);
memset(nparam->ui.buffer.data(), 0, bufsize);
size_t off = 0;
for (size_t idx = 0; idx <= cnt; idx++) {
memcpy(nparam->ui.buffer.data() + off, ui_name[idx].c_str(), ui_name[idx].size());
nparam->ui.names[idx] = nparam->ui.buffer.data() + off;
off += ui_name[idx].size() + 1;
memcpy(nparam->ui.buffer.data() + off, ui_desc[idx].c_str(), ui_desc[idx].size());
nparam->ui.descs[idx] = nparam->ui.buffer.data() + off;
off += ui_desc[idx].size() + 1;
}
param = std::dynamic_pointer_cast<parameter>(nparam);
} else if (ident.second == gs::effect_parameter::type::Texture) {
std::shared_ptr<texture_parameter> nparam = std::make_shared<texture_parameter>();
std::string ui_name[3], ui_desc[3];
size_t bufsize = 0;
ui_name[0] = ident.first + "_type";
ui_desc[0] = ident.first + " Type";
ui_name[1] = ident.first + "_file";
ui_desc[1] = ident.first + " File";
ui_desc[2] = ident.first + "_source";
ui_desc[2] = ident.first + " Source";
for (size_t i = 0; i <= 2; i++) {
bufsize += ui_name[i].size() + ui_desc[i].size() + 2;
}
nparam->ui.names.resize(3);
nparam->ui.descs.resize(3);
nparam->ui.buffer.resize(bufsize);
memset(nparam->ui.buffer.data(), 0, bufsize);
size_t off = 0;
for (size_t idx = 0; idx <= 2; idx++) {
memcpy(nparam->ui.buffer.data() + off, ui_name[idx].c_str(), ui_name[idx].size());
nparam->ui.names[idx] = nparam->ui.buffer.data() + off;
off += ui_name[idx].size() + 1;
memcpy(nparam->ui.buffer.data() + off, ui_desc[idx].c_str(), ui_desc[idx].size());
nparam->ui.descs[idx] = nparam->ui.buffer.data() + off;
off += ui_desc[idx].size() + 1;
}
param = std::dynamic_pointer_cast<parameter>(nparam);
}
if (param) {
param->name = ident.first;
param->param = std::make_shared<gs::effect_parameter>(effect_param);
new_params.insert_or_assign(ident, param);
}
}
}
m_parameters = std::move(new_params);
} else {
m_parameters.clear();
}
}
return is_shader_different;
}
void gfx::effect_source::update_parameters(obs_data_t* data)
{
for (auto prm : m_parameters) {
if (prm.first.second == gs::effect_parameter::type::Boolean) {
auto param = std::static_pointer_cast<bool_parameter>(prm.second);
param->value = obs_data_get_bool(data, prm.second->ui.names[0]);
} else if (prm.first.second >= gs::effect_parameter::type::Integer
&& prm.first.second <= gs::effect_parameter::type::Integer4) {
auto param = std::static_pointer_cast<int_parameter>(prm.second);
for (size_t idx = 0; idx < prm.second->ui.names.size(); idx++) {
param->value[idx] = int32_t(obs_data_get_int(data, prm.second->ui.names[idx]));
}
} else if (prm.first.second >= gs::effect_parameter::type::Float
&& prm.first.second <= gs::effect_parameter::type::Float4) {
auto param = std::static_pointer_cast<float_parameter>(prm.second);
for (size_t idx = 0; idx < prm.second->ui.names.size(); idx++) {
param->value[idx] = float_t(obs_data_get_double(data, prm.second->ui.names[idx]));
}
}
}
}
void gfx::effect_source::apply_parameters()
{
for (auto prm : m_parameters) {
if (prm.first.second == gs::effect_parameter::type::Boolean) {
auto param = std::static_pointer_cast<bool_parameter>(prm.second);
param->param->set_bool(param->value);
} else if (prm.first.second >= gs::effect_parameter::type::Integer
&& prm.first.second <= gs::effect_parameter::type::Integer4) {
auto param = std::static_pointer_cast<int_parameter>(prm.second);
switch (prm.first.second) {
case gs::effect_parameter::type::Integer:
param->param->set_int(param->value[0]);
break;
case gs::effect_parameter::type::Integer2:
param->param->set_int2(param->value[0], param->value[1]);
break;
case gs::effect_parameter::type::Integer3:
param->param->set_int3(param->value[0], param->value[1], param->value[2]);
break;
case gs::effect_parameter::type::Integer4:
param->param->set_int4(param->value[0], param->value[1], param->value[2], param->value[3]);
break;
default:
break;
}
} else if (prm.first.second >= gs::effect_parameter::type::Float
&& prm.first.second <= gs::effect_parameter::type::Float4) {
auto param = std::static_pointer_cast<float_parameter>(prm.second);
switch (prm.first.second) {
case gs::effect_parameter::type::Float:
param->param->set_float(param->value[0]);
break;
case gs::effect_parameter::type::Float2:
param->param->set_float2(param->value[0], param->value[1]);
break;
case gs::effect_parameter::type::Float3:
param->param->set_float3(param->value[0], param->value[1], param->value[2]);
break;
case gs::effect_parameter::type::Float4:
param->param->set_float4(param->value[0], param->value[1], param->value[2], param->value[3]);
break;
default:
break;
}
}
}
}
void gfx::effect_source::activate()
{
m_timeActive = 0;
}
void gfx::effect_source::deactivate()
{
m_timeActive = 0;
}
std::string gfx::effect_source::get_shader_file()
{
return m_shader.path;
}
uint32_t gfx::effect_source::get_width()
{
return 0;
}
uint32_t gfx::effect_source::get_height()
{
return 0;
}
void gfx::effect_source::video_tick(float time)
{
// Shader Timers
m_timeExisting += time;
m_timeActive += time;
// File Timer
m_shader.file_info.time_updated -= time;
video_tick_impl(time);
}
void gfx::effect_source::video_render(gs_effect_t* parent_effect)
{
if (!m_source) {
obs_source_skip_video_filter(m_source);
return;
}
obs_source_t* parent = obs_filter_get_parent(m_source);
obs_source_t* target = obs_filter_get_target(m_source);
if (!parent || !target || !m_shader.effect) {
obs_source_skip_video_filter(m_source);
return;
}
uint32_t viewW = obs_source_get_base_width(target), viewH = obs_source_get_base_height(target);
if (!viewW || !viewH) {
obs_source_skip_video_filter(m_source);
return;
}
apply_parameters();
if (!video_render_impl(parent_effect, viewW, viewH)) {
obs_source_skip_video_filter(m_source);
return;
}
if (m_shader.effect->has_parameter("ViewSize", gs::effect_parameter::type::Float2)) {
m_shader.effect->get_parameter("ViewSize").set_float2(float_t(viewW), float_t(viewH));
}
if (m_shader.effect->has_parameter("ViewSizeI" /*, gs::effect_parameter::type::Integer2*/)) {
m_shader.effect->get_parameter("ViewSizeI").set_int2(int32_t(viewW), int32_t(viewH));
}
if (m_shader.effect->has_parameter("Time", gs::effect_parameter::type::Float)) {
m_shader.effect->get_parameter("Time").set_float(m_timeExisting);
}
if (m_shader.effect->has_parameter("TimeActive", gs::effect_parameter::type::Float)) {
m_shader.effect->get_parameter("TimeActive").set_float(m_timeActive);
}
gs_load_indexbuffer(nullptr);
gs_load_vertexbuffer(m_quadBuffer->update());
gs_blend_state_push();
gs_matrix_push();
gs_reset_blend_state();
gs_enable_blending(false);
gs_enable_color(true, true, true, true);
gs_enable_depth_test(false);
gs_matrix_push();
gs_matrix_scale3f(float_t(viewW), float_t(viewH), 1.0f);
while (gs_effect_loop(m_shader.effect->get_object(), "Draw")) {
gs_draw(gs_draw_mode::GS_TRISTRIP, 0, 4);
}
gs_matrix_pop();
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_ortho(0, 1, 0, 1, -1., 1.);
gs_load_indexbuffer(nullptr);
gs_load_vertexbuffer(nullptr);
while (gs_effect_loop(_effect->get_object(), technique.c_str())) {
}
gs_matrix_pop();
gs_blend_state_pop();
}

View file

@ -29,143 +29,93 @@
#include "obs/gs/gs-vertexbuffer.hpp"
// OBS
extern "C" {
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4201)
#endif
#include <obs.h>
#include <util/platform.h>
#ifdef _MSC_VER
#pragma warning(pop)
#endif
// Data Defines
#define D_TYPE "CustomShader.Type"
#define D_INPUT_TEXT "CustomShader.Input.Text"
#define D_INPUT_FILE "CustomShader.Input.File"
// Translation Defines
#define T_TYPE "CustomShader.Type"
#define T_TYPE_TEXT "CustomShader.Type.Text"
#define T_TYPE_FILE "CustomShader.Type.File"
#define T_INPUT_TEXT "CustomShader.Input.Text"
#define T_INPUT_FILE "CustomShader.Input.File"
#define T_TEXTURE_TYPE "CustomShader.Texture.Type"
#define T_TEXTURE_TYPE_FILE "CustomShader.Texture.Type.File"
#define T_TEXTURE_TYPE_SOURCE "CustomShader.Texture.Type.Source"
}
namespace gfx {
class effect_source {
public:
namespace effect_source {
struct parameter {
std::string name = "";
std::shared_ptr<gs::effect> effect;
std::shared_ptr<gs::effect_parameter> param;
struct {
std::vector<char> buffer;
std::vector<const char*> names;
std::vector<const char*> descs;
} ui;
std::string name;
std::string description;
std::string formulae;
bool visible;
parameter(std::shared_ptr<gs::effect> effect, std::string name);
};
struct bool_parameter : parameter {
bool value = false;
bool value;
bool_parameter(std::shared_ptr<gs::effect> effect, std::string name);
};
struct int_parameter : parameter {
int32_t value[4] = {0, 0, 0, 0};
struct value_parameter : parameter {
union {
float_t f[16];
int32_t i[4];
} value;
union {
float_t f[16];
int32_t i[4];
} minimum;
union {
float_t f[16];
int32_t i[4];
} maximum;
value_parameter(std::shared_ptr<gs::effect> effect, std::string name);
};
struct float_parameter : parameter {
float_t value[4] = {0, 0, 0, 0};
struct matrix_parameter : parameter {
matrix4 value;
matrix4 minimum;
matrix4 maximum;
matrix_parameter(std::shared_ptr<gs::effect> effect, std::string name);
};
struct string_parameter : parameter {
std::string value;
string_parameter(std::shared_ptr<gs::effect> effect, std::string name);
};
struct texture_parameter : parameter {
bool isSource = false;
std::shared_ptr<gs::texture> value;
struct {
std::string path = "";
std::shared_ptr<gs::texture> tex;
struct {
float_t time_updated = 0;
time_t time_create = 0;
time_t time_modified = 0;
size_t file_size = 0;
bool modified = true;
} info;
} file;
struct {
std::string name = "";
std::shared_ptr<gfx::source_texture> tex;
std::shared_ptr<gs::texture> final_tex;
} source;
struct {
bool doResample = false;
std::pair<uint32_t, uint32_t> resolution = {10, 10};
std::shared_ptr<gs::rendertarget> rt;
} resample;
texture_parameter(std::shared_ptr<gs::effect> effect, std::string name);
};
struct matrix_parameter : parameter {};
typedef std::pair<std::string, gs::effect_parameter::type> paramident_t;
private:
protected:
obs_source_t* m_source;
std::shared_ptr<gs::vertex_buffer> m_quadBuffer;
typedef std::pair<gs::effect_parameter::type, std::string> param_ident_t;
// Effect Information
struct {
std::shared_ptr<gs::effect> effect;
std::string text;
std::string path;
struct {
float_t time_updated;
time_t time_create;
time_t time_modified;
size_t file_size;
bool modified;
} file_info;
} m_shader;
std::map<paramident_t, std::shared_ptr<parameter>> m_parameters;
class shader_instance {
std::string _file;
std::shared_ptr<gs::effect> _effect;
std::map<param_ident_t, std::shared_ptr<parameter>> _params;
// Status
float_t m_timeExisting;
float_t m_timeActive;
std::shared_ptr<gs::vertex_buffer> _tri;
std::string m_defaultShaderPath = "shaders/";
float_t _last_check;
size_t _last_size;
time_t _last_modify_time;
time_t _last_create_time;
static bool property_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
static bool property_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop,
obs_data_t* sett);
static void fill_source_list(obs_property_t* prop);
static bool property_texture_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop,
obs_data_t* sett);
static bool property_texture_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop,
obs_data_t* sett);
void load_file(std::string file);
virtual bool is_special_parameter(std::string name, gs::effect_parameter::type type) = 0;
public:
shader_instance(std::string file);
~shader_instance();
virtual bool video_tick_impl(float_t time) = 0;
virtual bool video_render_impl(gs_effect_t* parent_effect, uint32_t viewW, uint32_t viewH) = 0;
void tick(float_t time);
public:
effect_source(obs_data_t* data, obs_source_t* owner);
virtual ~effect_source();
void get_properties(obs_properties_t* properties);
static void get_defaults(obs_data_t* data);
void update(obs_data_t* data);
bool test_for_updates(const char* text, const char* path);
void update_parameters(obs_data_t* data);
void apply_parameters();
void activate();
void deactivate();
std::string get_shader_file();
uint32_t get_width();
uint32_t get_height();
void video_tick(float time);
void video_render(gs_effect_t* parent_effect);
public:
enum class InputTypes { Text, File };
};
void render(std::string technique);
};
} // namespace effect_source
} // namespace gfx