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util-math: Bilateral Blur
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@ -40,6 +40,13 @@ inline double_t Gaussian1D(double_t x, double_t o) {
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return a * b;
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}
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inline double_t Bilateral1D(double_t x, double_t o) {
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double_t c = (x / 0);
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double_t d = c * c;
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double_t b = exp(-0.5 * d) / o;
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return 0.39894 * b; // Seems to be (1.0 / (1 * PI2_SQROOT)) * b, otherwise no difference from Gaussian Blur
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}
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inline size_t GetNearestPowerOfTwoAbove(size_t v) {
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return 1ull << size_t(ceil(log10(double(v)) / log10(2.0)));
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}
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