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examples: Improve plasma effect settings
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1 changed files with 57 additions and 19 deletions
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@ -12,24 +12,61 @@ uniform float4 Time<
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>;
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// Params
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uniform float PlasmaScale<
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uniform float PlasmaUVScale <
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bool visible = true;
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string name = "Plasma Scale";
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float min = 100.0;
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float max = 1000.0;
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int order = 0;
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string name = "UV Scaling";
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string suffix = " %";
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string type = "slider";
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float minimum = 1.0;
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float maximum = 10000.0;
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float step = 0.01;
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float scale = 0.01;
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> = 100.0;
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uniform float3 LowColor<
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float min = 0.0;
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float max = 100.0;
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> = {0.0, 0.0, 0.0};
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uniform float3 MiddleColor<
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float min = 0.0;
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float max = 100.0;
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> = {0.5, 0.5, 0.5};
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uniform float3 HighColor<
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float min = 0.0;
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float max = 100.0;
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> = {1.0, 1.0, 1.0};
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uniform float PlasmaTwists <
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bool visible = true;
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int order = 1;
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string name = "Twists";
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string type = "slider";
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float minimum = 0.01;
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float maximum = 100.0;
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float step = 0.01;
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float scale = 3.1415926535897932384626433832795;
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> = 1.0;
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uniform float4 PlasmaLowColor <
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bool visible = true;
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int order = 2;
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string name = "Color 1";
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string type = "slider";
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float minimum = -1000.0;
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float maximum = 1000.0;
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float step = 0.01;
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float scale = 0.01;
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> = {100.0, 0.0, 0.0, 100.0};
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uniform float4 PlasmaMiddleColor <
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bool visible = true;
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int order = 3;
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string name = "Color 2";
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string type = "slider";
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float minimum = -1000.0;
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float maximum = 1000.0;
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float step = 0.01;
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float scale = 0.01;
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> = {0.0, 100.0, 0.0, 100.0};
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uniform float4 PlasmaHighColor <
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bool visible = true;
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int order = 4;
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string name = "Color 3";
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string type = "slider";
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float minimum = -1000.0;
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float maximum = 1000.0;
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float step = 0.01;
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float scale = 0.01;
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> = {0.0, 0.0, 100.0, 100.0};;
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struct StageData {
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float4 pos : POSITION;
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@ -38,6 +75,7 @@ struct StageData {
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StageData VSDefault(StageData data) {
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data.pos = mul(float4(data.pos.xyz, 1.0), ViewProj);
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data.uv *= PlasmaUVScale;
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return data;
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}
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@ -73,7 +111,7 @@ float4 Plasma(StageData data) : TARGET {
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float b = Plasma2(data.uv, Time[0]);
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float c = Plasma3(data.uv, Time[0]);
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float v = abs(sin((a + b + c) * (PlasmaScale / 100.0)));
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float v = abs(sin((a + b + c) * (PlasmaTwists / 100.0)));
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return float4(v,v,v, 1.0);
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}
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@ -92,11 +130,11 @@ float4 ColoredPlasma(StageData data) : TARGET {
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float b = Plasma2(data.uv, Time[0]);
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float c = Plasma3(data.uv, Time[0]);
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float v = abs(sin((a + b + c) * (PlasmaScale / 100.0)));
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float v = abs(sin((a + b + c) * (PlasmaTwists / 100.0)));
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float v1 = clamp(v * 2.0, 0., 1.);
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float v2 = clamp((v - 0.5) * 2.0, 0., 1.);
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float3 col = lerp(lerp(LowColor, MiddleColor, v1), HighColor, v2);
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float3 col = lerp(lerp(PlasmaLowColor, PlasmaMiddleColor, v1), PlasmaHighColor, v2);
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return float4(col, 1.0);
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}
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