From 0ad73bbf6715286b7c72ccaec31ceefc5cd95981 Mon Sep 17 00:00:00 2001 From: wwj402 Date: Sun, 9 Dec 2018 10:37:48 +0800 Subject: [PATCH] add chinese simplified language --- data/locale/zh-CN.ini | 188 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 188 insertions(+) create mode 100644 data/locale/zh-CN.ini diff --git a/data/locale/zh-CN.ini b/data/locale/zh-CN.ini new file mode 100644 index 00000000..91540035 --- /dev/null +++ b/data/locale/zh-CN.ini @@ -0,0 +1,188 @@ +# Generic +Advanced="高级" +MipGenerator="MIP(纹理映射)生成器" +MipGenerator.Description="应该使用哪种 MIP(纹理映射)生成器?" +MipGenerator.Point="Point(点)" +MipGenerator.Linear="Linear(线性)" +MipGenerator.Sharpen="Sharpen(锐化)" +MipGenerator.Smoothen="Smoothen(平滑)" +MipGenerator.Bicubic="Bicubic(双三次方)" +MipGenerator.Lanczos="Lanczos(兰索斯)" +MipGenerator.Strength="强度" +FileFilters.Images="图像 (*.bmp *.png *.tga *.tiff *.jpg *.jpeg)" + +# Custom Shader +CustomShader.Type="类型" +CustomShader.Type.Description="要使用哪种类型的着色器?" +CustomShader.Type.Text="文本" +CustomShader.Type.File="文件" +CustomShader.Input.Text="着色器内容" +CustomShader.Input.Text.Description="要作为着色器加载的文本。" +CustomShader.Input.File="着色器文件" +CustomShader.Input.File.Description="要作为着色器加载的文件。" +CustomShader.Texture.Type="类型" +CustomShader.Texture.Type.Description="要使用哪种类型的纹理?" +CustomShader.Texture.Type.File="文件" +CustomShader.Texture.Type.Source="来源" + +# Filter - Blur +Filter.Blur="模糊" +Filter.Blur.Type="类型" +Filter.Blur.Type.Description="要应用的模糊类型:\n- "Box(均值)" 同样的平滑像素。\n- "Gaussian(高斯)" 将高斯曲线应用于平滑像素。\n- "Bilateral(双边)" 是 "高斯" 的边缘检测变体。" +Filter.Blur.Type.Box="Box(均值)" +Filter.Blur.Type.Gaussian="Gaussian(高斯)" +Filter.Blur.Type.Bilateral="Bilateral(双边)" +Filter.Blur.Size="大小 (像素)" +Filter.Blur.Size.Description="模糊面积大小,大尺寸可能会导致:\n- 跳帧\n- 丢帧或掉帧\n- 输入延迟\n- GPU 过热\n- 或其他问题。" +Filter.Blur.Bilateral.Smoothing="平滑" +Filter.Blur.Bilateral.Sharpness="清晰度" +Filter.Blur.Region="仅应用于区域" +Filter.Blur.Region.Description="仅将模糊应用于来源内部的区域。" +Filter.Blur.Region.Left="左边" +Filter.Blur.Region.Left.Description="距离来源左边的百分比。" +Filter.Blur.Region.Top="顶边" +Filter.Blur.Region.Top.Description="距离来源顶边的百分比。" +Filter.Blur.Region.Right="右边" +Filter.Blur.Region.Right.Description="距离来源右边的百分比。" +Filter.Blur.Region.Bottom="底边" +Filter.Blur.Region.Bottom.Description="距离来源底边的百分比。" +Filter.Blur.Region.Feather="羽化区域" +Filter.Blur.Region.Feather.Description="平滑区域的大小(百分比)或 0 关闭羽化。" +Filter.Blur.Region.Feather.Shift="羽化位移" +Filter.Blur.Region.Feather.Shift.Description="羽化区域位移,正向内,负向外。" +Filter.Blur.Region.Invert="反转区域" +Filter.Blur.Region.Invert.Description="反转该区域,使除该区域以外的所有内容都变得模糊。" +Filter.Blur.ColorFormat="颜色格式" +Filter.Blur.Mask="应用蒙版" +Filter.Blur.Mask.Description="将蒙版应用于需要模糊的区域,以便更好地控制模糊区域。" +Filter.Blur.Mask.Type="蒙版类型" +Filter.Blur.Mask.Type.Description="想要应用什么样的蒙版?" +Filter.Blur.Mask.Type.Region="区域" +Filter.Blur.Mask.Type.Image="图像" +Filter.Blur.Mask.Type.Source="来源" +Filter.Blur.Mask.Region.Left="左边" +Filter.Blur.Mask.Region.Left.Description="距离来源左边的百分比。" +Filter.Blur.Mask.Region.Top="顶边" +Filter.Blur.Mask.Region.Top.Description="距离来源顶边的百分比。" +Filter.Blur.Mask.Region.Right="右边" +Filter.Blur.Mask.Region.Right.Description="距离来源右边的百分比。" +Filter.Blur.Mask.Region.Bottom="底边" +Filter.Blur.Mask.Region.Bottom.Description="距离来源底边的百分比。" +Filter.Blur.Mask.Region.Feather="羽化区域" +Filter.Blur.Mask.Region.Feather.Description="平滑区域的大小(百分比)或 0 关闭羽化。" +Filter.Blur.Mask.Region.Feather.Shift="羽化位移" +Filter.Blur.Mask.Region.Feather.Shift.Description="羽化区域位移,正向内,负向外。" +Filter.Blur.Mask.Region.Invert="反转区域" +Filter.Blur.Mask.Region.Invert.Description="反转该区域,使除该区域以外的所有内容都变得模糊。" +Filter.Blur.Mask.Image="图像蒙版" +Filter.Blur.Mask.Image.Description="要用于蒙版的图像。" +Filter.Blur.Mask.Source="来源蒙版" +Filter.Blur.Mask.Source.Description="用于蒙版的来源。" +Filter.Blur.Mask.Color="蒙版颜色过滤器" +Filter.Blur.Mask.Color.Description="在应用之前,使用此颜色过滤蒙版。" +Filter.Blur.Mask.Alpha="蒙版 Alpha 过滤器" +Filter.Blur.Mask.Alpha.Description="在应用之前,使用此 Alpha 值过滤蒙版。" +Filter.Blur.Mask.Multiplier="蒙版倍增器" +Filter.Blur.Mask.Multiplier.Description="将最终蒙版值乘以该值。" + +# Filter - Custom Shader +Filter.CustomShader="自定义着色器" +Filter.CustomShader.Type="类型" +Filter.CustomShader.Type.Text="文本输入" +Filter.CustomShader.Type.File="文件输入" +Filter.CustomShader.Content.Text="效果文本" +Filter.CustomShader.Content.File="效果文件" + +# Filter - Displacement +Filter.Displacement="位移贴图" +Filter.Displacement.File="文件" +Filter.Displacement.File.Types="图像 (*.png *.jpeg *.jpg *.bmp *.tga);;所有文件 (*)" +Filter.Displacement.Ratio="比率" +Filter.Displacement.Scale="缩放" + +# Filter - Shadow (SDF) +Filter.ShadowSDF="内/外阴影(SDF)" +Filter.ShadowSDF.Inner="内阴影" +Filter.ShadowSDF.Inner.Description="在来源的内部绘制阴影?" +Filter.ShadowSDF.Inner.Range.Minimum="内部最小距离" +Filter.ShadowSDF.Inner.Range.Maximum="内部最大距离" +Filter.ShadowSDF.Inner.Offset.X="内部偏移 X" +Filter.ShadowSDF.Inner.Offset.Y="内部偏移 Y" +Filter.ShadowSDF.Inner.Color="内部颜色" +Filter.ShadowSDF.Inner.Alpha="内部 Alpha" +Filter.ShadowSDF.Outer="外阴影" +Filter.ShadowSDF.Outer.Description="在来源的外部绘制阴影?" +Filter.ShadowSDF.Outer.Range.Minimum="外部最小距离" +Filter.ShadowSDF.Outer.Range.Maximum="外部最大距离" +Filter.ShadowSDF.Outer.Offset.X="外部偏移 X" +Filter.ShadowSDF.Outer.Offset.Y="外部偏移 Y" +Filter.ShadowSDF.Outer.Color="外部颜色" +Filter.ShadowSDF.Outer.Alpha="外部 Alpha" + +# Filter - Shape +Filter.Shape="形状" +Filter.Shape.Loop="重复最后一点" +Filter.Shape.Points="点" +Filter.Shape.Point.X="点 %llu X" +Filter.Shape.Point.Y="点 %llu Y" +Filter.Shape.Point.U="点 %llu U" +Filter.Shape.Point.V="点 %llu V" + +# Filter - Transform +Filter.Transform="3D 转换" +Filter.Transform.Camera="摄影机" +Filter.Transform.Camera.Description="摄像机使用的投影模式。" +Filter.Transform.Camera.Orthographic="正交" +Filter.Transform.Camera.Perspective="透视" +Filter.Transform.Camera.FieldOfView="视野" +Filter.Transform.Camera.FieldOfView.Description="摄像机的垂直视野。" +Filter.Transform.Position="位置" +Filter.Transform.Position.Description="渲染四边形的位置。" +Filter.Transform.Position.X="位置 (X)" +Filter.Transform.Position.Y="位置 (Y)" +Filter.Transform.Position.Z="位置 (Z)" +Filter.Transform.Scale="缩放" +Filter.Transform.Scale.Description="渲染四边形的缩放。" +Filter.Transform.Scale.X="缩放 (X)" +Filter.Transform.Scale.Y="缩放 (Y)" +Filter.Transform.Shear="剪切" +Filter.Transform.Shear.Description="渲染四边形的剪切。" +Filter.Transform.Shear.X="剪切 (X)" +Filter.Transform.Shear.Y="剪切 (Y)" +Filter.Transform.Rotation.Order="旋转顺序" +Filter.Transform.Rotation.Order.Description="将欧拉角应用于渲染四边形的顺序。" +Filter.Transform.Rotation.Order.XYZ="俯仰,偏转,滚转" +Filter.Transform.Rotation.Order.XZY="俯仰,滚转,偏转" +Filter.Transform.Rotation.Order.YXZ="偏转,俯仰,滚转" +Filter.Transform.Rotation.Order.YZX="偏转,滚转,俯仰" +Filter.Transform.Rotation.Order.ZXY="滚转,俯仰,偏转" +Filter.Transform.Rotation.Order.ZYX="滚转,偏转,俯仰" +Filter.Transform.Rotation="旋转" +Filter.Transform.Rotation.Description="渲染四边形的欧拉旋转,使用旋转顺序应用。" +Filter.Transform.Rotation.X="俯仰 (X)" +Filter.Transform.Rotation.Y="偏转 (Y)" +Filter.Transform.Rotation.Z="滚转 (Z)" +Filter.Transform.Mipmapping="启用 MIP(纹理映射)" +Filter.Transform.Mipmapping.Description="为来源生成 MIP(纹理映射),使有角度和远处的部分更平滑。" + +# Source - Mirror +Source.Mirror="来源镜像" +Source.Mirror.Source="来源" +Source.Mirror.Source.Description="应该镜像哪些来源?" +Source.Mirror.Source.Size="来源大小" +Source.Mirror.Source.Size.Description="要镜像的来源的大小。(自动更新)" +Source.Mirror.Source.Audio="启用音频" +Source.Mirror.Source.Audio.Description="启用此来源的音频镜像。" +Source.Mirror.Scaling="重新缩放来源" +Source.Mirror.Scaling.Description="是否应该重新缩放来源?" +Source.Mirror.Scaling.Method="过滤器" +Source.Mirror.Scaling.Method.Description="应使用哪种过滤器进行重新缩放?" +Source.Mirror.Scaling.Method.Point="Point(点)" +Source.Mirror.Scaling.Method.Bilinear="Bilinear(双线性)" +Source.Mirror.Scaling.Method.BilinearLowRes="Bilinear(双线性低清晰度)" +Source.Mirror.Scaling.Method.Bicubic="Bicubic(双三次方)" +Source.Mirror.Scaling.Method.Lanczos="Lanczos(兰索斯)" +Source.Mirror.Scaling.Size="大小" +Source.Mirror.Scaling.Size.Description="我们应该重新缩放到?(WxH格式)" +Source.Mirror.Scaling.TransformKeepOriginal="使用原始大小进行转换" +Source.Mirror.Scaling.TransformKeepOriginal.Description="过滤器是否不应修改来源的大小?"