transition/shader: Use direct rendering (#501)

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2021-03-28 14:29:58 +02:00
parent a2f518224f
commit 0a44333c11

View file

@ -97,7 +97,7 @@ void shader_instance::transition_render(gs_texture_t* a, gs_texture_t* b, float_
_fx->set_transition_time(t);
_fx->set_transition_size(cx, cy);
_fx->prepare_render();
_fx->render();
_fx->render(nullptr);
}
bool shader_instance::audio_render(uint64_t* ts_out, obs_source_audio_mix* audio_output, uint32_t mixers,