obs-StreamFX/source/gs-effect.h

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/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <inttypes.h>
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#include <list>
#include <memory>
#include <string>
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#include "gs-sampler.h"
#include "gs-texture.h"
extern "C" {
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#pragma warning(push)
#pragma warning(disable : 4201)
#include <graphics/graphics.h>
#include <graphics/matrix4.h>
#include <graphics/vec4.h>
#include <graphics/vec3.h>
#include <graphics/vec2.h>
#pragma warning(pop)
}
namespace gs {
class effect_parameter {
public:
enum class type : uint8_t {
Unknown,
Boolean,
Float,
Float2,
Float3,
Float4,
Integer,
Integer2,
Integer3,
Integer4,
Matrix,
String,
Texture,
};
public:
effect_parameter(gs_eparam_t* param);
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std::string get_name();
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type get_type();
void set_bool(bool v);
void set_bool_array(bool v[], size_t sz);
void set_float(float_t x);
void set_float2(vec2& v);
void set_float2(float_t x, float_t y);
void set_float3(vec3& v);
void set_float3(float_t x, float_t y, float_t z);
void set_float4(vec4& v);
void set_float4(float_t x, float_t y, float_t z, float_t w);
void set_float_array(float_t v[], size_t sz);
void set_int(int32_t x);
void set_int2(int32_t x, int32_t y);
void set_int3(int32_t x, int32_t y, int32_t z);
void set_int4(int32_t x, int32_t y, int32_t z, int32_t w);
void set_int_array(int32_t v[], size_t sz);
void set_matrix(matrix4& v);
void set_texture(std::shared_ptr<gs::texture> v);
void set_texture(gs_texture_t* v);
void set_sampler(std::shared_ptr<gs::sampler> v);
void set_sampler(gs_sampler_state* v);
private:
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gs_eparam_t* m_param;
gs_effect_param_info m_paramInfo;
};
class effect {
public:
effect();
effect(std::string file);
effect(std::string code, std::string name);
virtual ~effect();
gs_effect_t* get_object();
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size_t count_parameters();
std::list<effect_parameter> get_parameters();
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effect_parameter get_parameter(size_t idx);
effect_parameter get_parameter(std::string name);
bool has_parameter(std::string name);
bool has_parameter(std::string name, effect_parameter::type type);
protected:
gs_effect_t* m_effect;
};
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} // namespace gs