obs-StreamFX/source/filters/filter-dynamic-mask.hpp

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/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <memory>
#include <string>
#include "gfx/gfx-source-texture.hpp"
#include "obs/gs/gs-effect.hpp"
#include "obs/obs-source-tracker.hpp"
#include "obs/obs-source.hpp"
#include "plugin.hpp"
// OBS
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4201)
#endif
#include <obs-source.h>
#include <util/platform.h>
#ifdef _MSC_VER
#pragma warning(pop)
#endif
namespace filter {
namespace dynamic_mask {
enum class channel : int8_t { Invalid = -1, Red, Green, Blue, Alpha };
class dynamic_mask_factory {
obs_source_info sourceInfo;
public: // Singleton
static void initialize();
static void finalize();
static std::shared_ptr<dynamic_mask_factory> get();
public:
dynamic_mask_factory();
~dynamic_mask_factory();
};
class dynamic_mask_instance {
obs_source_t* self;
std::map<std::tuple<channel, channel, std::string>, std::string> translation_map;
std::shared_ptr<gs::effect> effect;
bool have_filter_texture;
std::shared_ptr<gs::rendertarget> filter_rt;
std::shared_ptr<gs::texture> filter_texture;
bool have_input_texture;
std::shared_ptr<obs::source> input;
std::shared_ptr<gfx::source_texture> input_capture;
std::shared_ptr<gs::texture> input_texture;
bool have_final_texture;
std::shared_ptr<gs::rendertarget> final_rt;
std::shared_ptr<gs::texture> final_texture;
struct channel_data {
float_t value = 0.0;
float_t scale = 1.0;
vec4 values = {0};
};
std::map<channel, channel_data> channels;
struct _precalc {
vec4 base;
vec4 scale;
matrix4 matrix;
} precalc;
public:
dynamic_mask_instance(obs_data_t* data, obs_source_t* self);
~dynamic_mask_instance();
uint32_t get_width();
uint32_t get_height();
void get_properties(obs_properties_t* properties);
void update(obs_data_t* settings);
void load(obs_data_t* settings);
void save(obs_data_t* settings);
void input_renamed(obs::source* src, std::string old_name, std::string new_name);
static bool modified(void* self, obs_properties_t* properties, obs_property_t* property,
obs_data_t* settings);
void video_tick(float _time);
void video_render(gs_effect_t* effect);
};
} // namespace dynamic_mask
} // namespace filter