2021-05-01 16:31:13 +00:00
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// Copyright (c) 2020 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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// NVIDIA CVImage is part of:
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// - NVIDIA Video Effects SDK
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// - NVIDIA Augmented Reality SDK
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#include "nvidia-cv.hpp"
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#include <filesystem>
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#include <mutex>
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#include "nvidia/cuda/nvidia-cuda-obs.hpp"
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#include "obs/gs/gs-helper.hpp"
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#include "util/util-logging.hpp"
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#include "util/util-platform.hpp"
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#ifdef _DEBUG
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#define ST_PREFIX "<%s> "
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#define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#else
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#define ST_PREFIX "<nvidia::cv::cv> "
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#define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
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#define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
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#define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
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#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
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#endif
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#if defined(WIN32)
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#include <KnownFolders.h>
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#include <ShlObj.h>
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#include <Windows.h>
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#define LIB_NAME "NVCVImage.dll"
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#else
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#define LIB_NAME "libNVCVImage.so"
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#endif
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#define ST_ENV_NVIDIA_AR_SDK_PATH L"NV_AR_SDK_PATH"
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#define ST_ENV_NVIDIA_VIDEO_EFFECTS_SDK_PATH L"NV_VIDEO_EFFECTS_PATH"
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#define NVCVI_LOAD_SYMBOL(NAME) \
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{ \
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NAME = reinterpret_cast<decltype(NAME)>(_library->load_symbol(#NAME)); \
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if (!NAME) \
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throw std::runtime_error("Failed to load '" #NAME "' from '" LIB_NAME "'."); \
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}
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streamfx::nvidia::cv::cv::~cv()
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{
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D_LOG_DEBUG("Finalizing... (Addr: 0x%" PRIuPTR ")", this);
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}
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streamfx::nvidia::cv::cv::cv()
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{
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std::filesystem::path vfx_sdk_path;
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std::filesystem::path ar_sdk_path;
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std::vector<std::filesystem::path> lib_paths;
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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D_LOG_DEBUG("Initializing... (Addr: 0x%" PRIuPTR ")", this);
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// Figure out the location of supported SDKs.
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{
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#ifdef WIN32
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DWORD env_size;
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std::vector<wchar_t> buffer;
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env_size = GetEnvironmentVariableW(ST_ENV_NVIDIA_VIDEO_EFFECTS_SDK_PATH, nullptr, 0);
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if (env_size > 0) {
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buffer.resize(static_cast<size_t>(env_size) + 1);
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2021-09-07 03:11:04 +00:00
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env_size = GetEnvironmentVariableW(ST_ENV_NVIDIA_VIDEO_EFFECTS_SDK_PATH, buffer.data(),
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2021-10-23 15:11:21 +00:00
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static_cast<DWORD>(buffer.size()));
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2021-05-01 16:31:13 +00:00
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vfx_sdk_path = std::wstring(buffer.data(), buffer.size());
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} else {
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PWSTR str = nullptr;
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HRESULT res = SHGetKnownFolderPath(FOLDERID_ProgramFiles, KF_FLAG_DEFAULT, nullptr, &str);
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if (res == S_OK) {
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vfx_sdk_path = std::wstring(str);
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vfx_sdk_path /= "NVIDIA Corporation";
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vfx_sdk_path /= "NVIDIA Video Effects";
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CoTaskMemFree(str);
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}
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}
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#else
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throw std::runtime_error("Not yet implemented.");
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#endif
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// Check if any of the found paths are valid.
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if (std::filesystem::exists(vfx_sdk_path)) {
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lib_paths.push_back(vfx_sdk_path);
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}
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}
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{
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#ifdef WIN32
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DWORD env_size;
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std::vector<wchar_t> buffer;
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env_size = GetEnvironmentVariableW(ST_ENV_NVIDIA_AR_SDK_PATH, nullptr, 0);
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if (env_size > 0) {
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buffer.resize(static_cast<size_t>(env_size) + 1);
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2021-09-07 03:11:04 +00:00
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env_size =
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GetEnvironmentVariableW(ST_ENV_NVIDIA_AR_SDK_PATH, buffer.data(), static_cast<DWORD>(buffer.size()));
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2021-05-01 16:31:13 +00:00
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ar_sdk_path = std::wstring(buffer.data(), buffer.size());
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} else {
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PWSTR str = nullptr;
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HRESULT res = SHGetKnownFolderPath(FOLDERID_ProgramFiles, KF_FLAG_DEFAULT, nullptr, &str);
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if (res == S_OK) {
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ar_sdk_path = std::wstring(str);
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ar_sdk_path /= "NVIDIA Corporation";
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ar_sdk_path /= "NVIDIA AR SDK";
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CoTaskMemFree(str);
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}
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}
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#else
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throw std::runtime_error("Not yet implemented.");
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#endif
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// Check if any of the found paths are valid.
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if (std::filesystem::exists(ar_sdk_path)) {
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lib_paths.push_back(ar_sdk_path);
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}
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}
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// Check if we have any found paths.
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if (lib_paths.size() == 0) {
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D_LOG_ERROR("No supported NVIDIA SDK is installed to provide '%s'.", LIB_NAME);
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throw std::runtime_error("Failed to load '" LIB_NAME "'.");
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}
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// Try and load any available NvCVImage library.
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for (auto path : lib_paths) {
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#ifdef WIN32
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// On platforms where it is possible, modify the linker directories.
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SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_DEFAULT_DIRS);
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DLL_DIRECTORY_COOKIE ck = AddDllDirectory(vfx_sdk_path.wstring().c_str());
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#endif
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try {
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// Try to load it directly first, it may be on the search path already.
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_library = ::streamfx::util::library::load(std::string_view(LIB_NAME));
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} catch (...) {
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auto pathu8 = util::platform::native_to_utf8(path / LIB_NAME);
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try {
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_library = ::streamfx::util::library::load(pathu8);
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} catch (...) {
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D_LOG_WARNING("Failed to load '%s' from '%s'.", LIB_NAME, pathu8.string().c_str());
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}
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}
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if (_library)
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break;
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#ifdef WIN32
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RemoveDllDirectory(ck);
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#endif
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}
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if (!_library) {
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D_LOG_ERROR("No installed NVIDIA SDK provides '%s'.", LIB_NAME);
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throw std::runtime_error("Failed to load '" LIB_NAME "'.");
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}
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{ // Load Symbols
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NVCVI_LOAD_SYMBOL(NvCVImage_Init);
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NVCVI_LOAD_SYMBOL(NvCVImage_InitView);
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NVCVI_LOAD_SYMBOL(NvCVImage_Alloc);
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NVCVI_LOAD_SYMBOL(NvCVImage_Realloc);
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NVCVI_LOAD_SYMBOL(NvCVImage_Dealloc);
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NVCVI_LOAD_SYMBOL(NvCVImage_Create);
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NVCVI_LOAD_SYMBOL(NvCVImage_Destroy);
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NVCVI_LOAD_SYMBOL(NvCVImage_ComponentOffsets);
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NVCVI_LOAD_SYMBOL(NvCVImage_Transfer);
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NVCVI_LOAD_SYMBOL(NvCVImage_TransferRect);
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NVCVI_LOAD_SYMBOL(NvCVImage_TransferFromYUV);
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NVCVI_LOAD_SYMBOL(NvCVImage_TransferToYUV);
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NVCVI_LOAD_SYMBOL(NvCVImage_MapResource);
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NVCVI_LOAD_SYMBOL(NvCVImage_UnmapResource);
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NVCVI_LOAD_SYMBOL(NvCVImage_Composite);
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NVCVI_LOAD_SYMBOL(NvCVImage_CompositeRect);
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NVCVI_LOAD_SYMBOL(NvCVImage_CompositeOverConstant);
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NVCVI_LOAD_SYMBOL(NvCVImage_FlipY);
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NVCVI_LOAD_SYMBOL(NvCVImage_GetYUVPointers);
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NVCVI_LOAD_SYMBOL(NvCV_GetErrorStringFromCode);
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#ifdef WIN32
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NVCVI_LOAD_SYMBOL(NvCVImage_InitFromD3D11Texture);
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NVCVI_LOAD_SYMBOL(NvCVImage_ToD3DFormat);
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NVCVI_LOAD_SYMBOL(NvCVImage_FromD3DFormat);
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#ifdef __dxgicommon_h__
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NVCVI_LOAD_SYMBOL(NvCVImage_ToD3DColorSpace);
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NVCVI_LOAD_SYMBOL(NvCVImage_FromD3DColorSpace);
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#endif
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#endif
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}
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}
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std::shared_ptr<streamfx::nvidia::cv::cv> streamfx::nvidia::cv::cv::get()
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{
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static std::weak_ptr<streamfx::nvidia::cv::cv> instance;
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static std::mutex lock;
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std::unique_lock<std::mutex> ul(lock);
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if (instance.expired()) {
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auto hard_instance = std::make_shared<streamfx::nvidia::cv::cv>();
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instance = hard_instance;
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return hard_instance;
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}
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return instance.lock();
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}
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