obs-StreamFX/source/source-mirror.h

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/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <condition_variable>
#include <memory>
#include <mutex>
#include <thread>
#include <vector>
#include "gfx-source-texture.h"
#include "gs-rendertarget.h"
#include "gs-sampler.h"
#include "obs-audio-capture.h"
#include "obs-source.hpp"
#include "plugin.h"
extern "C" {
#include <obs-source.h>
}
namespace Source {
class MirrorAddon {
obs_source_info osi;
public:
MirrorAddon();
~MirrorAddon();
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static const char* get_name(void*);
static void get_defaults(obs_data_t*);
static bool modified_properties(obs_properties_t*, obs_property_t*, obs_data_t*);
static obs_properties_t* get_properties(void*);
static void* create(obs_data_t*, obs_source_t*);
static void destroy(void*);
static uint32_t get_width(void*);
static uint32_t get_height(void*);
static void update(void*, obs_data_t*);
static void activate(void*);
static void deactivate(void*);
static void video_tick(void*, float);
static void video_render(void*, gs_effect_t*);
static void enum_active_sources(void*, obs_source_enum_proc_t, void*);
};
class Mirror {
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bool m_active = false;
obs_source_t* m_source = nullptr;
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float_t m_tick = 0;
// Input
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obs_scene_t* m_scene = nullptr;
std::shared_ptr<obs::source> m_scene_source;
std::unique_ptr<gfx::source_texture> m_source_texture;
// Input Source
obs_sceneitem_t* m_sceneitem = nullptr;
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std::string m_source_name;
// Scaling
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bool m_rescale = false;
uint32_t m_width;
uint32_t m_height;
gs_effect_t* m_scaling_effect = nullptr;
bool m_keep_original_size = false;
std::unique_ptr<gs::rendertarget> m_render_target_scale;
std::shared_ptr<gs::sampler> m_sampler;
// Audio
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bool m_enable_audio = false;
std::unique_ptr<obs::audio_capture> m_audio_capture;
std::mutex m_audio_lock;
std::condition_variable m_audio_notify;
obs_source_audio m_audio_output;
std::vector<std::vector<float_t>> m_audio_data;
std::thread m_audio_thread;
bool m_kill_audio_thread = false;
bool m_have_audio_output = false;
public:
Mirror(obs_data_t*, obs_source_t*);
~Mirror();
uint32_t get_width();
uint32_t get_height();
void update(obs_data_t*);
void activate();
void deactivate();
void video_tick(float);
void video_render(gs_effect_t*);
void audio_capture_cb(void* data, const audio_data* audio, bool muted);
void audio_output_cb();
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void enum_active_sources(obs_source_enum_proc_t, void*);
};
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}; // namespace Source