2020-03-20 22:10:19 +00:00
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/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2020 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <memory>
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#include "nvidia-cuda.hpp"
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namespace nvidia::cuda {
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class context {
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std::shared_ptr<::nvidia::cuda::cuda> _cuda;
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2020-07-12 16:41:50 +00:00
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::nvidia::cuda::context_t _ctx;
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2020-03-20 22:10:19 +00:00
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// Primary Device Context
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2020-07-12 16:41:50 +00:00
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bool _has_device;
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2020-06-14 17:17:26 +00:00
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::nvidia::cuda::device_t _device;
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2020-03-20 22:10:19 +00:00
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private:
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2020-11-05 05:39:01 +00:00
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context();
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2020-03-20 22:10:19 +00:00
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public:
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~context();
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#ifdef WIN32
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2020-11-05 05:39:01 +00:00
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context(ID3D11Device* device);
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2020-03-20 22:10:19 +00:00
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#endif
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2020-06-14 17:17:26 +00:00
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::nvidia::cuda::context_t get();
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2020-03-20 22:10:19 +00:00
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};
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} // namespace nvidia::cuda
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