mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-14 07:45:06 +00:00
88 lines
2.2 KiB
C
88 lines
2.2 KiB
C
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/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include "plugin.h"
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#include <libobs/obs-source.h>
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#include <libobs/util/platform.h>
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#include <string>
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namespace Filter {
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class Displacement {
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public:
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Displacement();
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~Displacement();
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static const char *get_name(void *);
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static void *create(obs_data_t *, obs_source_t *);
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static void destroy(void *);
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static uint32_t get_width(void *);
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static uint32_t get_height(void *);
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static void get_defaults(obs_data_t *);
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static obs_properties_t *get_properties(void *);
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static void update(void *, obs_data_t *);
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static void activate(void *);
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static void deactivate(void *);
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static void show(void *);
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static void hide(void *);
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static void video_tick(void *, float);
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static void video_render(void *, gs_effect_t *);
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private:
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obs_source_info sourceInfo;
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private:
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class Instance {
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public:
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Instance(obs_data_t*, obs_source_t*);
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~Instance();
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void update(obs_data_t*);
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uint32_t get_width();
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uint32_t get_height();
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void activate();
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void deactivate();
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void show();
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void hide();
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void video_tick(float);
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void video_render(gs_effect_t*);
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std::string get_file();
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private:
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void updateDisplacementMap(std::string file);
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obs_source_t *context;
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gs_effect_t *customEffect;
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float_t distance;
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vec2 displacementScale;
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struct {
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std::string file;
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gs_texture_t* texture;
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time_t createTime,
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modifiedTime;
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size_t size;
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} dispmap;
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float_t timer;
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};
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};
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}
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