2019-12-18 05:37:38 +00:00
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// Modern effects for a modern Streamer
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// Copyright (C) 2019 Michael Fabian Dirks
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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#pragma once
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#include <list>
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#include <string>
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#include "obs/gs/gs-effect-parameter.hpp"
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// OBS
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extern "C" {
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4201)
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#endif
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#include <obs.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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}
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namespace gfx {
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namespace shader {
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gfx-shader-param: Vastly improve parameter functionality
Allow for overriding type and size of an element, opening the path for `int#[]`, `float#[]`, `int#x#`, `float#x#`, `bool#x#`, `vector<type, #>` and `matrix<type, #, #>`. Also allows for specifying the exact type of texture instead of hoping the user gets it right, as well as samplers.
Parameters are also now created if they are invisible, which means that the properties() function must not be called, but they must still be used like any other. This is due to a problem with default values not being applied all the time, and sometimes just vanishing.
The code also now throws exceptions with reasonable text, which should be caught by the gfx::shader implementation and refuse a load of the effect. No other state should be modified at that point, so care must be taken that up until the moment the complete initialization is done no other state is modified.
2019-12-24 21:02:37 +00:00
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enum class parameter_type {
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// Unknown type, could be anything.
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Unknown,
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// Boolean, either false or true.
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Boolean,
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// Single Floating Point
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Float,
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// 32-Bit Integer
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Integer,
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// UTF-8 Character based String.
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String,
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// Texture with dimensions stored in size (1 = Texture1D, 2 = Texture2D, 3 = Texture3D, 6 = TextureCube).
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Texture,
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// Sampler for Textures.
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Sampler
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};
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parameter_type get_type_from_effect_type(gs::effect_parameter::type type);
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size_t get_length_from_effect_type(gs::effect_parameter::type type);
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parameter_type get_type_from_string(std::string v);
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2019-12-18 05:37:38 +00:00
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class parameter {
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gfx-shader-param: Vastly improve parameter functionality
Allow for overriding type and size of an element, opening the path for `int#[]`, `float#[]`, `int#x#`, `float#x#`, `bool#x#`, `vector<type, #>` and `matrix<type, #, #>`. Also allows for specifying the exact type of texture instead of hoping the user gets it right, as well as samplers.
Parameters are also now created if they are invisible, which means that the properties() function must not be called, but they must still be used like any other. This is due to a problem with default values not being applied all the time, and sometimes just vanishing.
The code also now throws exceptions with reasonable text, which should be caught by the gfx::shader implementation and refuse a load of the effect. No other state should be modified at that point, so care must be taken that up until the moment the complete initialization is done no other state is modified.
2019-12-24 21:02:37 +00:00
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// Parameter used for all functionality.
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2019-12-18 05:37:38 +00:00
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gs::effect_parameter _param;
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gfx-shader-param: Vastly improve parameter functionality
Allow for overriding type and size of an element, opening the path for `int#[]`, `float#[]`, `int#x#`, `float#x#`, `bool#x#`, `vector<type, #>` and `matrix<type, #, #>`. Also allows for specifying the exact type of texture instead of hoping the user gets it right, as well as samplers.
Parameters are also now created if they are invisible, which means that the properties() function must not be called, but they must still be used like any other. This is due to a problem with default values not being applied all the time, and sometimes just vanishing.
The code also now throws exceptions with reasonable text, which should be caught by the gfx::shader implementation and refuse a load of the effect. No other state should be modified at that point, so care must be taken that up until the moment the complete initialization is done no other state is modified.
2019-12-24 21:02:37 +00:00
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// Real type of the parameter (libobs gets it wrong often).
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parameter_type _type;
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// Real size of the parameter (libobs gets it wrong often).
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size_t _size;
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// Order of the parameter in a list/map.
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int32_t _order;
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// Key for the parameter (group) in a list/map.
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2019-12-24 07:38:01 +00:00
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std::string _key;
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gfx-shader-param: Vastly improve parameter functionality
Allow for overriding type and size of an element, opening the path for `int#[]`, `float#[]`, `int#x#`, `float#x#`, `bool#x#`, `vector<type, #>` and `matrix<type, #, #>`. Also allows for specifying the exact type of texture instead of hoping the user gets it right, as well as samplers.
Parameters are also now created if they are invisible, which means that the properties() function must not be called, but they must still be used like any other. This is due to a problem with default values not being applied all the time, and sometimes just vanishing.
The code also now throws exceptions with reasonable text, which should be caught by the gfx::shader implementation and refuse a load of the effect. No other state should be modified at that point, so care must be taken that up until the moment the complete initialization is done no other state is modified.
2019-12-24 21:02:37 +00:00
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// Visibility, name and description.
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bool _visible;
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2019-12-24 07:38:01 +00:00
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std::string _name;
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std::string _description;
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gfx-shader-param: Vastly improve parameter functionality
Allow for overriding type and size of an element, opening the path for `int#[]`, `float#[]`, `int#x#`, `float#x#`, `bool#x#`, `vector<type, #>` and `matrix<type, #, #>`. Also allows for specifying the exact type of texture instead of hoping the user gets it right, as well as samplers.
Parameters are also now created if they are invisible, which means that the properties() function must not be called, but they must still be used like any other. This is due to a problem with default values not being applied all the time, and sometimes just vanishing.
The code also now throws exceptions with reasonable text, which should be caught by the gfx::shader implementation and refuse a load of the effect. No other state should be modified at that point, so care must be taken that up until the moment the complete initialization is done no other state is modified.
2019-12-24 21:02:37 +00:00
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protected:
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2019-12-24 07:38:01 +00:00
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parameter(gs::effect_parameter param, std::string key_prefix);
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2019-12-18 05:37:38 +00:00
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virtual ~parameter(){};
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2019-12-25 09:09:56 +00:00
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public:
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2019-12-22 05:07:37 +00:00
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virtual void defaults(obs_data_t* settings);
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2019-12-18 05:37:38 +00:00
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virtual void properties(obs_properties_t* props, obs_data_t* settings);
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virtual void update(obs_data_t* settings);
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virtual void assign();
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2019-12-24 07:38:01 +00:00
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public:
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gfx-shader-param: Vastly improve parameter functionality
Allow for overriding type and size of an element, opening the path for `int#[]`, `float#[]`, `int#x#`, `float#x#`, `bool#x#`, `vector<type, #>` and `matrix<type, #, #>`. Also allows for specifying the exact type of texture instead of hoping the user gets it right, as well as samplers.
Parameters are also now created if they are invisible, which means that the properties() function must not be called, but they must still be used like any other. This is due to a problem with default values not being applied all the time, and sometimes just vanishing.
The code also now throws exceptions with reasonable text, which should be caught by the gfx::shader implementation and refuse a load of the effect. No other state should be modified at that point, so care must be taken that up until the moment the complete initialization is done no other state is modified.
2019-12-24 21:02:37 +00:00
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gs::effect_parameter get_parameter();
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parameter_type get_type();
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size_t get_size();
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2019-12-24 07:38:01 +00:00
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int32_t get_order();
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gfx-shader-param: Vastly improve parameter functionality
Allow for overriding type and size of an element, opening the path for `int#[]`, `float#[]`, `int#x#`, `float#x#`, `bool#x#`, `vector<type, #>` and `matrix<type, #, #>`. Also allows for specifying the exact type of texture instead of hoping the user gets it right, as well as samplers.
Parameters are also now created if they are invisible, which means that the properties() function must not be called, but they must still be used like any other. This is due to a problem with default values not being applied all the time, and sometimes just vanishing.
The code also now throws exceptions with reasonable text, which should be caught by the gfx::shader implementation and refuse a load of the effect. No other state should be modified at that point, so care must be taken that up until the moment the complete initialization is done no other state is modified.
2019-12-24 21:02:37 +00:00
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const std::string& get_key();
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bool is_visible();
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bool has_name();
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2019-12-24 07:38:01 +00:00
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const std::string& get_name();
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bool has_description();
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const std::string& get_description();
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2019-12-18 05:37:38 +00:00
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public:
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static std::shared_ptr<parameter> make_parameter(gs::effect_parameter param, std::string prefix);
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};
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} // namespace shader
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} // namespace gfx
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