obs-StreamFX/source/filter-transform.h

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/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <memory>
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#include "gs-vertexbuffer.h"
#include "plugin.h"
namespace Filter {
class Transform {
public:
Transform();
~Transform();
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static const char* get_name(void*);
static void get_defaults(obs_data_t*);
static obs_properties_t* get_properties(void*);
static bool modified_properties(obs_properties_t*, obs_property_t*, obs_data_t*);
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static void* create(obs_data_t*, obs_source_t*);
static void destroy(void*);
static uint32_t get_width(void*);
static uint32_t get_height(void*);
static void update(void*, obs_data_t*);
static void activate(void*);
static void deactivate(void*);
static void show(void*);
static void hide(void*);
static void video_tick(void*, float);
static void video_render(void*, gs_effect_t*);
private:
obs_source_info sourceInfo;
private:
class Instance {
public:
Instance(obs_data_t*, obs_source_t*);
~Instance();
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void update(obs_data_t*);
uint32_t get_width();
uint32_t get_height();
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void activate();
void deactivate();
void video_tick(float);
void video_render(gs_effect_t*);
private:
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obs_source_t* m_sourceContext;
gs::vertex_buffer* m_vertexHelper;
gs_vertbuffer_t* m_vertexBuffer;
gs_texrender_t * m_texRender, *m_shapeRender;
// Camera
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bool m_isCameraOrthographic;
float_t m_cameraFieldOfView;
// Source
bool m_isInactive, m_isHidden;
bool m_isMeshUpdateRequired;
// 3D Information
uint32_t m_rotationOrder;
struct {
std::unique_ptr<util::vec3a> m_position;
std::unique_ptr<util::vec3a> m_rotation;
std::unique_ptr<util::vec3a> m_scale;
std::unique_ptr<util::vec3a> m_shear;
};
};
};
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} // namespace Filter