obs-StreamFX/data/effects/standard.effect

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#include "shared.effect"
uniform texture2D Channel0;
uniform texture2D Channel1;
//------------------------------------------------------------------------------
// Technique: Restore Alpha
//------------------------------------------------------------------------------
// Parameters:
// - Channel0: RGBX Texture
// - Channel1: XXXA Texture
float4 PSRestoreAlpha(VertexData vtx) : TARGET {
float4 rgbx = Channel0.Sample(BlankSampler, vtx.uv);
float4 xxxa = Channel1.Sample(BlankSampler, vtx.uv);
rgbx.a = xxxa.a;
return rgbx;
};
technique RestoreAlpha
{
pass
{
vertex_shader = DefaultVertexShader(vtx);
pixel_shader = PSRestoreAlpha(vtx);
};
};