obs-StreamFX/source/gs-vertex.cpp

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/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "gs-vertex.h"
#include "util-memory.h"
GS::Vertex::Vertex() {
this->hasStore = true;
this->store = util::malloc_aligned(16, sizeof(vec3) * 3 + sizeof(uint32_t) + sizeof(vec4)*MAXIMUM_UVW_LAYERS);
this->position = reinterpret_cast<vec3*>(store);
this->normal = reinterpret_cast<vec3*>(reinterpret_cast<char*>(store) + (16 * 1));
this->tangent = reinterpret_cast<vec3*>(reinterpret_cast<char*>(store) + (16 * 2));
for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
this->uv[n] = reinterpret_cast<vec4*>(reinterpret_cast<char*>(store) + (16 * (2 + n)));
}
this->color = reinterpret_cast<uint32_t*>(reinterpret_cast<char*>(store) + (16 * (3 + MAXIMUM_UVW_LAYERS)));
}
GS::Vertex::~Vertex() {
if (hasStore)
util::free_aligned(store);
}
GS::Vertex::Vertex(vec3* p, vec3* n, vec3* t, uint32_t* col, vec4* uvs[MAXIMUM_UVW_LAYERS])
: position(p), normal(n), tangent(t), color(col) {
if (uvs != nullptr) {
for (size_t idx = 0; idx < MAXIMUM_UVW_LAYERS; idx++) {
this->uv[idx] = uvs[idx];
}
}
this->hasStore = false;
}