2019-12-18 05:37:38 +00:00
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// Modern effects for a modern Streamer
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// Copyright (C) 2019 Michael Fabian Dirks
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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#pragma once
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#include <string>
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#include "gfx-shader-param.hpp"
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#include "obs/gs/gs-effect-parameter.hpp"
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namespace gfx {
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namespace shader {
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class bool_parameter : public parameter {
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std::string _key;
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std::string _name;
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std::string _desc;
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bool _value;
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public:
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bool_parameter(gs::effect_parameter param, std::string prefix);
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virtual ~bool_parameter();
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public:
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virtual void properties(obs_properties_t* props, obs_data_t* settings) override;
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virtual void update(obs_data_t* settings) override;
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virtual void assign() override;
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};
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struct float_parameter : public parameter {
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size_t _len;
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std::string _key[5];
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std::string _name[5];
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std::string _desc;
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float_t _min[4];
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float_t _max[4];
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float_t _step[4];
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float_t _value[4];
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public:
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float_parameter(gs::effect_parameter param, std::string prefix);
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virtual ~float_parameter();
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public:
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virtual void properties(obs_properties_t* props, obs_data_t* settings) override;
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virtual void update(obs_data_t* settings) override;
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virtual void assign() override;
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};
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struct int_parameter : public parameter {
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public:
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int_parameter(gs::effect_parameter param, std::string prefix);
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virtual ~int_parameter();
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public:
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virtual void properties(obs_properties_t* props, obs_data_t* settings) override;
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};
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} // namespace shader
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} // namespace gfx
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