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67 lines
3 KiB
Markdown
67 lines
3 KiB
Markdown
# samples
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In the context of Furnace, a sound sample (usually just referred to as a sample) is a string of numbers that hold sampled PCM audio.
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In Furnace, these samples can be generated by importing a .wav (think of it as an higher quality MP3) file.
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## supported chips
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as of Furnace 0.6, the following sound chips have sample support:
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- NES/Ricoh 2A03 (with DPCM support and only on channel 5)
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- Sega Genesis/YM2612 (channel 6 only)
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- PC Engine/TurboGrafx-16/HuC6280
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- Amiga/Paula
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- SegaPCM
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- Neo Geo/Neo Geo CD/YM2610 (ADPCM channels only)
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- Seta/Allumer X1-010
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- Atari Lynx
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- MSM6258 and MSM6295
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- YMU759/MA-2 (last channel only)
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- QSound
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- ZX Spectrum 48k (1-bit)
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- RF5C68
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- WonderSwan
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- tildearrow Sound Unit
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- VERA (last channel only)
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- Y8950 (last channel only)
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- Konami K007232
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- a few more that I've forgotten to mention
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## compatible sample mode
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effect `17xx` enables/disables compatible sample mode whether supported (e.g. on Sega Genesis or PC Engine).
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in this mode, samples are mapped to notes in an octave from C to B, allowing you to use up to 12 samples.
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if you need to use more samples, you may change the sample bank using effect `EBxx`.
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use of this mode is discouraged in favor of Sample type instruments.
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## notes
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due to limitations in some of those sound chips, some restrictions exist:
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- Amiga: sample lengths and loop will be set to an even number, and your sample can't be longer than 131070.
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- NES: if on DPCM mode, only a limited selection of frequencies is available, and loop position isn't supported (only entire sample).
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- SegaPCM: your sample can't be longer than 65535, and the maximum frequency is 31.25KHz.
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- QSound: your sample can't be longer than 65535, and the loop length shall not be greater than 32767.
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- Neo Geo (ADPCM-A): no looping supported. your samples will play at ~18.5KHz.
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- Neo Geo (ADPCM-B): no loop position supported (only entire sample), and the maximum frequency is ~55KHz.
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- YM2608: the maximum frequency is ~55KHz.
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- MSM6258/MSM6295: no arbitrary frequency.
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- ZX Spectrum Beeper: your sample can't be longer than 2048, and it always plays at ~55KHz.
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- Seta/Allumer X1-010: frequency resolution is terrible in the lower end. your sample can't be longer than 131072.
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furthermore, many of these chips have a limited amount of sample memory. check memory usage in window > statistics.
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# the sample editor
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You can actually tweak your samples in Furnace's sample editor, which can be accessed by clicking on `window` (at the top of the screen) then clicking on `sample editor`.
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In there, you can modify certain data pertaining to your sample, such as the:
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- volume of the sample in percentage, where 100% is the current level of the sample (note that you can distort it if you put it too high)
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- the sample rate.
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- what frequencies to filter, along with filter level/sweep and resonance options (much like the C64)
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- and many more.
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The changes you make will be applied as soon as you've committed them to your sample, but they can be undone and redoed, just like text.
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