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217e42471b
the first release ever with pre-built binaries
1.6 KiB
1.6 KiB
Furnace
this is a work-in-progress editor for DefleMask module files (.dmf).
features
- supports Sega Genesis, Master System, Game Boy, PC Engine, NES, C64, YM2151/PCM and Neo Geo!
- clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only)
- bug/quirk implementation for increased playback accuracy
- accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID and ymfm)
- open-source. GPLv2.
downloads
check out the Releases page. available for Windows, macOS and Linux (AppImage).
developer info
dependencies
- CMake
- SDL2
- zlib
- JACK (optional)
SDL2 and zlib are included as submodules.
compilation
your typical CMake project. clone (including submodules) and:
Windows using MSVC
no longer tested! as of now tildearrow uses MinGW for Windows builds...
from the developer tools command prompt:
mkdir build
cd build
cmake ..
msbuild ALL_BUILD.vcxproj
macOS and Linux
mkdir build
cd build
cmake ..
make
usage
./furnace
this opens the program.
./furnace -console <file>
this will play a .dmf file.
./furnace -console -view commands <file>
this will play a .dmf file and enable the commands view.
./furnace -output audio.wav <file>
this will render a .dmf file to .wav.
notes
my song sounds very odd at a certain point
file a bug report. use the Issues page.
it's probably another playback inaccuracy.
my song sounds correct, but it doesn't in DefleMask
file a bug report here. it still is a playback inaccuracy.