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issue #1409 |
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vgsound_emu/src | ||
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CHANGELOG.md | ||
CMakeLists.txt | ||
LICENSE | ||
MODIFIED.md | ||
README.md |
vgsound_emu V2 (modified)
This is a C++ library of video game sound chip emulation cores. useful for emulators, chiptune trackers, or players.
This is a modified version of vgsound_emu, tailored for Furnace.
Important
License is now changed to zlib license in vgsound_emu V2, now you must notify your all modifications.
but vgsound_emu V1 (pre-V2) is still exists, and it's still distributed under BSD-3-Clause license.(details)
V2 revision changes
formatting codes with clang-format, Encapsulation for Maintenance, Fix GCC 12, Change license to zlib license for notify modifications in derived works from this cores.
Changelog
See here.
License
This software is distributed under zlib License, unlike vgsound_emu V1(standard BSD-3-Clause license(details)). You must notify your modifications at all files you have modified!
See here for details.
Folders
- vgsound_emu: base folder
- src: source codes for emulation cores
- core: core files used in most of emulation cores
- vox: Dialogic ADPCM core
- es550x: Ensoniq ES5504, ES5505, ES5506 PCM sound chip families, 25/32 voices with 16/4 stereo/6 stereo output channels
- k005289: Konami K005289, 2 timers
- k007232: Konami K007232, 2 PCM channels
- k053260: Konami K053260, 4 PCM or ADPCM channels with CPU to CPU communication feature
- msm6295: OKI MSM6295, 4 ADPCM channels
- n163: Namco 163, NES Mapper with up to 8 Wavetable channels
- scc: Konami SCC, MSX Mappers with 5 Wavetable channels
- vrcvi: Konami VRC VI, NES Mapper with 2 Pulse channels and 1 Sawtooth channel
- x1_010: Seta/Allumer X1-010, 16 Wavetable/PCM channels
- template: Template for sound emulation core
- core: core files used in most of emulation cores
- src: source codes for emulation cores
Build instruction
dependencies
- C++11 (or later)
- CMake (3.1 or later is recommended)
- git (for source repository management)
- MSVC or GCC or Clang (for compile)
Clone repository
type the following on a terminal/console/shell/whatever:
git clone https://gitlab.com/cam900/vgsound_emu.git
cd vgsound_emu
Compile with CMake
MSVC
type the following on a developer tools command prompt:
mkdir build
cd build
cmake ..
msbuild ALL_BUILD.vcxproj
MinGW, GCC, Clang with MakeFile
type the following on a terminal/console/shell/whatever:
mkdir build
cd build
cmake ..
make
CMake options
To add an CMake option from the command line: cmake -D<Insert option name here>=<Value> ..
You can add multiple option with CMake.
Available options
Options | Available Value | Default | Descriptions |
---|---|---|---|
VGSOUND_EMU_ES5504 | ON/OFF | ON | Use ES5504 core |
VGSOUND_EMU_ES5505 | ON/OFF | ON | Use ES5505 core |
VGSOUND_EMU_ES5506 | ON/OFF | ON | Use ES5506 core |
VGSOUND_EMU_K005289 | ON/OFF | ON | Use K005289 core |
VGSOUND_EMU_K007232 | ON/OFF | ON | Use K007232 core |
VGSOUND_EMU_K053260 | ON/OFF | ON | Use K053260 core |
VGSOUND_EMU_MSM6295 | ON/OFF | ON | Use MSM6295 core |
VGSOUND_EMU_NAMCO_163 | ON/OFF | ON | Use Namco 163 core |
VGSOUND_EMU_SCC | ON/OFF | ON | Use SCC core |
VGSOUND_EMU_VRCVI | ON/OFF | ON | Use VRC VI core |
VGSOUND_EMU_X1_010 | ON/OFF | ON | Use X1-010 core |
Link at another project
Copy this repository as submodule first, type the following on a terminal/console/shell/whatever:
git submodule add https://gitlab.com/cam900/vgsound_emu.git <Insert submodule path here>
Then, Add following options at your CMakeLists.txt file.
example:
add_subdirectory(<Insert submodule path here> [EXCLUDE_FROM_ALL])
...
target_include_directories(<Insert your project name here> SYSTEM PRIVATE <Insert submodule path here>)
target_link_libraries(<Insert your project name here> PRIVATE vgsound_emu)