#ifndef _TIA_H #define _TIA_H #include "../dispatch.h" #include "../macroInt.h" #include #include "sound/tia/TIASnd.h" class DivPlatformTIA: public DivDispatch { protected: struct Channel { int freq, baseFreq, pitch; unsigned char ins, note, shape; signed char konCycles; bool active, insChanged, freqChanged, keyOn, keyOff, portaPause, inPorta; int vol, outVol; DivMacroInt std; Channel(): freq(0), baseFreq(0), pitch(0), ins(-1), note(0), shape(4), active(false), insChanged(true), freqChanged(false), keyOn(false), keyOff(false), portaPause(false), inPorta(false), vol(0), outVol(15) {} }; Channel chan[2]; bool isMuted[2]; TIASound tia; public: void acquire(short* bufL, short* bufR, size_t start, size_t len); int dispatch(DivCommand c); void reset(); void forceIns(); void tick(); void muteChannel(int ch, bool mute); void setPAL(bool pal); bool isStereo(); bool keyOffAffectsArp(int ch); void notifyInsDeletion(void* ins); int init(DivEngine* parent, int channels, int sugRate, bool pal); void quit(); }; #endif