# multiplayer protocol this is a concept! it has not been implemented yet! the Furnace protocol is described here. # information all numbers are little-endian. the following fields may be found in "size": - `f` indicates a floating point number. - `STR` is a UTF-8 zero-terminated string. - `CFG` is the same as STR, but contains a config. - `???` is an array of variable size. - `S??` is an array of `STR`s. - `1??` is an array of bytes. - `2??` is an array of shorts. - `4??` is an array of ints. two player IDs are reserved: - 0: system - 1: host (console) two usernames are reserved: - SYSTEM - HOST some characters are not allowed in usernames: 0x00-0x1f, `@`, 0x7f-0x9f, 0xd800-0xdfff, 0xfeff, 0xfffe and 0xffff. # header size | description -----|------------------------------------ 3 | "fur" header 1 | packet type 4 | sequence number the sequence number always starts at 0. # client to server packets (init) ## 0x00: keep-alive this packet keeps a connection alive. the server shall respond with a packet of type 0x00 (keep-alive). if the client does not receive any packets during 30 seconds, it will disconnect from the server. likewise, if the server does not receive any packets during 30 seconds, it will disconnect the client. ## 0x01: start connection size | description -----|------------------------------------ 1 | reason | - 0: information | - 1: join 3 | padding 4 | client version STR | host name (may be blank) after sending, you will receive a packet of type 0x01 (information), 0x02 (disconnect) or 0x03 (authenticate). ## 0x02: disconnect size | description -----|------------------------------------ STR | reason ## 0x03: auth response size | description -----|------------------------------------ 1 | type | - 0: open | - 1: password | - 2: token --- | **open response** STR | username --- | **password response** 1 | password type | - 0: plain text | - 1: SHA-512 STR | account name ??? | password --- | **token response** STR | token # server to client packets (init) ## 0x00: keep-alive this packet keeps a connection alive. it is a response to a client's keep-alive packet. ## 0x01: information size | description -----|------------------------------------ 4 | server version 2 | online players | - if it is 65535, this information is concealed. 2 | maximum players | - 0 means unlimited. STR | server version (string) STR | server name STR | server description STR | project name the client may send a 0x00 (keep-alive) packet after receiving this one within 5 seconds. connection is then closed. ## 0x02: disconnect size | description -----|------------------------------------ STR | reason after being sent, the connection is closed. ## 0x03: authenticate size | description -----|------------------------------------ 1 | authentication type | - 0: open | - 1: password | - 2: token ## 0x04: authentication success size | description -----|------------------------------------ 4 | player ID STR | username CFG | properties # client to server packets (session) ## 0x10: request project the client may only send this once every minute. ## 0x11: participate size | description -----|------------------------------------ 1 | status | - 0: spectate | - 1: join ## 0x12: send chat message size | description -----|------------------------------------ STR | message ## 0x13: send command size | description -----|------------------------------------ STR | command 2 | number of arguments S?? | arguments ## 0x14: get player list no other information required. ## 0x15: project submission request no other information required ## 0x16: project submission information size | description -----|------------------------------------ 4 | project size 32 | SHA-256 sum of project STR | project name this is followed by several 0x17 (project data) packets representing a Furnace song. see [format.md](format.md) for more information. ## 0x17: project submission data size | description -----|------------------------------------ 4 | offset 4 | length ??? | data... the client will send a packet with project size as offset and 0 as length to indicate end of data. the server subsequently loads the project. # server to client packets (session) ## 0x10: project information size | description -----|------------------------------------ 4 | project size 32 | SHA-256 sum of project STR | project name this is followed by several 0x13 (project data) packets representing a Furnace song. see [format.md](format.md) for more information. ## 0x11: project data size | description -----|------------------------------------ 4 | offset 4 | length ??? | data... the server will send a packet with project size as offset and 0 as length to indicate end of data. the client subsequently loads the project. ## 0x12: participate status size | description -----|------------------------------------ 1 | status | - 0: denied | - 1: allowed ## 0x13: message size | description -----|------------------------------------ 4 | player ID 8 | time (seconds) 4 | time (nanoseconds) 4 | message ID 1 | type | - 0: chat, public | - 1: chat, private | - 2: notification, info | - 3: notification, warning | - 4: notification, urgent STR | message ## 0x14: system message size | description -----|------------------------------------ STR | message ## 0x15: chat message edited size | description -----|------------------------------------ 4 | message ID STR | message | - an empty message means deleted. ## 0x16: player list size | description -----|------------------------------------ 2 | number of players --- | **player entry** (×players) 4 | ID 2 | latency (ms) 1 | participating? | - 0: no | - 1: yes 1 | status | - 0: normal | - 1: away | - 2: busy STR | name STR | IP address | - if empty, then server is not disclosing IP addresses. this is sent after receiving 0x14 (get player list). ## 0x17: project submission request status size | description -----|------------------------------------ 1 | status | - 0: denied | - 1: allowed this is sent after a project submission request is accepted. if the status is 1, the client shall submit a project. ## 0x18: project submission complete size | description -----|------------------------------------ 1 | status | - 0: error | - 1: success STR | additional information ## 0x19: player joined size | description -----|------------------------------------ 4 | ID STR | name ## 0x1a: player left size | description -----|------------------------------------ 4 | ID # client to server packets (project) ## 0x20: request orders ## 0x21: request instrument ## 0x22: request wavetable ## 0x23: request sample ## 0x24: request patterns ## 0x25: request sub-song ## 0x26: request song info ## 0x27: request asset list ## 0x28: request patchbay ## 0x29: request grooves ## 0x30: alter orders size | description -----|------------------------------------ 4 | transaction ID ## 0x31: alter instrument ## 0x32: alter wavetable ## 0x33: alter sample ## 0x34: alter pattern ## 0x35: alter sub-song ## 0x36: alter song info ## 0x37: alter asset list ## 0x38: alter patchbay ## 0x39: alter grooves ## 0x3a: alter chips ## 0x3b: alter chip settings # server to client packets (project) ## 0x20: orders ## 0x21: instrument ## 0x22: wavetable ## 0x23: sample ## 0x24: pattern ## 0x25: sub-song ## 0x26: song info ## 0x27: asset list ## 0x28: patchbay ## 0x29: grooves ## 0x30: transaction response size | description -----|------------------------------------ 1 | status | - 0: error | - 1: success | - 2: success but request again STR | additional information # client to server packets (interact) ## 0x40: engine command ## 0x41: playback # server to client packets (interact) ## 0x40: engine command ## 0x41: playback # client to server packets (extension) # server to client packets (extension)