# Furnace Tracker ![screenshot](papers/screenshot1.png) this is a work-in-progress chiptune tracker compatible with DefleMask modules (.dmf). [downloads](#downloads) | [discussion](#discussion) | [help](#help) | [developer info](#developer-info) ## features - supports the following systems: - Sega Genesis - Sega Master System - Game Boy - PC Engine - NES - Commodore 64 - Yamaha YM2151 (plus PCM) - Neo Geo - AY-3-8910 (ZX Spectrum, Atari ST, etc.) - Microchip AY8930 - Philips SAA1099 - Amiga - TIA (Atari 2600/7800) - multiple sound chips in a single song! - clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only) - bug/quirk implementation for increased playback accuracy - VGM and audio file export - accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID, Stella and ymfm) - additional features on top: - FM macros! - arbitrary pitch samples - sample loop points - SSG envelopes in Neo Geo - full duty/cutoff range in C64 - ability to change tempo mid-song with `Cxxx` effect (`xxx` between `000` and `3ff`) - open-source under GPLv2. ## downloads check out the [Releases](https://github.com/tildearrow/furnace/releases) page. available for Windows, macOS and Linux (AppImage). ## discussion see the [Discussions](https://github.com/tildearrow/furnace/discussions) section, or (preferably) the [official Discord server](https://discord.gg/EfrwT2wq7z). ## help check out the [documentation](papers/doc/README.md). it's mostly incomplete, but has details on effects. # developer info **NOTE: do not download the project's source as a .zip or .tar.gz as these do not include the project's submodules which are necessary to proceed with building.** ## dependencies - CMake - SDL2 - zlib - JACK (optional) SDL2 and zlib are included as submodules. ## getting the source type the following on a terminal/console: (make sure Git is installed) ``` git clone --recursive https://github.com/tildearrow/furnace.git cd furnace ``` (the `--recursive` parameter ensures submodules are fetched as well) ## compilation your typical CMake project. ### Windows using MSVC as of now tildearrow uses MinGW for Windows builds, but thanks to OPNA2608 this works again! from the developer tools command prompt: ``` mkdir build cd build cmake .. msbuild ALL_BUILD.vcxproj ``` ### macOS and Linux ``` mkdir build cd build cmake .. make ``` ### CMake options To add an option from the command-line: `-D=` Example: `cmake -DBUILD_GUI=OFF -DWARNINGS_ARE_ERRORS=ON ..` Available options: | Name | Default | Description | | :--: | :-----: | ----------- | | `BUILD_GUI` | `ON` if not building for Android, otherwise `OFF` | Build the tracker (disable to build only a headless player) | | `WITH_JACK` | `ON` if system-installed JACK detected, otherwise `OFF` | Whether to build with JACK support. Auto-detects if JACK is available | | `SYSTEM_FMT` | `OFF` | Use a system-installed version of fmt instead of the vendored one | | `SYSTEM_LIBSNDFILE` | `OFF` | Use a system-installed version of libsndfile instead of the vendored one | | `SYSTEM_ZLIB` | `OFF` | Use a system-installed version of zlib instead of the vendored one | | `SYSTEM_SDL2` | `OFF` | Use a system-installed version of SDL2 instead of the vendored one | | `WARNINGS_ARE_ERRORS` | `OFF` (but consider enabling this & reporting any errors that arise from it!) | Whether warnings in furnace's C++ code should be treated as errors | ## usage ``` ./furnace ``` this opens the program. ``` ./furnace -console ``` this will play a compatible file. ``` ./furnace -console -view commands ``` this will play a compatible file and enable the commands view. # notes > how do I use Neo Geo SSG envelopes? the following effects are provided: - `22xy`: set envelope mode. - `x` sets the envelope shape, which may be one of the following: - `0: \___` decay - `4: /___` attack once - `8: \\\\` saw - `9: \___` decay - `A: \/\/` inverse obelisco - `B: \¯¯¯` decay once - `C: ////` inverse saw - `D: /¯¯¯` attack - `E: /\/\` obelisco - `F: /___` attack once - if `y` is 1 then the envelope will affect this channel. - `23xx`: set envelope period low byte. - `24xx`: set envelope period high byte. - `25xx`: slide envelope period up. - `26xx`: slide envelope period down. a lower envelope period will make the envelope run faster. > how do I use C64 absolute filter/duty? on Instrument Editor in the C64 tab there are two options to toggle these. also provided are two effects: - `3xxx`: set fine duty. - `4xxx`: set fine cutoff. `xxx` range is 000-7ff. > my song sounds very odd at a certain point file a bug report. use the Issues page. it's probably another playback inaccuracy. > my song sounds correct, but it doesn't in DefleMask file a bug report **here**. it still is a playback inaccuracy. > my C64 song sounds terrible after saving as .dmf! that's a limitation of the DefleMask format. save in Furnace song format instead (.fur). > how do I solo channels? right click on the channel name.