# the Furnace file format (.fur) while Furnace works directly with the .dmf format, I had to create a new format to handle future additions to the program. this document has the goal of detailing the format. # header the header is 32 bytes long. size | description -----|------------------------------------ 16 | "-Furnace module-" format magic 2 | format version | - should be 15 for Furnace 0.3 2 | reserved 4 | song info pointer 8 | reserved # song info size | description -----|------------------------------------ 4 | "INFO" block ID 4 | reserved 1 | time base 1 | speed 1 1 | speed 2 1 | initial arpeggio time 4f | ticks per second | - 60 is NTSC | - 50 is PAL 2 | pattern length 2 | orders length 1 | highlight A 1 | highlight B 2 | instrument count 2 | wavetable count 2 | sample count 4 | pattern count 32 | list of sound chips | - possible soundchips: | - 0x00: end of list | - 0x01: YMU759 - 17 channels | - 0x02: Genesis - 10 channels | - 0x03: SMS (SN76489) - 4 channels | - 0x04: Game Boy - 4 channels | - 0x05: PC Engine - 6 channels | - 0x06: NES - 5 channels | - 0x07: C64 (8580) - 3 channels | - 0x08: Arcade (YM2151) - 13 channels | - 0x09: Neo Geo (YM2610) - 13 channels | - bit 6 enables alternate mode: | - 0x42: Genesis extended - 13 channels | - 0x47: C64 (6581) - 3 channels | - 0x49: Neo Geo extended - 16 channels 32 | sound chip volumes | - signed char, 64=1.0, 127=~2.0 32 | sound chip panning | - signed char, -128=left, 127=right 128 | sound chip parameters (TODO) ??? | song name ??? | song author 24 | reserved for compatibility flags 4?? | pointers to instruments 4?? | pointers to wavetables 4?? | pointers to samples 4?? | pointers to patterns ??? | orders | - a table of shorts | - size=channels*ordLen | - read orders than channels ??? | effect columns | - size=channels # instrument size | description -----|------------------------------------ 4 | "INST" block ID 4 | reserved 2 | format version (see header) 1 | instrument type | - 0: standard | - 1: FM | - 2: Game Boy | - 3: C64 | - 4: Amiga/sample 1 | reserved ??? | instrument name --- | **FM instrument data** 1 | alg 1 | feedback 1 | fms 1 | ams 1 | operator count (always 4) 3 | reserved --- | **FM operator data** × 4 1 | am 1 | ar 1 | dr 1 | mult 1 | rr 1 | sl 1 | tl 1 | dt2 1 | rs 1 | dt 1 | d2r 1 | ssgEnv 1 | dam 1 | dvb 1 | egt 1 | ksl 1 | sus 1 | vib 1 | ws 1 | ksr 12 | reserved --- | **Game Boy instrument data** 1 | volume 1 | direction 1 | length 1 | sound length --- | **C64 instrument data** 1 | triangle 1 | saw 1 | pulse 1 | noise 1 | attack 1 | decay 1 | sustain 1 | release 2 | duty 1 | ring mod 1 | osc sync 1 | to filter 1 | init filter 1 | vol macro is cutoff 1 | resonance 1 | low pass 1 | band pass 1 | high pass 1 | channel 3 off 2 | cutoff 1 | duty macro is absolute 1 | filter macro is absolute --- | **Amiga instrument data** 2 | initial sample 14 | reserved --- | **standard instrument data** 4 | volume macro length 4 | arp macro length 4 | duty macro length 4 | wave macro length 4 | volume macro loop 4 | arp macro loop 4 | duty macro loop 4 | wave macro loop 1 | arp macro mode 3 | reserved 4?? | volume macro 4?? | arp macro 4?? | duty macro 4?? | wave macro # wavetable size | description -----|------------------------------------ 4 | "WAVE" block ID 4 | reserved ??? | wavetable name 4 | wavetable size 4 | wavetable min 4 | wavetable max 4?? | wavetable data # sample size | description -----|------------------------------------ 4 | "SMPL" block ID 4 | reserved ??? | sample name 4 | length 4 | rate 2 | volume 2 | pitch 1 | depth 7 | reserved 2?? | sample data (always 16-bit) # pattern size | description -----|------------------------------------ 4 | "PATR" block ID 4 | reserved 2 | channel 2 | pattern index 4 | reserved ??? | pattern data | - size: rows*(4+effectColumns*2)*2 | - read shorts in this order: | - note | - octave | - instrument | - volume | - effect and effect data...