# samples In the context of Furnace, a sound sample (usually just referred to as a sample) is a string of numbers that hold sampled PCM audio. In Furnace, these samples can be generated by importing a .wav (think of it as an higher quality MP3) file. ## supported chips as of Furnace 0.6, the following sound chips have sample support: - NES/Ricoh 2A03 (with DPCM support and only on channel 5) - Sega Genesis/YM2612 (channel 6 only) - PC Engine/TurboGrafx-16/HuC6280 - Amiga/Paula - SegaPCM - Neo Geo/Neo Geo CD/YM2610 (ADPCM channels only) - Seta/Allumer X1-010 - Atari Lynx - MSM6258 and MSM6295 - YMU759/MA-2 (last channel only) - QSound - ZX Spectrum 48k (1-bit) - RF5C68 - WonderSwan - tildearrow Sound Unit - VERA (last channel only) - Y8950 (last channel only) - Konami K007232 - a few more that I've forgotten to mention ## compatible sample mode effect `17xx` enables/disables compatible sample mode whether supported (e.g. on Sega Genesis or PC Engine). in this mode, samples are mapped to notes in an octave from C to B, allowing you to use up to 12 samples. if you need to use more samples, you may change the sample bank using effect `EBxx`. use of this mode is discouraged in favor of Sample type instruments. ## notes due to limitations in some of those sound chips, some restrictions exist: - Amiga: sample lengths and loop will be set to an even number, and your sample can't be longer than 131070. - NES: if on DPCM mode, only a limited selection of frequencies is available, and loop position isn't supported (only entire sample). - SegaPCM: your sample can't be longer than 65535, and the maximum frequency is 31.25KHz. - QSound: your sample can't be longer than 65535, and the loop length shall not be greater than 32767. - Neo Geo (ADPCM-A): no looping supported. your samples will play at ~18.5KHz. - Neo Geo (ADPCM-B): no loop position supported (only entire sample), and the maximum frequency is ~55KHz. - YM2608: the maximum frequency is ~55KHz. - MSM6258/MSM6295: no arbitrary frequency. - ZX Spectrum Beeper: your sample can't be longer than 2048, and it always plays at ~55KHz. - Seta/Allumer X1-010: frequency resolution is terrible in the lower end. your sample can't be longer than 131072. furthermore, many of these chips have a limited amount of sample memory. check memory usage in window > statistics. # the sample editor You can actually tweak your samples in Furnace's sample editor, which can be accessed by clicking on `window` (at the top of the screen) then clicking on `sample editor`. In there, you can modify certain data pertaining to your sample, such as the: - volume of the sample in percentage, where 100% is the current level of the sample (note that you can distort it if you put it too high) - the sample rate. - what frequencies to filter, along with filter level/sweep and resonance options (much like the C64) - and many more. The changes you make will be applied as soon as you've committed them to your sample, but they can be undone and redoed, just like text.