#ifndef _SAA_H #define _SAA_H #include "../dispatch.h" #include "../macroInt.h" #include #include "sound/saa1099.h" class DivPlatformSAA1099: public DivDispatch { protected: struct Channel { unsigned char freqH, freqL; int freq, baseFreq, pitch, note; unsigned char ins, psgMode; signed char konCycles; bool active, insChanged, freqChanged, keyOn, keyOff, portaPause, inPorta; int vol, outVol; unsigned char pan; DivMacroInt std; Channel(): freqH(0), freqL(0), freq(0), baseFreq(0), pitch(0), note(0), ins(-1), psgMode(1), active(false), insChanged(true), freqChanged(false), keyOn(false), keyOff(false), portaPause(false), inPorta(false), vol(0), outVol(15), pan(255) {} }; Channel chan[6]; bool isMuted[6]; struct QueuedWrite { unsigned short addr; unsigned char val; bool addrOrVal; QueuedWrite(unsigned short a, unsigned char v): addr(a), val(v), addrOrVal(false) {} }; std::queue writes; saa1099_device saa; unsigned char lastBusy; bool dacMode; int dacPeriod; int dacRate; int dacPos; int dacSample; unsigned char sampleBank; int delay; bool extMode; short oldWrites[16]; short pendingWrites[16]; short* saaBuf[2]; size_t saaBufLen; unsigned char saaEnv[2]; unsigned char saaNoise[2]; friend void putDispatchChan(void*,int,int); public: void acquire(short* bufL, short* bufR, size_t start, size_t len); int dispatch(DivCommand c); void* getChanState(int chan); void reset(); void forceIns(); void tick(); void muteChannel(int ch, bool mute); void setFlags(unsigned int flags); bool isStereo(); int getPortaFloor(int ch); bool keyOffAffectsArp(int ch); void notifyInsDeletion(void* ins); void poke(unsigned int addr, unsigned short val); void poke(std::vector& wlist); int init(DivEngine* parent, int channels, int sugRate, unsigned int flags); void quit(); }; #endif