# Game Boy the Game Boy is one of the most successful portable game systems ever made. it has stereo sound, two pulse channels, a wave channel and a noise channel. ## effects - `10xx`: **change wave.** - `11xx`: **set noise length.** - `0`: long - `1`: short - `12xx`: **set duty cycle.** - `0`: 12.5% - `1`: 25% - `2`: 50% - `3`: 75% - `13xy`: **setup sweep.** pulse 1 only. - `x` is the time. - `y` is the shift. - set to `0` to disable it. - `14xx`: **set sweep direction.** `0` is up and `1` is down. ## info this chip uses the [Game Boy](../4-instrument/game-boy.md) instrument editor. ## chip config the following options are available in the Chip Manager window: - **Disable anti-click**: waveform switching requires a phase reset, which may cause clicks. Furnace uses a wave-position predicting algorithm to minimize these clicks. enable this option to disable it. - **Chip revision**: sets the chip model to use. most of these lack audible difference, but Game Boy Advance fixed the wave channel's inversion. - **Wave channel orientation**: allows you to set how is wave data written. - in Game Boy: - Exact data: wave data is written as-is. it will appear inverted in the output. - Exact output: wave data is inverted so it appears correctly in the output. - in Game Boy Advance: - Normal: wave data is written as-is. - Inverted: guess! - **Pretty please**: only for compatibility with Synchronize.dmf. do not use. ## links - [Gameboy sound hardware](https://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware) - detailed technical information - [GameBoy Sound Table](http://www.devrs.com/gb/files/sndtab.html) - note frequency table