/** * Furnace Tracker - multi-system chiptune tracker * Copyright (C) 2021-2022 tildearrow and contributors * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef _DISPATCH_H #define _DISPATCH_H #include #include #include #define ONE_SEMITONE 2200 #define DIV_NOTE_NULL 0x7fffffff #define addWrite(a,v) regWrites.push_back(DivRegWrite(a,v)); // HOW TO ADD A NEW COMMAND: // add it to this enum. then see playback.cpp. // there is a const char* cmdName[] array, which contains the command // names as strings for the commands (and other debug stuff). // // if you miss it, the program will crash or misbehave at some point. // // the comments are: (arg1, arg2) -> val // not all commands have a return value enum DivDispatchCmds { DIV_CMD_NOTE_ON=0, // (note) DIV_CMD_NOTE_OFF, DIV_CMD_NOTE_OFF_ENV, DIV_CMD_ENV_RELEASE, DIV_CMD_INSTRUMENT, // (ins, force) DIV_CMD_VOLUME, // (vol) DIV_CMD_GET_VOLUME, // () -> vol DIV_CMD_GET_VOLMAX, // () -> volMax DIV_CMD_NOTE_PORTA, // (target, speed) -> 2 if target reached DIV_CMD_PITCH, // (pitch) DIV_CMD_PANNING, // (left, right) DIV_CMD_LEGATO, // (note) DIV_CMD_PRE_PORTA, // (inPorta, isPortaOrSlide) DIV_CMD_PRE_NOTE, // used in C64 (note) // these will be used in ROM export. // do NOT implement! DIV_CMD_HINT_VIBRATO, // (speed, depth) DIV_CMD_HINT_VIBRATO_RANGE, // (range) DIV_CMD_HINT_VIBRATO_SHAPE, // (shape) DIV_CMD_HINT_PITCH, // (pitch) DIV_CMD_HINT_ARPEGGIO, // (note1, note2) DIV_CMD_HINT_VOLUME, // (vol) DIV_CMD_HINT_VOL_SLIDE, // (amount, oneTick) DIV_CMD_HINT_PORTA, // (target, speed) DIV_CMD_HINT_LEGATO, // (note) DIV_CMD_SAMPLE_MODE, // (enabled) DIV_CMD_SAMPLE_FREQ, // (frequency) DIV_CMD_SAMPLE_BANK, // (bank) DIV_CMD_SAMPLE_POS, // (pos) DIV_CMD_SAMPLE_DIR, // (direction) DIV_CMD_FM_HARD_RESET, // (enabled) DIV_CMD_FM_LFO, // (speed) DIV_CMD_FM_LFO_WAVE, // (waveform) DIV_CMD_FM_TL, // (op, value) DIV_CMD_FM_AM, // (op, value) DIV_CMD_FM_AR, // (op, value) DIV_CMD_FM_DR, // (op, value) DIV_CMD_FM_SL, // (op, value) DIV_CMD_FM_D2R, // (op, value) DIV_CMD_FM_RR, // (op, value) DIV_CMD_FM_DT, // (op, value) DIV_CMD_FM_DT2, // (op, value) DIV_CMD_FM_RS, // (op, value) DIV_CMD_FM_KSR, // (op, value) DIV_CMD_FM_VIB, // (op, value) DIV_CMD_FM_SUS, // (op, value) DIV_CMD_FM_WS, // (op, value) DIV_CMD_FM_SSG, // (op, value) DIV_CMD_FM_REV, // (op, value) DIV_CMD_FM_EG_SHIFT, // (op, value) DIV_CMD_FM_FB, // (value) DIV_CMD_FM_MULT, // (op, value) DIV_CMD_FM_FINE, // (op, value) DIV_CMD_FM_FIXFREQ, // (op, value) DIV_CMD_FM_EXTCH, // (enabled) DIV_CMD_FM_AM_DEPTH, // (depth) DIV_CMD_FM_PM_DEPTH, // (depth) DIV_CMD_GENESIS_LFO, // unused? DIV_CMD_ARCADE_LFO, // unused? DIV_CMD_STD_NOISE_FREQ, // (freq) DIV_CMD_STD_NOISE_MODE, // (mode) DIV_CMD_WAVE, // (waveform) DIV_CMD_GB_SWEEP_TIME, // (time) DIV_CMD_GB_SWEEP_DIR, // (direction) DIV_CMD_PCE_LFO_MODE, // (mode) DIV_CMD_PCE_LFO_SPEED, // (speed) DIV_CMD_NES_SWEEP, // (direction, value) DIV_CMD_NES_DMC, // (value) DIV_CMD_C64_CUTOFF, // (value) DIV_CMD_C64_RESONANCE, // (value) DIV_CMD_C64_FILTER_MODE, // (value) DIV_CMD_C64_RESET_TIME, // (value) DIV_CMD_C64_RESET_MASK, // (mask) DIV_CMD_C64_FILTER_RESET, // (value) DIV_CMD_C64_DUTY_RESET, // (value) DIV_CMD_C64_EXTENDED, // (value) DIV_CMD_C64_FINE_DUTY, // (value) DIV_CMD_C64_FINE_CUTOFF, // (value) DIV_CMD_AY_ENVELOPE_SET, DIV_CMD_AY_ENVELOPE_LOW, DIV_CMD_AY_ENVELOPE_HIGH, DIV_CMD_AY_ENVELOPE_SLIDE, DIV_CMD_AY_NOISE_MASK_AND, // (value) DIV_CMD_AY_NOISE_MASK_OR, // (value) DIV_CMD_AY_AUTO_ENVELOPE, // (value) DIV_CMD_AY_IO_WRITE, // (port, value) DIV_CMD_AY_AUTO_PWM, DIV_CMD_FDS_MOD_DEPTH, DIV_CMD_FDS_MOD_HIGH, DIV_CMD_FDS_MOD_LOW, DIV_CMD_FDS_MOD_POS, DIV_CMD_FDS_MOD_WAVE, DIV_CMD_SAA_ENVELOPE, // (value) DIV_CMD_AMIGA_FILTER, // (enabled) DIV_CMD_AMIGA_AM, // (enabled) DIV_CMD_AMIGA_PM, // (enabled) DIV_CMD_LYNX_LFSR_LOAD, // (value) DIV_CMD_QSOUND_ECHO_FEEDBACK, DIV_CMD_QSOUND_ECHO_DELAY, DIV_CMD_QSOUND_ECHO_LEVEL, DIV_CMD_QSOUND_SURROUND, DIV_CMD_X1_010_ENVELOPE_SHAPE, DIV_CMD_X1_010_ENVELOPE_ENABLE, DIV_CMD_X1_010_ENVELOPE_MODE, DIV_CMD_X1_010_ENVELOPE_PERIOD, DIV_CMD_X1_010_ENVELOPE_SLIDE, DIV_CMD_X1_010_AUTO_ENVELOPE, DIV_CMD_WS_SWEEP_TIME, DIV_CMD_WS_SWEEP_AMOUNT, DIV_CMD_N163_WAVE_POSITION, DIV_CMD_N163_WAVE_LENGTH, DIV_CMD_N163_WAVE_MODE, DIV_CMD_N163_WAVE_LOAD, DIV_CMD_N163_WAVE_LOADPOS, DIV_CMD_N163_WAVE_LOADLEN, DIV_CMD_N163_WAVE_LOADMODE, DIV_CMD_N163_CHANNEL_LIMIT, DIV_CMD_N163_GLOBAL_WAVE_LOAD, DIV_CMD_N163_GLOBAL_WAVE_LOADPOS, DIV_CMD_N163_GLOBAL_WAVE_LOADLEN, DIV_CMD_N163_GLOBAL_WAVE_LOADMODE, DIV_CMD_SU_SWEEP_PERIOD_LOW, // (which, val) DIV_CMD_SU_SWEEP_PERIOD_HIGH, // (which, val) DIV_CMD_SU_SWEEP_BOUND, // (which, val) DIV_CMD_SU_SWEEP_ENABLE, // (which, val) DIV_CMD_SU_SYNC_PERIOD_LOW, DIV_CMD_SU_SYNC_PERIOD_HIGH, DIV_ALWAYS_SET_VOLUME, // () -> alwaysSetVol DIV_CMD_MAX }; struct DivCommand { DivDispatchCmds cmd; unsigned char chan, dis; int value, value2; DivCommand(DivDispatchCmds c, unsigned char ch, int val, int val2): cmd(c), chan(ch), dis(ch), value(val), value2(val2) {} DivCommand(DivDispatchCmds c, unsigned char ch, int val): cmd(c), chan(ch), dis(ch), value(val), value2(0) {} DivCommand(DivDispatchCmds c, unsigned char ch): cmd(c), chan(ch), dis(ch), value(0), value2(0) {} }; struct DivDelayedCommand { int ticks; DivCommand cmd; }; struct DivRegWrite { /** * an address of 0xffffxx00 indicates a Furnace specific command. * the following addresses are available: * - 0xffffxx00: start sample playback * - xx is the instance ID * - data is the sample number * - 0xffffxx01: set sample rate * - xx is the instance ID * - data is the sample rate * - 0xffffxx02: stop sample playback * - xx is the instance ID * - 0xffffxx03: set sample playback direction * - x is the instance ID * - 0xffffffff: reset */ unsigned int addr; unsigned short val; DivRegWrite(unsigned int a, unsigned short v): addr(a), val(v) {} }; struct DivDispatchOscBuffer { bool follow; unsigned int rate; unsigned short needle; unsigned short readNeedle; unsigned short followNeedle; short data[65536]; DivDispatchOscBuffer(): follow(true), rate(65536), needle(0), readNeedle(0), followNeedle(0) { memset(data,0,65536*sizeof(short)); } }; class DivEngine; class DivMacroInt; class DivDispatch { protected: DivEngine* parent; std::vector regWrites; /** * please honor these variables if needed. */ bool skipRegisterWrites, dumpWrites; public: /** * the rate the samples are provided. * the engine shall resample to the output rate. * you have to initialize this one during init() or setFlags(). */ int rate; /** * the actual chip's clock. * you have to initialize this one during init() or setFlags(). */ int chipClock; /** * fill a buffer with sound data. * @param bufL the left or mono channel buffer. * @param bufR the right channel buffer. * @param start the start offset. * @param len the amount of samples to fill. */ virtual void acquire(short* bufL, short* bufR, size_t start, size_t len); /** * send a command to this dispatch. * @param c a DivCommand. * @return a return value which varies depending on the command. */ virtual int dispatch(DivCommand c); /** * reset the state of this dispatch. */ virtual void reset(); /** * ticks this dispatch. * @param sysTick whether the engine has ticked (if not then this may be a sub-tick used in low-latency mode). */ virtual void tick(bool sysTick=true); /** * get the state of a channel. * @return a pointer, or NULL. */ virtual void* getChanState(int chan); /** * get the DivMacroInt of a chanmel. * @return a pointer, or NULL. */ virtual DivMacroInt* getChanMacroInt(int chan); /** * get an oscilloscope buffer for a channel. * @return a pointer to a DivDispatchOscBuffer, or NULL if not supported. */ virtual DivDispatchOscBuffer* getOscBuffer(int chan); /** * get the register pool of this dispatch. * @return a pointer, or NULL. */ virtual unsigned char* getRegisterPool(); /** * get the size of the register pool of this dispatch. * @return the size. */ virtual int getRegisterPoolSize(); /** * get the bit depth of the register pool of this dispatch. * If the result is 16, it should be casted to unsigned short. * @return the depth. Default value is 8 */ virtual int getRegisterPoolDepth(); /** * get this dispatch's state. DO NOT IMPLEMENT YET. * @return a pointer to the dispatch's state. must be deallocated manually! */ virtual void* getState(); /** * set this dispatch's state. DO NOT IMPLEMENT YET. * @param state a pointer to a state pertaining to this dispatch, * or NULL if this dispatch does not support state saves. */ virtual void setState(void* state); /** * mute a channel. * @param ch the channel to mute. * @param mute whether to mute or unmute. */ virtual void muteChannel(int ch, bool mute); /** * test whether this dispatch outputs audio in two channels. * @return whether it does. */ virtual bool isStereo(); /** * test whether sending a key off command to a channel should reset arp too. * @param ch the channel in question. * @return whether it does. */ virtual bool keyOffAffectsArp(int ch); /** * test whether sending a key off command to a channel should reset slides too. * @param ch the channel in question. * @return whether it does. */ virtual bool keyOffAffectsPorta(int ch); /** * get the lowest note in a portamento. * @param ch the channel in question. * @return the lowest note. */ virtual int getPortaFloor(int ch); /** * get the required amplification level of this dispatch's output. * @return the amplification level. */ virtual float getPostAmp(); /** * check whether DC offset correction is required. * @return truth. */ virtual bool getDCOffRequired(); /** * check whether PRE_NOTE command is desired. * @return truth. */ virtual bool getWantPreNote(); /** * set the chip flags. * @param flags the flags. see song.h for possible values. */ virtual void setFlags(unsigned int flags); /** * set skip reg writes. */ virtual void setSkipRegisterWrites(bool value); /** * notify instrument change. */ virtual void notifyInsChange(int ins); /** * notify wavetable change. */ virtual void notifyWaveChange(int wave); /** * notify deletion of an instrument. */ virtual void notifyInsDeletion(void* ins); /** * notify that playback stopped. */ virtual void notifyPlaybackStop(); /** * force-retrigger instruments. */ virtual void forceIns(); /** * enable register dumping. */ virtual void toggleRegisterDump(bool enable); /** * get register writes. */ std::vector& getRegisterWrites(); /** * poke a register. * @param addr address. * @param val value. */ virtual void poke(unsigned int addr, unsigned short val); /** * poke a register. * @param wlist a vector containing DivRegWrites. */ virtual void poke(std::vector& wlist); /** * get available registers. * @return an array of C strings, terminated by NULL; or NULL if none available. */ virtual const char** getRegisterSheet(); /** * Get sample memory buffer. */ virtual const void* getSampleMem(int index = 0); /** * Get sample memory capacity. */ virtual size_t getSampleMemCapacity(int index = 0); /** * Get sample memory usage. */ virtual size_t getSampleMemUsage(int index = 0); /** * Render samples into sample memory. */ virtual void renderSamples(); /** * initialize this DivDispatch. * @param parent the parent DivEngine. * @param channels the number of channels to acquire. * @param sugRate the suggested rate. this may change, so don't rely on it. * @param flags the chip flags. see song.h for possible values. * @return the number of channels allocated. */ virtual int init(DivEngine* parent, int channels, int sugRate, unsigned int flags); /** * quit the DivDispatch. */ virtual void quit(); virtual ~DivDispatch(); }; // pitch calculation: // - a DivDispatch usually contains four variables per channel: // - baseFreq: this changes on new notes, legato, arpeggio and slides. // - pitch: this changes with DIV_CMD_PITCH (E5xx/04xy). // - freq: this is the result of combining baseFreq and pitch using DivEngine::calcFreq(). // - freqChanged: whether baseFreq and/or pitch have changed, and a frequency recalculation is required on the next tick. // - the following definitions will help you calculate baseFreq. // - to use them, define CHIP_DIVIDER and/or CHIP_FREQBASE in your code (not in the header though!). #define NOTE_PERIODIC(x) round(parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true)) #define NOTE_PERIODIC_NOROUND(x) parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true) #define NOTE_FREQUENCY(x) parent->calcBaseFreq(chipClock,CHIP_FREQBASE,x,false) // this is a special case definition. only use it for f-num/block-based chips. #define NOTE_FNUM_BLOCK(x,bits) parent->calcBaseFreqFNumBlock(chipClock,CHIP_FREQBASE,x,bits) // this is for volume scaling calculation. #define VOL_SCALE_LINEAR_BROKEN(x,y,range) ((parent->song.newVolumeScaling)?(((x)*(y))/(range)):(CLAMP(((x)+(y))-(range),0,(range)))) #define VOL_SCALE_LINEAR(x,y,range) (((x)*(y))/(range)) #define VOL_SCALE_LOG(x,y,range) ((parent->song.newVolumeScaling)?(CLAMP(((x)+(y))-(range),0,(range))):(((x)*(y))/(range))) // these are here for convenience. // it is encouraged to use these, since you get an exact value this way. // - NTSC colorburst: 3.58MHz // - PAL colorburst: 4.43MHz #define COLOR_NTSC (315000000.0/88.0) #define COLOR_PAL (283.75*15625.0+25.0) #define CLAMP_VAR(x,xMin,xMax) \ if (xxMax) x=xMax; #endif