# Konami VRC6 the most popular expansion chip to the Famicom's sound system. the chip has 2 pulse wave channels and one sawtooth channel. volume register is 4 bit for pulse wave and 6 bit for sawtooth, but sawtooth output is corrupted when volume register value is too high. because this register is actually an 8 bit accumulator, its output may wrap around. for that reason, the sawtooth channel has its own instrument type. setting volume macro and/or pattern editor volume setting too high (above 42/2A) may distort the waveform. pulse wave duty cycle is 8-level. it can be ignored and it has potential for DAC at this case: volume register in this mode is DAC output and it can be PCM playback through this mode. Furnace supports this routine for PCM playback, but it consumes a lot of CPU time in real hardware (even if conjunction with VRC6's integrated IRQ timer). # effects these effects only are effective in the pulse channels. - `12xx`: **set duty cycle.** range is `0` to `7`. - `17xx`: **toggle LEGACY sample mode.** - **this effect exists only for compatibility reasons! its use is NOT recommented. use Sample type instruments instead.** # info this chip uses the [VRC6](../4-instrument/vrc6.md), [VRC6 (saw)](../4-instrument/vrc6.md), and [Generic Sample](../4-instrument/sample.md) instrument editors.