# Game Boy the Nintendo Game Boy is one of the most successful portable game systems ever made. with stereo sound, two pulse channels, a wave channel and a noise channel, it packed some serious punch. # effects - `10xx`: **change wave.** - `11xx`: **set noise length.** - `0`: long - `1`: short - `12xx`: **set duty cycle.** - `0`: 12.5% - `1`: 25% - `2`: 50% - `3`: 75% - `13xy`: **setup sweep.** pulse channels only. - `x` is the time. - `y` is the shift. - set to `0` to disable it. - `14xx`: **set sweep direction.** `0` is up and `1` is down. # info this chip uses the [Game Boy](../4-instrument/game-boy.md) instrument editor. # links - [Gameboy sound hardware](https://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware) - detailed technical information - [GameBoy Sound Table](http://www.devrs.com/gb/files/sndtab.html) - note frequency table