# OPLL FM synthesis instrument editor the OPLL FM editor is divided into 5 tabs: - **FM**: for controlling the basic parameters of FM sound source. - **Macros (FM)**: for macros controlling algorithm, waveform and feedback. - **Macros (OP1)**: for macros controlling FM parameters of operator 1. - **Macros (OP2)**: for macros controlling FM parameters of operator 2. - **Macros**: for other macros (volume/arp/pitch/patch). ## FM the OPLL synthesizer is two-operator, meaning it takes two oscillators to produce a single sound. however, unlike the other FM chips, only one custom patch may be set at a time, shared among all 9 channels. but don't worry! there also are 15 preset patches that you may select at any time. these apply to the instrument as a whole: - **Feedback (FB)**: determines how many times operator 1 returns its output to itself (0 to 7). - **Sustain (SUS)**: enables the sustain flag (sets the release rate to 5). - **DC (half-sine carrier)**: sets the waveform produced by carrier operator to half-sine. - **DM (half-sine modulator)**: sets the waveform produced by modulator operator to half-sine. - **preset dropdown**: selects OPLL preset instrument. - this is the selector for the preset patches I mentioned before. - once a preset patch is selected, only the volume is configurable. - only one user-specified patch may be applied at a time! if you select the special Drums patch, you may use the instrument in Drums mode of OPLL. an extra setting also appears: - **Fixed frequency mode**: allows you to set a fixed frequency for the drum channels. these apply to each operator: - the crossed-arrows button can be dragged to rearrange operators. - **Amplitude Modulation (AM)**: makes the operator affected by LFO tremolo. - **Envelope generator sustain flag (EGS)**: when enabled, value of Sustain Level is in effect. - **Attack Rate (AR)**: determines the rising time for the sound. the bigger the value, the faster the attack (0 to 15). - **Decay Rate (DR)**: determines the diminishing time for the sound. the higher the value, the shorter the decay. it's the initial amplitude decay rate (0 to 15). - **Sustain Level (SL)**: determines the point at which the sound ceases to decay and changes to a sound having a constant level. the sustain level is expressed as a fraction of the maximum level (0 to 15). - **Release Rate (RR)**: determines the rate at which the sound disappears after note off. the higher the value, the shorter the release (0 to 15). - **Total Level (TL)**: represents the envelope’s highest amplitude, with 0 being the largest and 63 (decimal) the smallest. a change of one unit is about 0.75 dB. - in the case of the second operator, it goes from 0 to 15 instead. - **Key Scale Level (KSL)**: also known as "Level Scale". determines the degree to which the amplitude decreases according to the pitch. ![FM ADSR chart](FM-ADSRchart.png) - **Envelope Scale (KSR)**: also known as "Key Scale". determines the degree to which the envelope execution speed increases according to the pitch. - **Frequency Multiplier (MULT)**: sets the coarse pitch offset in relation to the note (0 to 15). the values follow the harmonic scale. for example, 0 is -1 octave, 1 is 0 octaves, 2 is 1 octave, 3 is 1 octave 7 semitones, and so on. - note that values 11, 13 and 14 behave as 10, 12 and 12 respectively. - **Vibrato (VIB)**: makes the operator affected by LFO vibrato. ## macros these macros allow you to control several parameters of FM per tick. ## FM Macros all parameters are listed above. ## OP1-OP4 Macros all parameters are listed above. ## Macros - **Arpeggio**: pitch change sequence. - **Patch**: changes the playing preset mid-note. - through use of this macro, you may unlock different glitched sounds. useful for distortion guitars! - **Pitch**: fine pitch. - **Relative**: when enabled, pitch changes are relative to the current pitch. - **Phase Reset**: restarts all operators and resets the waveform to its start. ## links [FM instrument tutorial](https://www.youtube.com/watch?v=wS8edjurjDw): A great starting point to learn how create and work with FM sounds. this was made for DefleMask, but all the same principles apply.