#ifndef _GB_H #define _GB_H #include "../dispatch.h" #include "../macroInt.h" #include "sound/gb/gb.h" class DivPlatformGB: public DivDispatch { struct Channel { int freq, baseFreq, pitch; unsigned char ins, note, duty, sweep; bool active, insChanged, freqChanged, sweepChanged, keyOn, keyOff, inPorta; signed char vol, outVol, wave; DivMacroInt std; Channel(): freq(0), baseFreq(0), pitch(0), ins(-1), note(0), duty(0), sweep(0), active(false), insChanged(true), freqChanged(false), sweepChanged(false), keyOn(false), keyOff(false), inPorta(false), vol(15), wave(-1) {} }; Channel chan[4]; bool isMuted[4]; unsigned char lastPan; GB_gameboy_t* gb; unsigned char procMute(); void updateWave(); public: void acquire(short* bufL, short* bufR, size_t start, size_t len); int dispatch(DivCommand c); void reset(); void forceIns(); void tick(); void muteChannel(int ch, bool mute); bool isStereo(); void notifyInsChange(int ins); void notifyInsDeletion(void* ins); int init(DivEngine* parent, int channels, int sugRate, bool pal); void quit(); ~DivPlatformGB(); }; #endif