The SN7 noise channel can "steal" the pitch of the third square channel for increased range, and this percussion set takes advantage of that. The kick and snare drums use CH3 pitch for two frames- CH3 is muted for the first frame and outputs a square wave on the second. The hi-hats use CH3 pitch for only one frame, during which CH3 is silent. In order for this to work, an instrument must be placed on both CH3 and CH4, whenever a kick or snare is triggered. (Because the hi-hats only need one frame of CH3 silence to sound correct, and CH4 pitch macros take precedence over CH3 macros in Furnace, you don't need to place an instrument in CH3 when a hi-hat is playing by itself.) This is the "KickSnare CH3" instrument in the folder. The "CH4" instruments are for CH4, obviously. The "ExampleInst" instruments show a setup where a regular melodic instrument is combined with the CH3 percussion instruments, so that CH3 can play something useful with minimal interruption from CH4. Of course, now you have to keep track of three instruments for one timbre, and you can't have a note sustain through a percussion sound, but I think it's worth it. Note also that the CH4 instruments need to be played on either C or D to sound correct.