#include "gui.h" #include "guiConst.h" #include void FurnaceGUI::drawEffectList() { if (nextWindow==GUI_WINDOW_EFFECT_LIST) { effectListOpen=true; ImGui::SetNextWindowFocus(); nextWindow=GUI_WINDOW_NOTHING; } if (!effectListOpen) return; ImGui::SetNextWindowSizeConstraints(ImVec2(60.0f*dpiScale,20.0f*dpiScale),ImVec2(canvasW,canvasH)); if (ImGui::Begin("Effect List",&effectListOpen,globalWinFlags)) { ImGui::Text("Chip at cursor: %s",e->getSystemName(e->sysOfChan[cursor.xCoarse])); ImGui::SameLine(); if (ImGui::Button("Sort Effects")) ImGui::OpenPopup("effectSort"); if (ImGui::BeginPopupContextItem("effectSort")) { for (int i=0; i<9; i++) { ImGui::PushStyleColor(ImGuiCol_Text,uiColors[fxColorsSort[i]]); ImGui::Checkbox(fxColorsNames[i],&effectsShow[i]); ImGui::PopStyleColor(); } if (ImGui::Button("All")) memset(effectsShow,1,sizeof(bool)*10); ImGui::SameLine(); if (ImGui::Button("None")) memset(effectsShow,0,sizeof(bool)*10); ImGui::EndPopup(); } if (ImGui::BeginTable("effectList",2)) { ImGui::TableSetupColumn("c0",ImGuiTableColumnFlags_WidthFixed); ImGui::TableSetupColumn("c1",ImGuiTableColumnFlags_WidthStretch); ImGui::TableNextRow(ImGuiTableRowFlags_Headers); ImGui::TableNextColumn(); ImGui::Text("Name"); ImGui::TableNextColumn(); ImGui::Text("Description"); const char* prevName=NULL; for (int i=0; i<256; i++) { const char* name=e->getEffectDesc(i,cursor.xCoarse); bool effectShow = true; if (name==prevName) { continue; } prevName=name; switch (fxColors[i]) { case GUI_COLOR_PATTERN_EFFECT_MISC: effectShow = effectsShow[8]; break; case GUI_COLOR_PATTERN_EFFECT_SONG: effectShow = effectsShow[1]; break; case GUI_COLOR_PATTERN_EFFECT_SPEED: effectShow = effectsShow[3]; break; case GUI_COLOR_PATTERN_EFFECT_TIME: effectShow = effectsShow[2]; break; case GUI_COLOR_PATTERN_EFFECT_PITCH: effectShow = effectsShow[0]; break; case GUI_COLOR_PATTERN_EFFECT_PANNING: effectShow = effectsShow[4]; break; case GUI_COLOR_PATTERN_EFFECT_VOLUME: effectShow = effectsShow[5]; break; case GUI_COLOR_PATTERN_EFFECT_SYS_PRIMARY: effectShow = effectsShow[6]; break; case GUI_COLOR_PATTERN_EFFECT_SYS_SECONDARY: effectShow = effectsShow[7]; break; default: effectShow = true; break; } if (name!=NULL && effectShow) { ImGui::TableNextRow(); ImGui::TableNextColumn(); ImGui::PushFont(patFont); ImGui::PushStyleColor(ImGuiCol_Text,uiColors[fxColors[i]]); ImGui::Text("%c%c%c%c",name[0],name[1],name[2],name[3]); ImGui::PopStyleColor(); ImGui::PopFont(); ImGui::TableNextColumn(); if (strlen(name)>6) { ImGui::TextWrapped("%s",&name[6]); } else { ImGui::Text("ERROR"); } } } ImGui::EndTable(); } } if (ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows)) curWindow=GUI_WINDOW_EFFECT_LIST; ImGui::End(); }