#ifndef _DISPATCH_H #define _DISPATCH_H enum DivDispatchCmds { DIV_CMD_NOTE_ON=0, DIV_CMD_NOTE_OFF, DIV_CMD_INSTRUMENT, DIV_CMD_VOLUME, DIV_CMD_NOTE_PORTA, DIV_CMD_PITCH, DIV_CMD_PANNING, DIV_CMD_LEGATO, DIV_CMD_SAMPLE_MODE, DIV_CMD_FM_TL, DIV_CMD_FM_AR, DIV_CMD_FM_FB, DIV_CMD_FM_MULT, DIV_CMD_FM_EXTCH, DIV_CMD_GENESIS_LFO, DIV_CMD_ARCADE_LFO, DIV_CMD_STD_NOISE_FREQ, DIV_CMD_STD_NOISE_MODE }; struct DivCommand { DivDispatchCmds cmd; unsigned char chan; int value, value2; DivCommand(DivDispatchCmds c, unsigned char ch, int val, int val2): cmd(c), chan(ch), value(val), value2(val2) {} DivCommand(DivDispatchCmds c, unsigned char ch, int val): cmd(c), chan(ch), value(val), value2(0) {} DivCommand(DivDispatchCmds c, unsigned char ch): cmd(c), chan(ch), value(0), value2(0) {} }; struct DivDelayedCommand { int ticks; DivCommand cmd; }; class DivEngine; class DivDispatch { protected: DivEngine* parent; public: /** * the rate the samples are provided. * the engine shall resample to the output rate. */ int rate; virtual void acquire(short& l, short& r); virtual int dispatch(DivCommand c); virtual void tick(); /** * initialize this DivDispatch. * @param parent the parent DivEngine. * @param channels the number of channels to acquire. * @param sugRate the suggested rate. this may change, so don't rely on it. * @return the number of channels allocated. */ virtual int init(DivEngine* parent, int channels, int sugRate); }; #endif