#include "../engine/engine.h" #include "imgui.h" #include "imgui_impl_sdl.h" #include "imgui_impl_sdlrenderer.h" #include class FurnaceGUI { DivEngine* e; SDL_Window* sdlWin; SDL_Renderer* sdlRend; bool quit; int scrW, scrH; double dpiScale; ImFont* mainFont; ImFont* patFont; int curIns, curOctave; int arpMacroScroll; ImVec2 macroDragStart; ImVec2 macroDragAreaSize; int* macroDragTarget; int macroDragLen; int macroDragMin, macroDragMax; bool macroDragActive; ImVec2 macroLoopDragStart; ImVec2 macroLoopDragAreaSize; signed char* macroLoopDragTarget; int macroLoopDragLen; bool macroLoopDragActive; public: void bindEngine(DivEngine* eng); bool loop(); bool init(); FurnaceGUI(); };