#include "../dispatch.h" void DivDispatch::acquire(short* bufL, short* bufR, size_t start, size_t len) { } void DivDispatch::tick() { } void* DivDispatch::getState() { return NULL; } void DivDispatch::setState(void* state) { } void DivDispatch::muteChannel(int ch, bool mute) { } int DivDispatch::dispatch(DivCommand c) { return 1; } void DivDispatch::reset() { } bool DivDispatch::isStereo() { return false; } bool DivDispatch::keyOffAffectsArp(int ch) { return false; } bool DivDispatch::keyOffAffectsPorta(int ch) { return false; } int DivDispatch::getPortaFloor(int ch) { return 0x00; } void DivDispatch::setPAL(bool pal) { } void DivDispatch::setSkipRegisterWrites(bool value) { skipRegisterWrites=value; } void DivDispatch::notifyInsDeletion(void* ins) { } void DivDispatch::forceIns() { } void DivDispatch::toggleRegisterDump(bool enable) { dumpWrites=enable; } std::vector& DivDispatch::getRegisterWrites() { return regWrites; } int DivDispatch::init(DivEngine* p, int channels, int sugRate, bool pal) { return 0; } void DivDispatch::quit() { } DivDispatch::~DivDispatch() { }