#include "taAudio.h" #include class TAAudioSDL: public TAAudio { SDL_AudioSpec ac, ar; SDL_AudioDeviceID ai; float** iInBufs; float** iOutBufs; public: void onProcess(unsigned char* buf, int nframes); void* getContext(); bool quit(); bool setRun(bool run); bool init(TAAudioDesc& request, TAAudioDesc& response); };